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[2nd Updated] Eternal Bliss (Read 10467 times)

Started by Insigniawarfare, May 28, 2012, 02:03:24 pm
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[2nd Updated] Eternal Bliss
#1  May 28, 2012, 02:03:24 pm
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Eternal Bliss

-Stage Description-
Animation - Yes
High Jump - Yes
Music - Yes
Parallax -no : It has been remove

-Screenshots-



-Video Preview- 

-New Download Link-
http://www.mediafire.com/?3293qkptfhzzbph
Note - Feedback is always welcome. Also after i made the video i added parallax and i fixed the tile-spacing of the clouds.
Last Edit: June 06, 2012, 08:00:40 pm by xX-Nero-Xx
Re: Eternal Bliss
#2  May 28, 2012, 05:13:57 pm
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I´ll be the 1st to say a job well done.
Re: Eternal Bliss
#3  May 28, 2012, 06:09:10 pm
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awesome stage thank you very much for releasing it  :sugoi:
Re: Eternal Bliss
#4  May 28, 2012, 06:14:08 pm
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This stage is awesome and it goes to show how far your skills have come from "Too Late". ;)

However, the parallax is not strict because characters slide with movement.

Fix this and you will have your best work to date.

I really enjoy it nonetheless, the atmosphere paired with the music is awesome and what you did with the pond swirls and water lilies is quite beautiful to watch.

Thanks for sharing your work.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja
Re: Eternal Bliss
#5  May 28, 2012, 07:43:25 pm
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Thanks for the comments. :sugoi:
Also New updated Link up top for better parallax.
Last Edit: May 28, 2012, 07:53:06 pm by xX-Nero-Xx
Re: [Updated] Eternal Bliss
#6  May 28, 2012, 08:50:12 pm
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The characters are still sliding a bit, I'd move the delta up and bit more.  Also, the rest of the sprites need their delta changed, because right now the movement is a bit unnatural.  Go for a number lower than the floor's delta  :P
Re: [2nd Updated] Eternal Bliss
#7  June 06, 2012, 07:59:14 pm
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Stage has been changed i just removed the Parallax. I tried to fix it and i realize the way i edit the stage adding deltas to everything else to make the parallax look good it was not working the way i needed it to so you can redownload or open the def file and change the floor coding to this.

[BG floor]
type = normal
spriteno = 4,0
start = 0,-180
delta = 2,2
mask = 1