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SSF2Nes Beta V 1.0 (Read 20748 times)

Started by Bea, July 04, 2009, 10:23:11 pm
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Re: SSF2Nes Beta V 1.0
#61  September 13, 2009, 03:09:48 pm
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That bug in Chun Li air throw was fixed already.

Also, use the MIDI version rather than the MP3 version.
Mugen doesn't handle MP3 well.
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Re: SSF2Nes Beta V 1.0
#62  September 13, 2009, 03:34:20 pm
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That bug in Chun Li air throw was fixed already.

Also, use the MIDI version rather than the MP3 version.
Mugen doesn't handle MP3 well.

the problem was with MIDI and mp3 versions
nice to hear you've got it fixed already ( chun's issue) :P
Re: SSF2Nes Beta V 1.0
#63  October 26, 2009, 02:39:10 am
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Last Edit: October 26, 2009, 02:45:10 am by durlyo
Re: SSF2Nes Beta V 1.0
#64  October 26, 2009, 08:02:22 am
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Could I use one of your characters from the game Beatrice into my game? I'm trying to make a game and want a special character, someone from another game into mine. Will that be possible?
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Re: SSF2Nes Beta V 1.0
#65  October 26, 2009, 01:48:59 pm
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since this is bumped

-you can cancel a backdash into a hp/hk. claw cant do this


pots said:
There's this elusive Mugen bug where if a helper (or possibly player 3/4) hits you in the exact same moment you connect with a throw, your character will be hit out of it but your target will still be sent to custom states and (usually) get stuck there.  To solve this simply forget that the p2stateno Hitdef parameter exists and get used to TargetState instead.