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Stages (Read 81826 times)

Started by -Whiplash-, January 15, 2016, 02:02:52 am
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Stages
#1  January 15, 2016, 02:02:52 am
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Hi, I am not a stage builder but I am sure I can learn.

I do have plans for stages but I'm posting this as a place holder ATM since I have to get pictures.

Anyway I was hoping somewhere down the line everyone can get their own stages, and the current build is pretty barren without them.

If anyone has ideas for stages for anyone you can post them here, I'm a big fan of low-resolution stages and would like all my stages to be that way.
Last Edit: January 15, 2016, 02:24:46 am by -Whiplash-
Re: Stages
#2  January 15, 2016, 03:10:11 am
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A sprited version of Burning Osaka [CvS2] could fit with as a final boss/sub boss stage
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Re: Stages
#3  January 15, 2016, 03:13:20 am
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Maybe you should give us a theme or themes of what you want the stages to be?

When I was deciding the stages for my own full game idea, I followed a pattern like, e.g. 3 city-based stages, 3 nature-based stages, 2 stages based on Asian architecture, blah blah blah. It helped me decide what stages I want to make/add faster (make in my case, since none of them exist, woe is meeee).

If you could give us an idea of what you want (and I'm not talking about resolution, since you already made that clear) as stages, we can narrow our suggestions according to the desired theme
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Last Edit: January 15, 2016, 03:17:46 am by Zaitsu Hatter
Re: Stages
#4  January 15, 2016, 03:38:32 am
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But for now:
Iori ( I would like a back alley or something for him... like cvs1's needle)
Captain America (Helicarrier would be a cool idea)
Ryu (SF2 stage evening)

I want everyone to have their own stage... but it's a tall order, so it's just ideas for now.

Spoiler: SO for characters in the game. (click to see content)
Re: Stages
#5  January 15, 2016, 03:41:30 am
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-STREET FIGHTER VI WAITING ROOM-
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Re: Stages
#6  January 15, 2016, 04:41:57 am
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Now Loading...
Re: Stages
#7  January 15, 2016, 07:35:38 pm
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How about a snow themed samshoxsf stage?



Of course this is just a mock up and would be fixed later,  trees were cut off at top so I drew/edited/pasted top parts
Re: Stages
#8  January 15, 2016, 08:07:22 pm
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Re: Stages
#9  February 02, 2016, 02:57:49 am
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Here's more progress on that winter stage

Re: Stages
#10  February 02, 2016, 02:58:55 am
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Wow holy crap you are a beast!
Re: Stages
#11  February 02, 2016, 03:04:08 am
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Thanks, gonna start putting it in Mugen in a couple days, I hope to start coding that street fighter stage soon too
Re: Stages
#12  February 19, 2016, 03:40:51 pm
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The day after I made that post above my internet died, so I'm a bit late on sharing this.  This is a link for the snow stage, though I'll probably update it with more animation in the future, just test for now.  Also a picture of the new wip stage for this.

https://www.sendspace.com/file/bx3prm


WIP:
Re: Stages
#13  February 21, 2016, 05:35:57 am
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that looks pretty sweet exshadow, that second stage stark industries from MSH?
Re: Stages
#14  February 21, 2016, 06:19:48 am
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Loving it.
Can't wait to cover all these stages.
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Re: Stages
#15  February 22, 2016, 02:14:49 pm
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Re: Stages
#16  March 03, 2016, 08:24:28 pm
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Are you against the stages having a parallaxy 3dish kinda look for your game?



I was thinking of doing all the ones I do for this that way, of course I'd have to redo the snow stage this way too xp

Btw, is this project inactive, cuz I looked at the icon and it says it's inactive?
Re: Stages
#17  March 03, 2016, 08:48:13 pm
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that is reeeeeeeeeally shiny and gold bud O_O I'm impressed
I have a question to ask though. Ever thought of doing mecha type stages again? Your version of Town 2 was pretty amazing and it would be nice to see more like that
Re: Stages
#18  March 03, 2016, 10:14:09 pm
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Are you against the stages having a parallaxy 3dish kinda look for your game?
I was thinking of doing all the ones I do for this that way, of course I'd have to redo the snow stage this way too xp

Hey, that looks great, what's the different? I can't tell.

ALso, while I like your stages I'm not a big fan of filters on top. Also, I'm gonna compile a list of stages that I'd like soon. I'm thinking of about 10-15 stages, including the training stages and the two you've made thus far, not fo you to make mind, just in general that I'd like.

Quote
Btw, is this project inactive, cuz I looked at the icon and it says it's inactive?

No, i'm working on it, just very slowly cause I'm rebuilding everyone to be as close to mvc as I can make it.
Re: Stages
#19  March 03, 2016, 10:18:35 pm
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that is reeeeeeeeeally shiny and gold bud O_O I'm impressed
I have a question to ask though. Ever thought of doing mecha type stages again? Your version of Town 2 was pretty amazing and it would be nice to see more like that
Remind me of what town 2 is again please

Hey, that looks great, what's the different? I can't tell.

ALso, while I like your stages I'm not a big fan of filters on top. Also, I'm gonna compile a list of stages that I'd like soon. I'm thinking of about 10-15 stages, including the training stages and the two you've made thus far, not fo you to make mind, just in general that I'd like.
I can get rid of the filter, it's kinda bothering me too, you'd have to test the stage to see how it moves.  I'm going to do something I don't normally do, and post the alpha here so you can see what I mean by parallaxy movement: https://www.sendspace.com/file/lctp07

Note that is not complete or anywhere near, so you will see bugs
Re: Stages
#20  March 03, 2016, 10:28:57 pm
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It's fine, I don't have an issue with this at all.
And about the filter on top, that's cool, thanks.