Memes never die said, May 02, 2017, 05:07:48 amI like that challenge it's cool to see to be honest. The speed at which you've got this done while still having the character be good is definitely showing that you're getting better.Thanks Memes, have fun ... L.E.O.N said, May 02, 2017, 05:22:51 amZhe Prime said, May 02, 2017, 04:48:10 amDamn man how tf u make your characters so quick lol I'll try him when I get home I keep making the same question myself, he's a machine creator of cvc characters hahahaFalcon Rapper said, May 02, 2017, 04:12:24 am(milk with pear that never played a video game in a bar with the smell of cigarette in the life cries in his hand hahahaha);HAHAHA "milk with pear", reading this sentence in english is funny becuase doesn't make any sense but since i'm brazillian... Nice character by the way.Hahahahaha... Daquele jeito truta, leite com pera quando chega no buteco pra jogar fliperama e vê os "tiozão" jogando chacheta e os "mano" jogando bilhar com a fumaça de cigarro e o cheiro de cachaça rolando se caga todo kkkkkkkkkkkMas valeu LEON, divirta-se... kenshin101 said, May 02, 2017, 06:33:59 amnice character dude your skillz are improving with every release.Thanks Kenshin, have fun... Kingxroyo said, May 02, 2017, 07:45:12 amI'm fucking speechless. God bless you falcon rapper!Thanks Kingxroyo, God bless all of us ... Memo said, May 02, 2017, 09:37:12 amjust like your early rugal release, the hitboxes have high priority, and there too detailedyou don't need more than 2 red boxes on an attack frame. this one has better framedata, not every attack give you a negative advantage like rugal did.I'm not very aware of these details, anyway thank you for reporting... mpower said, May 02, 2017, 02:48:01 pmAbsolutely amazing choi! Thanks!BTW,Rugal bug report.Genocide cutter has no invincible time. Thanks MP, have fun, I promise to correct this invincibility time soon, before I even start my next project ...: D... SolidZone 26 said, May 04, 2017, 12:36:45 amTested last night and noticed the hit sound of the crouching heavy kick uses the medium hit sound. That's all for now.Thanks for reporting, I promise to see this as soon as possible ... Staubhold said, May 03, 2017, 03:26:18 pmI do have to say that I like your version of Choi much better. Good one.There is a lot missing in the readme.Some quick feedback. - Hou'ou Kyaku (both lv 1 & 2) super spark sound starts before the spark is on screen - nitpick... typo Hishou Kyaku1... remove the 1 - nitpick... give Choi a voice/grunt/laughter after a full power charge - Sankaku-Tobi/Triangle Jump/Wall jump is missing in the readme - add the mashable extra hits effect on his PP throw - Kaiten Hienzan follow up Kishuu Hien Zuki (P while doing Kaiten Hienzan) is missing in the readme - follow ups (Houkou Tenkan up to 3 times) and how to (hold K while doing Hishou Kuuretsu Zan) is totally missing in the readme - Senpuu Hien Sashi follow up (Houkou Tenkan up to 3 times) is missing in the readme... - readme is missing that super lv1 Shin! Chouzetsu Rinkaiten Toppa is also air only - readme is missing that you can move F/B while doing the Shin! Chouzetsu Tatsumaki Shinkuu Zan - I really like that you used the Shakushi as his level 3... if you wanna make it "flashier" you could recreate the KOF XIV versionSpoiler, click to toggle visibilty[youtube]www.youtube.com/watch?v=ITS5Mc3QEQM[/youtube]All for now.Thanks for reporting this Stab, I'll try to fix everything during this weekend ...: DJadeeye said, May 03, 2017, 04:06:15 pmKeep up the good work![youtube]https://youtu.be/zxe-VWZ7re8[/youtube]Thanks for the affection Jadeeye, your videos are beautiful, thanks for always spreading our work through youtube ... Nedflandeurse said, May 03, 2017, 04:47:02 pmAwesome! Simply awesome!I always support your creation buddy, because you do good job and concentrate on unreleased characters.Yes, these characters need love as well!Keep it up with great projects!Thanks Ned, you are one of the great friends I met in this forum, always supporting and suggesting ideas for my creations, have fun ~Hale "R@CE" Caesar~ said, May 03, 2017, 05:39:08 pmOverall Good Job FR! Thanks Master Race... Staubhold said, May 03, 2017, 09:12:49 pmHishou Kyaku voice does not end when you do another action with a Choi voice (p.e. Taunt).I will correct this too ... -Ash- said, May 05, 2017, 01:06:30 amHe can't chain his normals into specials or supers, also, an personal advice, you should make his light punch/kick faster, right now they feel like they belong to an heavy character.Verei isso em uma próxima atualização... Diablo Delta said, May 05, 2017, 03:42:38 pmVery good, excellent, do moreThanks, have fun... Keep calm, soon we will have news ...: D
Cool work on Choi, man! It's rather good the way his new animations match the CvS2 set. I just think the Lvl.3 super lacks some effect, it doesn't look impactful for some reason.Other than this nitpick, good release overall!
