gdk1981 said, May 01, 2025, 04:37:11 pmThanks for the compliment! Yes, Eiko has already been created by someone in the MUGEN community and I just need to edit him slightly. Cyborg is just a clone of Ryu/Ken and if anything, I was just going to have him as a dummy enemy for practice mode. I haven't worked on any of the other characters mentioned but would obviously include them if someone else did all of the spriting for them, haha. That is what takes the longest.That's nice to know that Eiko (and potentially, Cyborg) would be in the project.How about the Final Fight and Slam Masters sprite sheets for Biff, Ortega and Haggar?Also, would the classic bonus stages be available: Bricks, Car, Drums, Barrel? Also, Evil Ryu, Violent Ken and Shin Akuma?
gdk1981 said, May 01, 2025, 04:37:11 pmThanks for the compliment! Yes, Eiko has already been created by someone in the MUGEN community and I just need to edit him slightly. Cyborg is just a clone of Ryu/Ken and if anything, I was just going to have him as a dummy enemy for practice mode. I haven't worked on any of the other characters mentioned but would obviously include them if someone else did all of the spriting for them, haha. That is what takes the longest.Eiko would be a nice addition.To make Cyborg more interesting, take some inspiration from Kamekazes or O Ilusionistas Shotoborg. Kamekazes version lets you choose the super at the start of the match (Shinkuu Hadouken, Shoryuu Reppa or Hyakkishu into Hyakki Gotsui), has a Self destruct Shun Goku Satsu and a AI only boss mode, that can use all supers.Ilusionistas version has different robotic edited voices from Ryu/Ken, depending on the palette you selected.
I am not focused on Biff, Hagger, or Ortega for now--too many other characters and I'm really focusing on those who have appeared in at least one SF game (Gunloc was actually in SF: The Movie: The Game). Also, I have so many large pro wrestler types already. That being said, when I eventually have all of my current characters completed and playtested, I would just keep adding. This is a life project, after all, so it'll keep going.As for Cyborg, I'm really only interested in staying true to source material as far as gameplay goes. There are some wonderful creations out there that boast original movesets, supers, etc., but some of them really don't fit the play style of SF2.