Huge shout outs to Rabano for spriting her out of nowhere
he is the real MVP.
Iori updated.
Spoiler: Changelog (click to see content)
<v.20/02/24>
- Fixed issues on the WinQuotes.
- Fixed a bug that caused VFX reflection during EX Yami Barai.
- Fixed a bug that prevented Iori from transitioning into the attacking part of Kototsuki In against certain opponents.
- Fixed a bug that pushed Iori during the cinematic part of Yami Sogi.
- Improved AI.
- Added 5 palettes by XANDERAC.
- Added Hammer Throw compatibility for Blizzard by The_None.
<v.16/02/24>
- Added 10 palettes by ProjectLykaon.
<v.30/11/23>
- Fixed Throw limitations.
- Fixed SprPriority on some of Iori's grabs.
- Fixed a Simul Bug.
<v.07/08/23>
- Adjusted Parry Hitboxes.
- Fixed a bug where Tsuchitsubaki canceled itself during Custom Combo.
<v.01/08/23>
- Added a Special Intro against Orochi, based off King of Fighters 98: Unlimited Match.
- Added a bit of vulnerabity during the end of the Fall Recovery.
- Fixed felling animation for Orochi Iori.
<v.22/07/23>
- Adjusted Parry Hitboxes.
- Adjusted hitboxes on all versions of Tsuma Kushi and Saku Tsuma Kushi.
- Adjusted frame data on Ya Otome and MAX Ya Otome.
- Adjusted cinematic on Normal Iori's MAX Ya Otome.
<v.21/07/23>
- Extended hitbox on Standing Medium Punch.
- Adjusted Standing Parry Hitbox for Orochi Mode.
- Fixed a bug where the Aoi Hana (2nd) will come out without being pressed.
- Added Custom State to Koto Tsuki In to prevent Fall Recovery mid animation.
- Fixed juggle restriction of EX Koto Tsuki In (will now hit OTG easier).
- Reduced invincibility on Kuzukaze for Orochi Mode.
- Reduced invincibility on EX Kuzukaze for Normal/EX Mode.
- Added 1 extra frame of startup to all versions of Akegarasu.
- Tweaked launching values of all versions of Akegarasu.
- Added invincibility to the cinematic sequences on Iori's supers.
- Added Strength Variations to Ya Sakazuki.
- Fixed StateType on MAX Aoi Hanataba.
- Removed startup invincibility on Chi no Boso.
- Reduced range on Sanjingi no Ni.
- Added a range cap for Homura Hotogi.
- Tweaked visuals for Yatagarasu.
<v.01/07/23>
- Added a new batch of palettes (Knuckles8864, MT7, PRØJECT.13).
- Removed shadows from fire visual effects.
- Added Super Finish Text to Claw's Saika.
- Ya Shiori no longer juggles from any attack; instead now launches for a juggle reset.
<v.22/06/23>
- Fixed default colors on the Small Portrait.
- Decreased parry ratio in lower AI Levels.
- Fixed Kaoloon's Prediction animation. Implemented alternate animation for Orochi Iori.
- Adjusted hitboxes on Tsuma Kushi, Nuechi and Shogetsu to better match CvS2 standards.
- Adjusted launching values on Nueuchi and Shogetsu to make combos more consistent.
- Fixed a bug where characters would get hit multiple times by MAX Ura 108 Shiki: Ya Sakazuki.
<v.08/06/23>
- AI no longer moves before Round Start.
- Added a Small Portrait by AlexSin for Orochi Iori.
- EX moves got minor visual updates.
- Some voice samples got their volume amplified.
- Added EnvShake to Hikiri Gine.
- Tsuma Kushi no longer whiffs against some characters.
- Yami Sogi got a new animation.
- Ya Shiori no longer goes into an invalid state that locks you out of your projectiles upon clashing with other projectiles.
- Hozuki's HitSound no longer gets cut by the grab sound.
- Yatagarasu's Visual Effects no longer has shadows and reflections.
- Added compatibility against Froz's Dictator.
- Fixed the direction of Iori's flames for the Dictator's Special Intro.
<v.31/05/23>
- Total revamp/recode. Overhauled sprites, damage levels, animations, hitboxes, and coding. Now (mostly) uses frame data/velocities/timings from CvS2.
- Movesets for Normal, EX and Orochi modes entirely redesigned.
- Added brand new Claw mode based off his Flameless XIII appearance.
<v.01/02/11>
- First release.
Ryu updated.
Spoiler: Changelog (click to see content)
<v.20/02/2024>
- Fixed the position on the Big Portrait.
- Added Apple for You compatibility for B. B. Hood by Jmorphman.
- Added Hammer Throw compatibility for Blizzard by The_None.
- Added 15 palettes by Lurker and ProjectLykaon.
<v.16/02/2024>
- Implemented MT7's Color Separation.
- Inverted Big Portrait.
- Fixed issues with fireball clashes.
- Tweaked visuals on Shinku Tatsumaki Senpukyaku.
- Reworked Denjin Hadoken.
- Fixed typos on the ReadMe.
<v.31/11/2023>
- First release.
Akira updated.
Spoiler: Changelog (click to see content)
<v.20/02/2024>
- Fixed an issue with the Intro on certain screen resolutions.
- Fixed a bug that caused Senshubu and Uranimon to not knock down airborne opponents.
- Changed the functionality on Crouching HP.
- Disabled camera tracking for Kurakusho's target.
- Reduced width on Kiko Kai.
- Increased hurtbox size on Kiko Kai.
- Reduced EX Kikokai startup by 2 frames.
- Fixed a bug that prevent Airborne Kiko Kai from being canceled during Custom Combo.
- Reduced recovery for EX Airborne Kiko Kai.
- Reworked the movement and frame data on all variants of Senshubu.
- Increased recovery on the MP and HP variants of Urarimon.
- Go Kiko Kai has a smaller scale to make the MAX variant look bigger (no changes in terms of hitboxes/hurtboxes).
- Go Kiko Kai skull visual effect now fades out during SuperPause.
- Nerfed the horizontal range of Haten Mueishu.
- Buffed Punch Zero Counter.
- Lie down hurtbox is now larger for better compatibility with attacks that can hit OTG.
- Improved AI.
- Added Apple for You compatibility for B. B. Hood by Jmorphman.
- Added Hammer Throw compatibility for Blizzard by The_None.
- Added 6 palettes by XANDERAC and 1 palette by KOFHERO77.
- Fixed errors on the ReadMe.
<v.16/02/2024>
- First release.