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Help Fixing Throws from the Corner (Read 6054 times)

Started by BeastwithFriends, December 03, 2024, 11:34:09 pm
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Help Fixing Throws from the Corner
#1  December 03, 2024, 11:34:09 pm
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I’m trying to fix a glitch in Rock Howard by Kn that happens when I’m in the corner. If I’m in the corner and I throw my opponent to reverse positions, the animation plays correctly, but when we return to our feet, I’m still in the corner. Does anyone know how to fix this? Thanks for your help!
Last Edit: December 08, 2024, 05:23:01 pm by BeastwithFriends
Re: Help Fixing Throws from the Corner
#2  December 07, 2024, 05:06:19 pm
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Sounds like you might want to do a VelSet or a PosAdd to move P1 a little.
You'd use something like
trigger1 = BackEdgeBodyDist <= 5
to see if you're in the corner.

Use DisplayToClipboard and use BackEdgeBodyDist as one of the values it'll post on the screen.

You might be able to use the
type = TargetBind
values to move P2 to the corner also. But it might misalign the throw. The PosAdd is probably your best bet. The TargetBind will still have the same distance applied to P2.

With the PosSet and P2 being put into the corner, you may need to add a Turn to it so things look correct.
vVv N00bSaibot & Muramasa RoofTop vVv
Re: Help Fixing Throws from the Corner
#3  December 08, 2024, 05:24:23 pm
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I added a velset with the trigger you recommended, x=1, and it did the trick! Thank you @Odb718!