Hello!I started it 5 years ago, real life goes before. I found some free time, today I give you a playable beta version.6 buttons gameplay :A - weak kickB - strong kickC - knockdown attackX - weak punckY - strong punchC - sidestep attackThree specials, one hyper move. No AI.ScreenshotsSpoiler, click to toggle visibiltyDownload Lucky : http://www.mediafire.com/file/ny9zfxr7aqsl49w/Lucky_Glauber_94_%2527up2.rar/fileDownload Heavy D : http://www.mediafire.com/file/mgn4a4nksabel4v/Heavy_D_94%2527up2.rar/fileThanks to Ironmugen^^
Interesting.Thanks for sharing.I always thought American sports team had an interesting sprite set in 94 !
I'm a huuuge KOF fan, in fact, it's in my blood literally lol, and props for you on making a KOF 94' character, KOF 94' needs more love.
I am glad to see that release, even more when it looks good like this one.Afert a very fast test, here is what I would like to mention:- You are missing the whole group of sprites 5031, which leads to Heavy D disappearance against grapplers or when he gets thrown- Vel X should be set to 0 on landings- Shortcut sfor AB and CD commands are great but why do you skip the initial commands?- In the constants, head.pos seems a bit off, perform a Frankensteiner wih one the Clark Still conversions by OrochiKOF97 to check itNice work
Thanks Guys Scal said, May 17, 2020, 02:55:39 pmAfert a very fast test, here is what I would like to mention:- You are missing the whole group of sprites 5031, which leads to Heavy D disappearance against grapplers or when he gets thrown- Vel X should be set to 0 on landings- In the constants, head.pos seems a bit off, perform a Frankensteiner wih one the Clark Still conversions by OrochiKOF97 to check itBugs fix.Scal said, May 17, 2020, 02:55:39 pmShortcut sfor AB and CD commands are great but why do you skip the initial commands?It's because I usually play with six buttons. And that a lot of KOF conversion are made like that.I update Heavy D & Lucky Glauber.Heavy D update :-added IA-short & long jumpLucky update :-added IA-add missing sprites & anims required-new knockdown attack-realigned sprites-minor code update-short & long jump-bug corrected in pal number 2-head.pos corrected-file sound update-new desperation move if less than 400 hit pointsLink changed in the first post.