Like I said I did nothing at all, Yusuke sent me the individual sprites and I merely put them in the gif animator and re-aligned them.
Thanks bal!Looks better if you ask me... I should be posting more stuff update. I have a headache be back soon
Well had to do a new one that was closer to his actual stance so it can look smooth in game play. I hope that i don't have to do anymore weak punches for a long time >.<. Hope you enjoy this one!Plan on doing one more special move and then its back to the basics. I forgot to do a few. attacks are the last things i want to do be sides win poses and intros/outros. I have some pretty ideas come to life soon!
Bump. Bitch Yusuke: "Damn, you Spirit Gunnnnn!" This the long awaited animation that i wanted to do. The Super Spirit Gun!Had fun with this one. He is actually suppose to slide back after the blast. Cause it will be a huge shot it will push him back. I really need help with FX. But yeah I am gonna keep the ball rolling hope you enjoy it!Edit the one on the right has the flash effect on it. I hope i got it right
Light punch looks much better and the spirit gun's ending looks like it might need to be slowed down or something. Seems to be missing something at the end. =p
yeah i am not sure what to add towards end i want him to get pushed back and maybe fall to the ground and get back up.. I don't know excuse me just had a brain fart
looks great, why don't do make him slides back instead, in your version now seems like Yusuke surprised by his own fireball effect.
Here is the normal special move version! Charge for more hits! one to 3 hits!Yeah i think i got better at doing this (thanks to balthazar and nedflandeurse for the great exsample!) I am gonna change a few things to the super while i am still in the mood! More progress to come! Oh yeah thanks to rajaa for suggesting that i move the clothes
That looks good! You're getting better.Here's a suggestion. Instead of making the arms disconnect after the shot is fired, keep it like the super version. In the super version the arms stay connected but they jerk backward to show the impact.Also, upon releasing it, the belt's knot should pop up and settle down a bit. You have two frames to do that!Good job!
Rajaa said, April 27, 2012, 11:13:59 amThat looks good! You're getting better.Here's a suggestion. Instead of making the arms disconnect after the shot is fired, keep it like the super version. In the super version the arms stay connected but they jerk backward to show the impact.Also, upon releasing it, the belt's knot should pop up and settle down a bit. You have two frames to do that!Good job! Thanks man i know your a tough critic Yeah i will add that! and i am gonna repost the Super Spirit Gun as well. Pretty much does with most of the special moves got a few more to go! Man i love progress almost there!
Bump!Back from page too! Damn you active people!Anyways here is my update! added a few more frames to it ( Thanks blamsold) and it moves alot better now.Doing a bigger animation for the 100% spirit gun! Thanks his lvl 3 super! So far its 25 frames.. Gonna make it more like the mesu hadoken instead of making him fly a way im gonna make him have a long recovery for this. He will crouch down ward to catch his breath after the boom goes down .here is what i got so far.! Speak you bastards! OOPs forgot to add the pop xD Sorry rajaa im sleepy BOOM!Also just wanna thank you all who have helped me so far. I really i cant half step on my animations or the shading of my sprite if i want people to take me seriously so if you guys see anything you wanna help with. or what ever just do so. even if its not finished sprite i can still finish the animation! So yeah thanks and lets finish this guy up!
Looks good so far man BOOM!But I see you've been cheating a bit with the foot position on the first gif XD That looks odd.Maybe you'd better have his foot change to the standing position right after he 'fires!', instead of having it sneakily slide towards it at the end Ill I'm saiying is it looks weird with his foot sliding that way without seeing any sort of weight shift going on. Keep at it!
O.k cool got you. Which one do you like better?After this i will add a few more things to it then on to the breathing animation. Then i will close this animation out.
Now I get why you made the shirt blow back like that, but it looks unnatural and balloon like. Perhaps if you didnt make it go so far back it would look better.
MV said, May 04, 2012, 07:04:29 pmNow I get why you made the shirt blow back like that, but it looks unnatural and balloon like. Perhaps if you didnt make it go so far back it would look better.Hey Mv! Its beeen Tooo many years man! Yeah i think you might be right here let me show you all what i was going for...Hmmm i would like to hear some more thoughts before i change anything just yet..Cause its a lot to edit. But i am gonna change it again
So you looked at the Sprites I suggested for the blow effect.THis is a bit too big.Marco outfit is bigger, so this can be like that.But Yusuke's shirt is not that big.So I would suggest you to use only some of the last frames and edit the display of them.So the blow effect would be less unusual.Some bigger blow effect sprite can be displayed at the start, but for a really short moment (something like 2 ticks/frames)Good luck
First animation looks better. Less unnatural. The second looks too much like a weird balloon / diaphragm.