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Sakura with stature problems release! (Read 2117 times)

Started by V I C, November 01, 2024, 04:44:03 am
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Sakura with stature problems release!
#1  November 01, 2024, 04:44:03 am
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  • >:)
  • I like wallbounces :p
    • Chile
    • vicmugen.my.canva.site/stuff
Hey everyone, whats up, how is the life?

Im glad to present this curios character, SAKURA WITH STATURE PROBLEMS!, everyone knows pocket figher no?, well this was a very funny idea that comes in my mind, and after a lot of work, here she is!

in a very fast explanation, she is a very projectile n combos based character, with  a lot of interesting supers and combos, you can find things like a random projectile system, where you can win from a hadouken into a raging demon!

i used a the various sprites from pocket fighter that i haved in my own to create a lot of things, that some just go better and better, and also this char have some very special things, like, some easter eggs in the winposes... discover them on your own.

so, enjoy the char, hope everything is good, bye bye.




dowload: https://vicmugen.my.canva.site/stuff
video release: https://www.youtube.com/watch?v=CWv5kTBiGPw







N_N

Re: Sakura with stature problems release!
#2  November 02, 2024, 05:07:05 am
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  • ViktorVaughN_N
    • USA
Some quick feedback based off what I tested:

- Could really benefit from a movelist so I don't have to keep looking at the .cmd
- Could also benefit from more consistent commands. here is an example of what I mean:
Code:
[command]
name = "Ikman kick up"
command = D,D,b
time = 15

[command]
name = "Ikman kick forward"
command = D,F,c
time = 15

[command]
name = "Ikman kick back"
command = D,B,a
time = 15
Even though these are 3 versions of the same move they all use different commands. It's kinda confusing.

Another example of this is how some supers are activated with 1 button while others are activated with 2.
- The specials and supers can only be activated while standing which makes them a little hard to perform. To fix this change "statetype = S" to "statetype != A".
- Her taunt makes her lose CLSNs
- Her head.pos and mid.pos are misaligned meaning some throws are gonna look weird on her. You can check this with a character like Training by Stupa.
- The startup on the standing Ryu Stand attacks could be faster.
   - same deal with the tandem super, the startup on Ryu should be a lot faster like in actual jojo's. His actual attacks during the super seem like they should be faster too
- Honestly I think the LUCK TIME special would work better if it didn't have all that startup and instead functioned more like, say, Hsien-ko's item toss.
- If Sakura is P2, the Stand On message and the LUCK TIME box end up on the wrong side
- Projectiles would feel smoother if they didnt have hitpause (for example, instead of "pausetime = 7,7", do "pausetime = 0,7")
- If you time it right Air MK is an infinite
- Whenever an anvil appears in her intros and winposes it falls kinda slowly and not very anvil-like. IMO it would look a lot better if it fell faster.
- Feels odd that the Ryu Stand doesn't have forward/back attacks.
- Muscle Men super would look better if the hitspark positions were more random

Overall this is pretty nice! some funny stuff in here. greatly appreciate the MF DOOM in the dance winpose.
Re: Sakura with stature problems release!
#3  November 02, 2024, 03:24:28 pm
  • *
  • >:)
  • I like wallbounces :p
    • Chile
    • vicmugen.my.canva.site/stuff

Overall this is pretty nice! some funny stuff in here. greatly appreciate the MF DOOM in the dance winpose.

Hey N_N, thanks for the mini feedback, ha mini.

anyway

Some things I'd like to clarify:

1- Regarding commands, yes, some supers are activated by 1 or 2 commands at a time, and this was essentially to give it a more special gameplay and have the opportunity to create more different supers varied in commands.

2- Regarding speed, some attacks may have slower starts, but this is because Sakura is a character based more on timing, since through these speeds, some attacks can be connected with others, creating combos or more damage.

3- Ryu, oooh the stand, you don't know how many things I wanted to do with it, but unfortunately during the creation of Sakura I suffered from a lack of time and lack of motivation for it, my wish was to finish it, so to shorten time and be able to finish it well and the way I wanted, I had to cut out many attacks, among them, the possibility of Ryu being a real stand. But I didn't completely discard it, since it's in some specific places, but it's there and it's still part of the character.

4- The position of LUCK TIME and STAND ON, okay, this is a point that I understand, when Sakura is p2, these messages always appear on the left, and this is due to different points. One is that due to the animations, the correct space where they should go is to the left. Another aspect is that these messages are placed there, since I thought of them like that, I know that when she's p2 it looks weird, but it still looks good. Finally, it can be said that they are always there since I preferred that solution, to leaving it there, where when you're p2, you don't see these messages (mistake I made before. From which I learned)

5- Regarding the positions of the throw, it's funny to know that sometimes it doesn't look correct because it's small, it's funny, and it gives a bit of essence.

Well overall, I really appreciate the look you gave my sakura N_N, it allows me to know what things to fix or pay more attention to in future projects.

one beer left.