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followup autodetect (stand or air P2) (Read 1159 times)

Started by Momotaro, August 26, 2021, 12:15:47 pm
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followup autodetect (stand or air P2)
New #1  August 26, 2021, 12:15:47 pm
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  • A.K.A. NED
  • I like to draw fighting game characters...
Hi,

I'm coding a EX version of a special move.
This one is meant to detect if either P2 is standing or in mid air/falling.

each hitdefs works separately, but not together for some rason.
What should I do to make this autodetect followup working.

I'm also open to any optimization code, if any of you think mine is too redundant.

Code:
crappy code

EDIT : fixed. (the stupid way... my way)
By cloning the hitdef of any freaking possible sittuation, with different triggers.
Done.
It works.
Last Edit: August 27, 2021, 04:43:27 pm by Nedflandeurse