THIS IS A HENTAI CHARACTER.
YOU HAVE BEEN WARNED.
The Draculina Thread
This character is how I found M.U.G.E.N. in the first place. But what frustrates me is how difficult it is to find her images, download links, moveset information, or anything else. I couldn't even find an entry on her on the Mugen wiki.
So I figured that this would necessitate a thread to help consolidate the information on her and to create a repository for this wonderfully sexy character.
Original Author:
Mmmmachi
http://www.pixiv.net/member_illust.php?id=84560
Images:
Draculina is 2sexy4thisforum so I can't really post any of her awesome sprites or anything here. Sorry :C
Download Links:
1.) http://www.mediafire.com/download/6njamj6zl98ckk9/Draculina.rar
2.) http://www.betmark.it/Videogames/Mugen/Chars/Chars.html
Move Set:
Spoiler, click to toggle visibilty
name = "ragingx"
command = ~DB, F, D, B, DF, x
time = 30
name = "raginga"
command = ~DB, F, D, B, DF, a
time = 30
name = "DFDBx"
command = ~D, F, D, B, x
time = 30
name = "DFDFx"
command = ~D, F, D, F, x
time = 20
name = "DFDFy"
command = ~D, F, D, F, y
time = 20
name = "DFDFa"
command = ~D, F, D, F, a
time = 20
name = "DBDBx"
command = ~D, B, D, B, x
time = 20
name = "DBDBy"
command = ~D, B, D, B, y
time = 20
name = "DBDBa"
command = ~D, B, D, B, a
time = 20
name = "BDFxa"
command = ~B, D, F, x+a
time = 20
;------------------------------------------------------------------------------
;-| •KŽE‹Z |-------------------------------------------------------------------
name = "FDDFx"
command = ~F, D, DF, x
name = "FDDFy"
command = ~F, D, DF, y
name = "FDDFa"
command = ~F, D, DF, a
name = "DFx"
command = ~D, DF, F, x
name = "DFy"
command = ~D, DF, F, y
name = "DFa"
command = ~D, DF, F, a
name = "DBx"
command = ~D, DB, B, x
name = "DBy"
command = ~D, DB, B, y
name = "DBa"
command = ~D, DB, B, a
name = "DBxy"
command = ~D, DB, B, x+y
name = "FFab"
command = F, F, a+b
name = "BFa"
command = B, F, a
name = "BFb"
command = B, F, b
name = "BFx"
command = B, F, x
name = "xxxx"
command = x,x,x,x
time = 12
name = "aaaa"
command = a,a,a,a
time = 12
;---------------------------
;(u”“Š‚°v—p‚ɃRƒ}ƒ“ƒh‚ð’ljÁ‚µ‚Ä‚Ü‚·)
name = "DFa"
command = ~D, DF, F, x
name = "DFa"
command = ~D, DF, F, a
;------------------------------------------------------------------------------
;-| ƒL[‚Q‰ñ˜A‘±“ü—Í |---------------------------------------------------------
name = "FF" ;•K{ƒRƒ}ƒ“ƒh–¼
command = F, F
time = 10
name = "BB" ;•K{ƒRƒ}ƒ“ƒh–¼
command = B, B
time = 10
name = "BBB" ;•K{ƒRƒ}ƒ“ƒh–¼
command = B, B
time = 15
;------------------------------------------------------------------------------
;-| “¯Žž‰Ÿ‚µ |-----------------------------------------------------------------
name = "recovery" ;•K{ƒRƒ}ƒ“ƒh–¼
command = x+a
time = 1
;------------------------------------------------------------------------------
;-| •ûŒüƒL[{ƒ{ƒ^ƒ“ |---------------------------------------------------------
name = "Dc"
command = /$D,c
time = 1
name = "Uc"
command = /$U,c
time = 1
name = "Bc"
command = /$B,c
time = 1
name = "Fc"
command = /$F,c
time = 1
name = "down_a"
command = /$D,a
time = 1
name = "down_b"
command = /$D,b
time = 1
;------------------------------------------------------------------------------
;-| ƒ{ƒ^ƒ“’P” |---------------------------------------------------------------
name = "a"
command = a
time = 1
name = "b"
command = b
time = 1
name = "c"
command = c
time = 1
name = "x"
command = x
time = 1
name = "y"
command = y
time = 1
name = "z"
command = z
time = 1
name = "start"
command = s
time = 1
;---------------------------
;(uƒpƒ[—‚ßv—p‚ɃRƒ}ƒ“ƒh‚ð’ljÁ‚µ‚Ä‚Ü‚·)
name = "hold_c"
command = /c
;------------------------------------------------------------------------------
;-| •ûŒüƒL[ |-----------------------------------------------------------------
name = "holdfwd" ;•K{ƒRƒ}ƒ“ƒh–¼
command = /$F
time = 1
name = "holdback" ;•K{ƒRƒ}ƒ“ƒh–¼
command = /$B
time = 1
name = "holdup" ;•K{ƒRƒ}ƒ“ƒh–¼
command = /$U
time = 1
name = "holddown" ;•K{ƒRƒ}ƒ“ƒh–¼
command = /$D
time = 1
Character Stats:
life = 1000 ;
power = 9000 ;
attack = 100 ;
defence = 100 ;
fall.defence_up = 50 ;
liedown.time = 50 ;
airjuggle = 15 ;
sparkno = S6000 ;
guard.sparkno = S6004 ;
KO.echo = 0 ;
volume = 0 ;
IntPersistIndex = 60 ;
FloatPersistIndex = 40 ;