After Flandre, now it's time for Yuyuko.VIDEO The updates are similar to what I did on Flandre. Additionally, I've included a card configuration tool because Yuyuko didn't have one. I have also replaced the one for Flandre with this new one because it is more user friendly (no need to calculate numbers, just click on the checkboxes near card names).http://seravy.x10.mx/Wordpress Spoiler, click to toggle visibilty
Yuyuko RP -Changed special and super commands -Removed power cost from Z versions of specials -AI replaced/updated -See 2012-08-04 Update for system related changes common to all RP characters -Adjusted clsns on a lot of animations (both clsn1 and 2) -Removed the forward velocity from standing medium attack (it has a huge range already) -Added numtarget and check to not affect guarding targets to target controllers in dashing medium -Dashing medium is no longer unguardable in air and adjusted clsn1 on it -Added clsn2 to throw success -Reduced yaccel (she felt far too heavy for a ghost) -Enabled jump after hitting with D+c -Reduced the time between hits on aerial c to make sure all 4 hits will happen before landing -Increased startup time of Z version of Eternal Wandering and removed power cost. -Y version of Eternal Wandering is now the same speed as X version, and appears further up -Now X and Y versions of Enernal Wandering do more damage under certain conditions and Z version doesn't. -Fixed Eternal Wandering not having a guard sound, and reduced the guarded damage to half. -Dream Butterfly Dance now has NP/SP invincibility (grazing) on startup (also HP if grazing is set to full) instead of full invincibility -Dream Butterfly Dance X version now does more damage, Y has higher range and faster movement, Z has most damage but slowest startup. Power cost from Z version has been removed. -Fixed Eternal Wandering projectiles not being hit by other projectiles -Removed Power cost from Z version of Light of the Undead, increased startup time. -Replaced Light of the Undead hit projectiles with ones actually covering the area of the beams -Removed invincibility from startup of Posessions of the Deceased (it was miscoded, anyway) -Posessions of the Deceased can now hit standing opponents (but not crouching ones) -Posessions of the Deceased all 3 versions have now 45 degrees upward movement and same startup time. -Posessions of the Deceased, X version now drains power, Y version drains life, Z version does extra damage. -Ghastly Dream butterflies now disappear on contact, damage is slightly reduced -Fixed Ghost Butterfly projectiles being unhittable -Increased hittime of Ghost Butterfly projectiles (opponent was able to regain control between hits.) -Increased duration before Ghost Butterfly projectiles are removed -Ghost Butterfly type is now SP so it can be grazed. Grazing won't remove them, though. -Reduced startup time of Peacful Route to Underworld -Removed shadow from Peaceful Route to Underworld projectiles -Fixed "Law of Mortality" projectiles being unhittable, so they can now block projectiles as intended. -Law of Mortality duration is increased to 10 seconds -Deadly Butterfly, second wave of butterflies is yellow -Adjusted damage of Resurrection Butterfly -Recoded Resurrection Butterfly to have the butterflies hit and do damage directly, and also applied a local dampener to limit the damage. -Life Limit : Ticket to Netherworld is no longer unguardable in air -Fixed Ticket to Netherworld explosion being blockable in some cases -Other minor changes -Added a spellcard configuration utility. Leaving all checkboxes empty will set the default to "random card select", otherwise the checked cards will be selected by default. -Added attack distance to Light of Undead beam to make it blockable -Enabled crouching strong to be chained after standing strong -AI will now always select random cards -Added victory quotes (copied them from my Yuyuko) -Implemented double hitdef technique and local dampening for both types of Deadly Butterfly (lv1 and lv2 cards) -Removed the 200+ unused empty duplicate palettes from the SFF (how did they get there I wonder, maybe FF bug?) -Changed the small portrait palette to be 8 bit instead of 5 bit (crashed vselect) Flandre RP -Changed all Lv3 spellcard commands from D,F,B,button to D,B,F,button. Will use this command for all other RP characters, too. -Replaced the original spellcard configuration utility with the one I added for Yuyuko because it is easier to use. -AI difficulty of levels 5-6 reduced