YesNoOk
avatar

Marvel vs. Capcom: Eternity of Heroes REMAKE (Read 33800 times)

Started by space23 (DCL), May 20, 2024, 01:51:26 am
Share this topic:
Marvel vs. Capcom: Eternity of Heroes REMAKE
#1  May 20, 2024, 01:51:26 am
  • avatar
  • **
  • Space23 (DCL)
    • USA
Finally unveiling my project here. This was Infinity Mugen Team's original full game, now in my hands with full responsibility.
I have begun the project from the very beginning, scrapping all its original source and starting over and currently using the Mugen 1.1 hack called MugenHook.

As of right now, this is the latest update to the full game. A playable 3v3 gameplay.



Combos performed by some of the play testers.


Characters already confirmed/revealed:

Proto Man (no trailer)
Spoiler, click to toggle visibilty

Hulk (no trailer)
Spoiler, click to toggle visibilty

Ingrid (no trailer)
Spoiler, click to toggle visibilty

Gambit (no trailer)
Spoiler, click to toggle visibilty

Strider Hiryu Reveal Trailer
Spoiler, click to toggle visibilty

Ryu (w/ Evil Ryu mode) Reveal Trailer
Spoiler, click to toggle visibilty

Storm Reveal Trailer
Spoiler, click to toggle visibilty

Black Cat Reveal Trailer
Spoiler, click to toggle visibilty

Venom Reveal Trailer
Spoiler, click to toggle visibilty

Jill Valentine Reveal Trailer
Spoiler, click to toggle visibilty

Jin Saotome Reveal Trailer
Spoiler, click to toggle visibilty

Wolverine Reveal Trailer+
Spoiler, click to toggle visibilty
Last Edit: January 21, 2025, 01:56:38 am by space23 (DCL)
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#2  May 20, 2024, 02:34:42 am
  • ****
  • Formerly DeathScythe
    • Brazil
    • lyricasky.neocities.org
Yo, nice to see you finally announcing it here!
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#3  May 20, 2024, 09:46:12 am
  • ***
    • Italy
    • mark.nar@hotmail.it
I hope to see some of the characters created for the old "MVC:EoH," as well as some of those created by me!
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#4  May 20, 2024, 11:20:17 am
  • ****
    • Philippines
    • andypetines@gmail.com
This looks fun and looks very professional.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#5  May 21, 2024, 12:44:20 am
  • avatar
  • **
  • Space23 (DCL)
    • USA
I hope to see some of the characters created for the old "MVC:EoH," as well as some of those created by me!

As long as you are okay with it I want a majority of the characters you've made to be a part of this game.
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#6  May 23, 2024, 04:13:23 am
  • ****
this is wonderful man!
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#7  May 23, 2024, 05:29:11 am
  • avatar
  • *****
    • USA
    • Skype - Uche1234@hotmail.com
It lives, and it grows!!
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#8  May 23, 2024, 09:05:02 pm
  • ****
  • NINJA COP SAIZOU
    • Mexico
Team Aerial Combo is dope!
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#9  June 10, 2024, 03:19:27 am
  • avatar
  • **
  • Space23 (DCL)
    • USA
Hello!
I'll be updating the first post with new reveal characters and any videos made by the play testers.
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#10  June 11, 2024, 05:03:50 am
  • avatar
  • *****
    • USA
    • Skype - Uche1234@hotmail.com
Very nice! Now we can see what we're to expect when this get on our systems.
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#11  June 28, 2024, 05:06:26 pm
  • ***
    • Italy
    • mark.nar@hotmail.it
I hope to see my Arthur among the first 16 characters in the game
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#12  August 11, 2024, 10:26:25 pm
  • avatar
  • **
  • Space23 (DCL)
    • USA
Updated the first post, another character has been revealed.

