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NEW Saitama - One-Punch Man - 9 Oct 2018 (Read 131786 times)

Started by BoyBoyz, February 26, 2016, 05:38:48 pm
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NEW Saitama - One-Punch Man - 9 Oct 2018
New #1  February 26, 2016, 05:38:48 pm
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New Video  Oct 2018


NEW FIX, PLS RE-DOWNLOAD!







CREDITS TO Hacker93 on Deviantart FOR THE SPRITES!
Credits to Cliff for some coding that I used in the latest update.

New sprites, revised moves, new helpers (King and Silver Fang), fixed bugs, and more!

The voices aren't very loud, and the portraits are a bit blurry due to localcoord.  If anyone can contribute clearer/louder voices or a fixed portrait, that would be helpful!

He has Localcood to make him look bigger, so the portraits / explods / effects might appear in different sizes in other mugen configurations.
He has 5 winposes with 8 randomly triggered voices, and 4 intros with 4 randomly triggered voices. Try to catch all of the good ol' Saitama quotes!

Movelist is in the character folder.


https://www.mediafire.com/?5g9ey4rupgd6ot5   -   72mb
Last Edit: October 09, 2018, 04:09:37 am by BoyBoyz
Re: Saitama - One-Punch Man
#2  February 26, 2016, 09:44:12 pm
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Damn...I never thought someone will make Saitama in mugen.
Re: Saitama - One-Punch Man
#3  February 26, 2016, 11:29:56 pm
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Saitama is very well made!  Yeah kinda cheap with heavy damage punching but considering the anime....not surprised.  lol....

I nerfed mine a bit.  xD




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Re: Saitama - One-Punch Man
#4  February 28, 2016, 10:08:28 am
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Thanks lol.

Update:  Sorry, those who downloaded this update, there was another fix released to fix the background not turning when the move was done from the other side. Pls redownload if it bugs you.

1. Added a new move "Checkmate" where you'll instantly remember the Sonic's balls being crushed scene.  It's hilarious man u gotta try it! D,DB,B + y

2. Added a 5th intro, that of him yawning and saying "blah blah are you done?".  This is not a reaction to long intros, as it's hard to gauge which intros are very long and Broly for example, has 2 intros, one that is short and one that is long.  So I gave it up.
3. Added some AI, where he will definitely use a random super move at 1 powerbar.
4. Fixed some bugs/stuff.

Gave up doing the super armor thing, as it doesnt sit well with his programming.
Last Edit: February 28, 2016, 12:23:45 pm by BoyBoyz
Re: Saitama - One-Punch Man - 29 Feb 2016
#5  February 28, 2016, 07:24:37 pm
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Added screenbound to the meteor super, and adjusted some values so that it appears ok in smaller training stages.  But bigger stages (like those for huge bosses), will make some backgrounds look out of place.

Added the ability to do reverse air moves by pressing and holding Back when u execute the move, allowing for crossups.

He could be killed occasionally.  Hope I have fixed that properly this time.

Fixed other random bugs/ added some misc stuff.

And I forgot to credit JUS for the awesome sprites.

https://www.mediafire.com/?lsd108505blou44
Last Edit: February 28, 2016, 09:17:33 pm by BoyBoyz
Re: Saitama - One-Punch Man - 29 Feb 2016
#6  February 28, 2016, 11:09:41 pm
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<iframe width="150" height="100" src="http://www.youtube.com/embed/bgK4UbdxlKI" frameborder="0" allowfullscreen></iframe>
Re: Saitama - One-Punch Man - 29 Feb 2016
#7  February 29, 2016, 01:03:38 am
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LMAO

Just curious. Can he beat Rare Akuma?
Console collection: Xbox 360, Wii, PS2, Dreamcast, PSP, Genesis, N64, PSX. ==Next buy: Gameboy Color ==
Re: Saitama - One-Punch Man - 29 Feb 2016
#8  February 29, 2016, 02:57:23 am
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LOLOL this was super fun and hilarious to create.  Yes I think he can.  He cannot die, so eventually he will win!
Re: Saitama - One-Punch Man - 29 Feb 2016
#9  February 29, 2016, 09:34:33 pm
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YOOOOOOOOOOOO super hyped up about this release I'm sure he will be over powered but I mean it's Punch Man why wouldn't he be over powered! DOPE SH** thank you for the release!
Re: Saitama - One-Punch Man - 29 Feb 2016
#10  February 29, 2016, 10:35:26 pm
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Another curiosity, is there a way to hit a character in mugen and ignore hit boxes?

