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Marvel vs Capcom 2 Strider Hiryu_v.1 - Edited by me (Author: Splode) (Read 9155 times)

Started by REDHOT, June 08, 2016, 03:51:38 am
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Marvel vs Capcom 2 Strider Hiryu_v.1 - Edited by me (Author: Splode)
#1  June 08, 2016, 03:51:38 am
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Hi!, It´s time to present you an edited MvC2 Strider Hiryu with the Original MvC2 1vs1 gameplay as faithfull as possible, except that this is a 6 button gameplay edition.
The original author is Splode, and this edition is made with a lot of effort to try to improve Strider Hiryu in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Link for MUGEN 1.1 (Originally elaborated for this version):  http://www.mediafire.com/download/o4ylhd3h097725o/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.1.rar

Link for MUGEN 1.0 (without timebar in Ouroboros):  http://www.mediafire.com/download/e2k1v4clvzu2jyt/MarvelvsCapcom2_StriderHiryu_v1_MUGEN.1.0.rar

In this v.1 Strider Hiryu, DON`T WORK with the Tag System created by R.o.q.u.e. and AeroGP (Edited by Darkwolf13 and walruslui).
 
What was edited?:
- Hitdef and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Wall Bounce code elaborated by me
- Animations
- Sprites
- Sounds and FX
- Throws codes (Camera and velsets)
- Pallettes (to the original MvC2 game as faithfull as possible)
- New FX (to the original MvC2 game as faithfull as possible).
- New sounds (to the original MvC2 game as faithfull as possible)
- Walk before intro (by mouser edited by me)
- Hyper Combo Finish
- Hyper BG and Hyper Portait
- Common1
- Defeat enemy stateno
- Cancel dash with a hit
- Portait select
- Velocities
- Announcer messages
- Air combo code
- Intros
- Recovery Roll
- Hit when enemy it´s fallen
- Super Jump code (elaborated by me)
- Timebar code in Ouroboros (ONLY WORKS IN MUGEN 1.1)

Small things to improve in v2 :
 - Improve Hyper "Ragnarok" a little.
-  Improve Tech-hit
-  P1 and P2 icon code.
- Get MvC2 Bomb effect.

Credits:
Splode (Original author and various original codes of this character)
Mouser (Some codes of this character)
DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
FerchoGTX (Some MvC2 FX and sounds)
 
Hope you enjoy it.
 
Cheers.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 Strider Hiryu_v.1 - Edited by me (Author: Splode)
#2  June 08, 2016, 05:09:53 am
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Leave it to RED to release something HOT.  My eyes are practically on fire, or maybe it's just Strider Hiryu's bombs?
Re: Marvel vs Capcom 2 Strider Hiryu_v.1 - Edited by me (Author: Splode)
#3  June 08, 2016, 06:14:02 am
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Very cool, I just can't get enough Strider Hiryu. I just love playing with him, he has one of my favorite, if not my absolute favorite movesets of all Capcom, nay, all fighting game characters in general. In other words, thank you for this.
Re: Marvel vs Capcom 2 Strider Hiryu_v.1 - Edited by me (Author: Splode)
#4  June 13, 2016, 03:49:30 pm
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love your edits buddy! keep up the good work! really cool that you reviving these old chars
Re: Marvel vs Capcom 2 Strider Hiryu_v.1 - Edited by me (Author: Splode)
#5  June 13, 2016, 03:52:12 pm
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Is he not suppose to be able to chain his aerial raves into his D,DF,F x,y,z moves?
Re: Marvel vs Capcom 2 Strider Hiryu_v.1 - Edited by me (Author: Splode)
#6  June 14, 2016, 01:14:34 am
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Is he not suppose to be able to chain his aerial raves into his D,DF,F x,y,z moves?

Hi!, the only problem is the air combo message, appears to soon, if you perform Excalibur ( D,DF,F x,y,z moves) after punches and kicks, appears the air combo message once again (don´t should be like that).
Originally in MvC2 the air combo message appears a bit late, that causes that if you perform Excalibur appears an Air Combo in the perfect time.
The only thing that I have to do, is that the air combo message appears a bit late.
The movements are ok.

Anyway I will have to take a look at this code because in Legion don´t appears any combo message, and in Ragnarok appears an Air Combo (should appears the combo message.. "YES", "VERY GOOD"......).
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini