Hello.
As you can see at the end of the round the powerbar and the Groove Point are still in the screen:
How can I made them disappear? Something similar to the effect that it comes with the ADD004 patch.
Do I have to change something here?:
Spoiler, click to toggle visibilty
[Statedef -2]
;configŒÄ‚Ño‚µ
[State 3001, Super]
type = Helper
triggerall = !NumHelper(10000)
trigger1 = roundsexisted <= 0
trigger1 = roundstate = 0
id = 10000
name = "config"
pos = -300,0
postype = Left
stateno = 10000
helpertype = normal
keyctrl = 0
pausemovetime = 99999999999999
supermovetime = 99999999999999
;ƒOƒ‹[ƒ”ƒZƒŒƒNƒg
[state 190, groove]
type = helper
triggerall = time = 0
triggerall = roundstate = 0
triggerall = roundsexisted <= 0
trigger1 = numpartner
trigger1 = ID>partner,ID
trigger1 = !partner,authorname = "warusaki3"
trigger1 = !(partner,authorname = "mouser" && partner,name = "Hibiki Takane")
trigger1 = !partner,authorname = "Hh"
trigger1 = !partner,authorname = "Jesuszilla"
trigger2 = numpartner
trigger2 = ID<partner,ID
trigger3 = !numpartner
ID = 6000
stateno = 6000
postype = p1
pos = 0,-15
name = "groove"
pausemovetime = 99999999999999
supermovetime = 99999999999999
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[State 3001, Super]
type = Helper
triggerall = numenemy
triggerall = !fvar(3)
triggerall = !NumHelper(6500) && !NumHelper(6000)
trigger1 = numpartner
trigger1 = ID>partner,ID
trigger1 = !partner,authorname = "warusaki3"
trigger1 = !(partner,authorname = "mouser" && partner,name = "Hibiki Takane")
trigger1 = !partner,authorname = "Hh"
trigger1 = !partner,authorname = "Jesuszilla"
trigger2 = numpartner
trigger2 = ID<partner,ID
trigger3 = !numpartner
id = 6500
name = "groove point"
pos = 0,300
postype = Left
stateno = 6500
helpertype = normal
keyctrl = 0
ownpal = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
Could you help me please?