Last one, I promise. Would be a fight between two Saitamas be infinite ?
for extra lol you could do something for that not happening
Console collection: Xbox 360, Wii, PS2, Dreamcast, PSP, Genesis, N64, PSX. ==Next buy: Gameboy Color ==
Re: Saitama - One-Punch Man - 29 Feb 2016
#11  March 01, 2016, 01:53:48 am
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Is there a setting adjustment to make him normal?
Re: Saitama - One-Punch Man - 29 Feb 2016
#12  March 01, 2016, 03:39:53 am
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This saitama can still be killed by some rare methods or when hes in some states.
Hit enemy while ignoring the hitboxes? U could put thm in a state n use lifeadd -xxx. Dont know if thats what u referring to.
Unfortunately no theres no normal setting for this guy lol.
Re: Saitama - One-Punch Man - 29 Feb 2016
#13  March 05, 2016, 03:11:39 am
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LOLOL this was super fun and hilarious to create.  Yes I think he can.  He cannot die, so eventually he will win!

Is it ok if I removed the noKo, and just making him  tanky and give him combobreakers

and make his specials one shot the average characters like ryu
Last Edit: March 05, 2016, 03:19:59 am by coldskin1
Re: Saitama - One-Punch Man - 29 Feb 2016
#14  March 06, 2016, 05:44:52 am
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Re: Saitama - One-Punch Man - 29 Feb 2016
#15  March 06, 2016, 10:43:53 pm
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Re: Saitama - One-Punch Man - 29 Feb 2016
#16  March 07, 2016, 12:48:13 am
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Id that how you remove
LOLOL this was super fun and hilarious to create.  Yes I think he can.  He cannot die, so eventually he will win!

Is it ok if I removed the noKo, and just making him  tanky and give him combobreakers

and make his specials one shot the average characters like ryu

 Please do this. Great minds think alike! Lol

damage              = 99999,0



Is that how you remove the noKo?? Cns file?
Re: Saitama - One-Punch Man - 29 Feb 2016
#17  March 07, 2016, 02:40:01 am
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Id that how you remove
LOLOL this was super fun and hilarious to create.  Yes I think he can.  He cannot die, so eventually he will win!

Is it ok if I removed the noKo, and just making him  tanky and give him combobreakers

and make his specials one shot the average characters like ryu

 Please do this. Great minds think alike! Lol

damage              = 99999,0



Is that how you remove the noKo?? Cns file?

nope that the damage the super attack does OP AF can one shot someone up to 80,000 armor

noko is in -2 state


Re: Saitama - One-Punch Man - 29 Feb 2016
#18  March 14, 2016, 02:29:01 pm
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Update:

1. Added the super armor officially, and he takes no damage while moving or doing anything. HOWEVER, if you press start or hold start, he can be hit and damaged as long as he isn't knocked off the ground (where he will enter the superarmor state and regain full health)!  But he won't die if life reaches 0.

2. NEW MOVE!  You'll be reminded of the deep sea king fight, where he 'punches the rain away'. The video shows a 2-hit combo, but I have fixed that already.  Perform by pressing D,DB,B + b.


https://www.mediafire.com/?lsd108505blou44  -  make sure the file you download is titled Saitama 14 Mar 2016_1 for the correct version.
Last Edit: March 14, 2016, 08:18:06 pm by BoyBoyz
Re: Saitama - One-Punch Man - 14 Mar 2016 (New Move)
#19  March 14, 2016, 04:20:35 pm
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congratulation for it, is the best saitama. I have seen other saitama edited from goku. You are greath man
Re: Saitama - One-Punch Man - 14 Mar 2016 (New Move)
#20  March 14, 2016, 08:11:42 pm
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Thanks!

Fixed a bug with the new super armor coding that would cause more hits to appear.

Adjusted the rain explod to look better.

Fixed other misc bugs and tweaked some clsns and stuff.