http://www.mediafire.com/?9yc99gugyomCode: make sure your mugen.cfg goes to the system.def you want it to.make sure you added your intro to the system def like my MKintro.def(currently working on)[Files]spr = data/system.sff ;Filename of sprite datasnd = data/system.snd ;Filename of sound datalogo.storyboard = ;Logo storyboard definition (optional)intro.storyboard = MKintro.def ;Intro storyboard definition (optional)select = data/select.def ;Character and stage selection listfight = data/fight.def ;Fight definition filenamefont1 = font/f-4x6.fnt ;System fontsfont2 = font/f-6x9.fnt ;System fontsfont3 = font/jg.fnt ;System fontsmake sure its next to intro.storyboard =now make an intro.sff file.add all those good sprites.now add this to your first line in intro.def[SceneDef]spr = (filenamehere).sffstartscene = 0[Scene 0]fadein.time = 120fadeout.time = 30bg.name = BG0end.time = 6115;(this is pretty much like an time limit)[BG0Def][BG0 (your title here)]type = animactionno = 0start = -160, 0;(if the images are in 320x240 use this preset)layerno = 0[Begin Action 0]0(group #),0(image #),0(X axis),0(Y axis),2(time for every frame)and thats pretty much it..basic... basic as it will get