Jin Saotome



Jin's differences from classic games to EOHR
1) Small frame data adjustments
2) Crouch MP has MvC1's behavior, but hitting air opponents drags them back to the ground.
3) Crouch MK velocities adjusted for combo routes
4) Stand HK does a hard knockdown
5) Stand HP and Crouch HP's knockback velocity adjusted to prevent possible infinities.
6) Air HP ground bounces if not in a Super Jump state.
7) Typhoon is currently a Half Circle motion now, I might revert this back to a charge motion.
8) Typhoon can now be used in the air, but only once until he lands
9) Dynamite retains iframes and is a get off me option (charge move still)
10) Saotome Crush is a hit grab that does a wall bounce, OTGs
11) Blodia Punch can now be done in the Air
12) Blodia Vulcan's "random" projectiles follow a
    pattern so its more reliable to hit.
13) Cyclone DHC window extended after damage is dealt, this used to be impossible in MvC2.
14) NEW special move: Saotome Torpedo (Air ok)
    Overhead special, long start up, excellent move to combo into a super.
    Half Circle Forward motion + any Kick, strength determines distance.
15) During his Taunt, mash until Jin sets himself on fire, not only will this add a hitbox while hes taunting, but will
    now install Hyper Armor to all specials and normals (excludes Hypers and grabs) for a brief period of time.
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#13  August 16, 2024, 10:31:04 pm
  • avatar
  • *****
    • USA
    • Skype - Uche1234@hotmail.com
Wow! This is a welcome exchange. Jin Saotome from Cyberbots was a nice fixture into the 2D Marvel vs. Capcom games.

also...
I hope to see my Arthur among the first 16 characters in the game

I hope to see all of your characters, Gladiacloud.
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#14  January 21, 2025, 02:23:20 am
  • avatar
  • **
  • Space23 (DCL)
    • USA


Updated first post to include the Wolverine reveal trailer!

List of changes to Wolverine, combining MvC2 and MvC3.

1) Life changed to 940, up from a drastically low 750 in mvc2.
    Converted values from mvc2, mvc2 Storm had more health (940) than both Wolverines (750 for Adamantium, 630 for Bone).
    Lowest health value in mvc2 when converted is 630.
2) COTA sprites added to give him much more fluid animations.
3) Standing HP moves Wolverine forward, hit vels changed to allow for follow ups.
4) Slide attack DownFwd + HP always OTGs, doesnt require the OTG limiter.
5) Berserker Barrage changed from "projectile" in mvc2 to physical attack (tf Capcom???)
6) Tornado Claw now has visual effects, using KoF Rugal's genocide cutter,
    hit vels also adjusted to just send straight up if the final hit connects + added hitstun.
7) Berserker Slash re-worked entirely. LP does a hard knockdown but doesn't cross up, MP (if 6 button) and HP cross up, but dont knockdown.
    Added visual effects so it doesn't look boring, and as an indicator to the opponent for a potential cross up.
8) Dive Kick is from MSH, it does NOT ground bounce though. Wolverine's already cracked, he don't need it. But it chains to air HP or HK.
9) Berserker Barrage X is his MSH version, but if you mash, you'll get the full 18 hits compared to 12. It doesn't do a Flying Screen knockdown.
10) Weapon X made flashier, has faster start up so it can combo better. Knocksdown for okizeme.
11) Fatal Claw is just Fatal Claw, but has a bit faster start up now iframes.
12) Berserker Charge (ohhh man), all of Wolverine's normals become insanely fast. See the video as an example of what he can do with it.
    Due to the craziness of it though, if Wolverine gets hit, the charge gets removed. Purely for offense and rushdown obviously.
13) Some minor frame data adjustments so he feels like playing game speed "Turbo" in mvc2.
14) ???
Last Edit: January 21, 2025, 02:29:47 am by space23 (DCL)
Re: Marvel vs. Capcom: Eternity of Heroes REMAKE
#15  February 10, 2025, 11:20:27 pm
  • **
incredible work, you can see the dedication and professional, it would be perfect if the characters had the original size of the arcades in scale xy = .833, 1.07