Prince Jango said, January 21, 2012, 01:30:52 pmCybaster said, January 21, 2012, 11:43:44 amYeah, make us Psychopath KOF13 characters. Or alternatively, do as MelvanaInChains or Masa (I think) and make chars from obscure games only you know about.Aka be a MUGEN Hipsterhey! it's more fun than people assumealso *mass
Balance makes sense depending on the setting. If you wanna recriate a given game, it makes sense to see if every char is accurate, IMHO, NOT balanced. If I wanna toss SamSho 1 vs MvC2 chars, it doesn't matter if they are accurate- it WILL be imbalanced.Thus, instead of thinking char-per-char (unless there is something game breaking), try thinking game-vs-game.The best way to implement balance while not going nuts is to have some house rules. Do the chars have chain combos? Do they have supers? How many specials? Parry? Roll/Dodge? Desperation attacks? Stuff like power, speed, defense, recovery and priority, too.A long time ago I was thinking something about a possible measurement, to develop a little software so comparisons can be made... Then I actually figured out I don't care that much. If someone picks Rare Akuma and I pick Hanzou from World Heroes, obviously none of us have a brain in the first place. It's gonna be so one-sided it doesn't matter, nor is fun.But, for instance, SF2/Samsho 1-3/WH/FF/AoF/MK mixups make quite a lot of sense to me, from a gameplay PoV. I don't find those THAT imbalanced (of course there is clash, etc. etc., but who cares if you just wanna have some fun?). MvC/DS => looong combos, plenty supers, etc. etc. I guess KoF/SF3/SFA are in the middle.An easy yet arguable option is to just edit out some basic stats for those chars with less system advantages. Capcom did this in SFA3: the groove that gave you just 1 super bar and no air guard meant that you dealt more damage.The question I think you should make yourself is WHY do you want to play and with WHOM? For a versus game with another human, ask about wether they care for balance or not. It might even be better (and easier) to drop MUGEN altogether and go to the arcade if you wanna play some people. Some others will not mind that much but still would like it to make some sort of sense (I fall into this category). And some others will not care about using DarkEVILSSJZombiePikachu vs KFM.
Well said LD. But there are arcades around here?? I'm on the east coast....I just go for my MAME after shutting Mugen down.
Trust me, there are less arcades over here. In my whole country they probably don't add up more than 15. The closest real arcade I have is at least a 4 hour drive.Relevant: http://elecbyte.com/forum/index.php?topic=662.0Starts up shitty, then I post the idea I had, and Loona posts his.
SilentRipper said, January 21, 2012, 04:01:47 pmWhat about "warusaki the game"?yoko for top tier whore
Baby Bonnie Hood said, January 21, 2012, 03:19:03 amWhere did I go wrong?Right around here:Baby Bonnie Hood said, January 21, 2012, 03:19:03 amI question the point of doing so. Because people don't seem to pay much attention to my balancing attempts.MUGEN gets most of its fame from the crazy-ass "SSJ99 Orochi Gokugeto vs Shin Shao Khan"-type fights. As silly as they can be, they're real attention-grabbers. It's only natural that those who like those kinds of characters will populate the community, overshadowing those who favor balance.Yeah, they will most likely skim past your stuff and other stuff like it. Most of them probably don't give balance a second thought, and you can't change that.But why would you want to? Why should it matter? "Different strokes for different folks."Both sides are fun in their own ways, and if you can, and want to make one of those sides better for yourself and others, then why wouldn't you?Like half of the posts in this thread (and JudgeSpear himself) have already said, just do your own thing.When it comes to MUGEN balance, if you wanna do it, you do it for yourself. Everyone else is just a bonus.Also this:Blackmore said, January 21, 2012, 06:05:37 amAnd hey, if not that many people like it, you should at least get that sense of accomplishment; that you look at your finished project, and you say to yourself, "I MADE this happen." And it feels DAMN good.
Right. And isn't that what Mugen is all about??Customization. We can make any roster any which way we want. We then share this content with fellow members on communities. It's also a shame that superior releases from plenty of talented authors are overshadowed by shock value videos that contain shitty releases by crappy authors.
It is always good to seek balance, but it is also good to keep your characters to their specific playing style. Depending on the character you are making, it is right to make MVC characters based on MVC standards.Same thing applies for other games.However, it is right to seek balance if the character itself is "overkill" or not competitive enough.Unless, balance should not be ought onto "BOSS" characters, though, you don't want tons of BOSS characters with really really cheap gameplay.Balance is a good thing to seek, it just all depends on the perspective of what is "fair" when making a character in the game of "Mugen".Some others did post very good examples based on "setting". Others may say preferences comes into play. As long as you make creations and people enjoy it, that is what it all matters. Feel good when accomplishing something (Quoted), and don't be too stressed, seeking balance is a good thing, if you understand the main underlying meaning (Mugen wise).
Exactly. And then you can agree with friends and go with those crazy imbalanced matches. As long as my buddies and I agree on, say, SF2 Ryu VS MvC2 Cable, then were OK. It's imbalanced as shit, but really fun in the end.
Mr. Rajaa said, January 21, 2012, 05:05:45 pmYes, it's wrong to seek balance.[/thread]balance in a mguen forum
It's a matter of preference to be honest.Personally, my sense of balance comes more of a sense of how a character functions, like say, are there any glitches that break a character or make him annoying to play as or fight, gameplay mechanics that I don't think should be there. (aka why I'm not fond of any of nuke wars/overly flashy battles.) Hell, if I wanted to pit an MVC char vs a Full Custom char, hell I'd do it as long as both chars are actually well made. If you like Flashy Orochi Akuma VS Omega God Nuclear Chuck Norris, I'm fine with that. I might question something, but in the end, if you like it, go ahead.
Lasombra Demon said, January 21, 2012, 05:17:48 pmRelevant: http://elecbyte.com/forum/index.php?topic=662.0Starts up shitty, then I post the idea I had, and Loona posts his.Aaww, thanks for remembering, I thought nobody else did and I really would have liked to sharpen the idea a bit more back then.Still, outside closed games, the problem remains that Mugen is pretty much a Noah's Ark of possible interactions waiting to go wrong, and its open nature over time discourages people from doing more interesting things with it in fear of getting their effort taken to something else, and to make something like a closed games takes more work and detachment than most people seem capable of, especially considering the work invariably adds attachment to any project.
Jesuszilla said, January 21, 2012, 09:16:54 pmSilentRipper said, January 21, 2012, 04:01:47 pmWhat about "warusaki the game"?yoko for top tier whoreSorry about the off-topic, but I'm curious about the flaws of this character. I never understood why there are so many opinions about this.
if you want balance you will probably need to do it yourself. And it depends heavily on context. It gives you a reason to keep your roster small lol. Some characters/games just dont mix well. waru's ex groove is kinda broken imo. So if you disable that then maybe...
Nanashi_1337 said, January 24, 2012, 06:46:04 pmSorry about the off-topic, but I'm curious about the flaws of this character. I never understood why there are so many opinions about this.I'm not sure but I think it has something to do with her huge damage, really loose comboability and general overpowered-ness.She's easy to use and overpowered.