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Capturing KOF Sounds/Voices (Read 5353 times)

Started by swipergod, May 28, 2008, 04:32:02 pm
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Capturing KOF Sounds/Voices
#1  May 28, 2008, 04:32:02 pm
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For the longest time I've been in the dark when it came to figuring out how to do this.  Not sure if it's assumed knowledge or not, but nobody seemed to be able to tell me how it was done.  Thanks to a certain someone (who still isn't "back", but that I credit in everything I do), I finally know how to do this and I figured I'd share this info for other who might still be in the same boat I was.  Note this has only been test with KOF '94-2k2 and might not work with other games:

What you'll need:  Winkawaks (I used version 1.58).  Google it, you'll find it.  Roms of KOF games that work with Kawaks.  I believe for legal reasons, I can't post links and stuff here, but if you google search, there should be plenty of sites that can help you.  Be sure if you don't own the actual games that you delete them within 24 hours...  --;

Ahem, anyway...  Open up the game in any windowed mode.  Go into the Games tab on the top bar (right-ish), click and go to neogeo settings.  In there you'll see debug dipswitch.  Click.  You'll see a bunch of boxes in a row marked 1 and another set in a row marked 2.  Check (by clicking) the 6th box in row 2 (referred to as 2-6).  Hit ok.

This will bring up a menu.  It'll read code or play.  From this point on, you'll have to use player 2's controller.  Code tells you all the values in play that have sounds attached to them.  It doesn't, however, tell you what those sounds are.  But you can figure out where the bulk of the sounds are hiding with it.  Go into play.  You'll see 4 zeros.  For some games/roms you won't see anything.  In that case, you'll need to go back into the debug dipswitches and check 2-5.  That way when you hit a on controller 2 to play a sound, the value pops up on the left side of the screen.

Back to the 4 zeros.  The first 2 are a single value and the only way to scroll through them is to hit b.  They switch from 00 to 0A then 14, 15, 1A etc... depending on the game.  It's normal for it to skip from 12 to 19 for example though, so don't panic.  The last 2 zeros are separate and can be adjusted by pressing up or down on p2's controller.  I believe they rang from 0-9 and then A-F, so 0-F.  The rest is good hunting.  I found that music is usulally stored in the 00s (ie 0031 or 008A) and the 0As.  Sound effects ranged in the 12s-18s (12A2 or 1433 for example).  Voice are stored later in the 1Bs-1Fs (1B2A or 1E4F for example).  This varries from game to game though.

****Important****

There are some values that completely remove sound and mutes everything.  I don't know where they hide or what they are, but it can be a real pain, cause it makes you think that the sound test doesn't work.  I tend to stay away from values that end with zero cause 0020 was a muter, I found.  If this happens, your game and not just the sound test will be muted.  So a good way to check if you've muted your game is to use p1's controller to scroll through the select menu (where you should be conducting this test) and see if you hear anything.  The only way to cancel the mute that I know of is to enter a new mode or start a new fight or reset the game.  Practice menu is also good, cause you can hear if the sound's muted right away when the stage music stops.  All you need to do then is hit select to go to the practice menu, then re-enter the fight.  That should un-mute the sound.

****Alternitively*****

With earlier KOF games (94-2000), the OST (Original Sound Trax/Tracks) there was a sound/voice test after all the music.  If you don't own soundtracks, head over to galbadiahotel (warning this site may harm your computer, whatever that means).  They have all those OST posted.  The quality isn't as good as a straight rip from a game, but it's a lot easier to find the effect/voice you're looking for.

If you're looking for KOF XI voices and sounds, mugenchina's forum has that posted up in the resources/snk section as a topic.

Hope I didn't miss anything.  It's easier than it might seem.  Hopefully this'll help some of you. :)
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: Capturing KOF Sounds/Voices
#2  May 28, 2008, 04:44:50 pm
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There is an easier way to rip voices,sounds and music from the console versions :

-Download the game ISO if you don't have the original disc.
-Download PSound.
-Browse the ISO/DVD with PSound and open the BGM.AFS file (or anything with a .AFS extension)
-Search for the sounds/music/voices you want and press CTRL + V to extract/convert them.
Last Edit: May 28, 2008, 04:50:34 pm by K.O.D
Re: Capturing KOF Sounds/Voices
#3  May 31, 2008, 05:52:04 pm
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There's also a great application called Nebula Jukebox found at http://nebula.emulatronia.com/ that can play and rip a .wav from the numbered code, although like before it's a case of finding the number values where the voices are located.