Memo said, May 02, 2017, 09:37:12 amjust like your early rugal release, the hitboxes have high priority, and there too detailedyou don't need more than 2 red boxes on an attack frame. this one has better framedata, not every attack give you a negative advantage like rugal did.I'm not very aware of these details, anyway thank you for reporting... You said you weren't aware of these details? You did when I mentioned itWith rugal.Dont worry about making a new char release every 2 weeks, take your timeAnd properly finish your characters basic elements. Did you know clsn isThe most important part of the char? Its basically your chars skeletonDude and his hitboxes have high priority, put some blue over the redAnd you only need 2 red boxes max on a attack no need to cover everyPart of an arm for a attack to work.
Falcon, you create some real fun characters and others are getting kicked off my roster to accommodate yours. I'm curious whether you would attempt larger characters like Hulk for example. That would be a rush, man.
Yes, Falcon is a great creator.I like the fact he does not focus on overused characters, but tends to complete kof teams characters. (etc)I personally think we need more SNK characters to be in POTS style! Angel... to go with K9999 release....?
N. The Silver said, May 07, 2017, 01:07:08 amCool work on Choi, man! It's rather good the way his new animations match the CvS2 set. I just think the Lvl.3 super lacks some effect, it doesn't look impactful for some reason.Other than this nitpick, good release overall!I tried to make Shakushi lvl.3 because I think it has more to do with KOF, I found his Climax in XIV much like Ragnarok of Strider Hiryu, it is difficult to make this claw effect when it disappears in 3d, I used a simple effect that In Photoshop is called "stroke with shape blast", not quiz put external brightness only internal brightness ...Memo said, May 07, 2017, 03:28:29 amMemo said, May 02, 2017, 09:37:12 amjust like your early rugal release, the hitboxes have high priority, and there too detailedyou don't need more than 2 red boxes on an attack frame. this one has better framedata, not every attack give you a negative advantage like rugal did.I'm not very aware of these details, anyway thank you for reporting... You said you weren't aware of these details? You did when I mentioned itWith rugal.Dont worry about making a new char release every 2 weeks, take your timeAnd properly finish your characters basic elements. Did you know clsn isThe most important part of the char? Its basically your chars skeletonDude and his hitboxes have high priority, put some blue over the redAnd you only need 2 red boxes max on a attack no need to cover everyPart of an arm for a attack to work.I still have a lot to learn Memo, but I think that certain errors are irrelevant, since at the time of playing they are practically annulled.YugaCurry said, May 07, 2017, 06:54:44 amFalcon, you create some real fun characters and others are getting kicked off my roster to accommodate yours. I'm curious whether you would attempt larger characters like Hulk for example. That would be a rush, man.Thanks for the recognition YugaCurry, Hulk would certainly be a great acquisition, but my focus at least for now are KOF universe characters, complete teams that do not have CVS sprites. Nedflandeurse said, May 07, 2017, 08:15:30 amYes, Falcon is a great creator.I like the fact he does not focus on overused characters, but tends to complete kof teams characters. (etc)I personally think we need more SNK characters to be in POTS style! Angel... to go with K9999 release....?Thanks, Ned, I try to do my best ... For now, my goal is chars in which they do not have sprites or conversions for CVS. At the time I did Kyo using Hatter's sprites, it was because I was a great fan of Kyo and the possibility of create a NESTS version over a 2003 version, but in the future I intend to use sprites of Dampir and other creators, Angel, Whip and many others.
Update (07/05/2017)- Added new sprites for effects (Tatsumaki Shippuzan & Shin! Chouzetsu Tatsumaki Shinkuu Zan) - Suggested by Trololo;- Adjust channel sound of Taunt (Find by Staubhold);- Added effect sounds in Kaiten Hienzan;- Added "P2 Screenbound" during Shin! Chouzetsu Tatsumaki Shinkuu Zan...For now just this...
I played him and congrats on another good release. The updates will only make him even better, please keep up the hard works. I wonder who would be next, wishful thinking right, just another one of your fan's. Keep it rocking man.
Someone report this bug to meMove 3100 and 3150 (Hou'ou Kyaku = D, DF, F, D, DB, B, two kick buttons)will freeze / crash MUGEN 1.1 if hit more than 1 target. for examplehit enmey team (2 character) Choi in State 3160the targetbind will cause MUGEN 1.1 freeze and crash.Not sure if you want to fix this or not.My understand is if you want to use target bind you can only bind one target. (make this move into a throw)if you want to hit more than one target you can't use targetbind.