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Sanae Kochiya (Read 8978 times)

Started by Ricepigeon, May 09, 2016, 06:10:49 pm
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Sanae Kochiya
New #1  May 09, 2016, 06:10:49 pm
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Sprites: Hisoutensoku
Code: RicePigeon
Origin: Mountain of Faith

Life: 900
Wiki page: http://thrp.wikia.com/wiki/Sanae_Kochiya_(Gensokyo_Reloaded)

Movelist
Command Normals
Pillar Toss: (Air Ok) (requires Kanako bar)
Iron Ring: (Air Ok) (requires Suwako bar)
Frog Hop: (Air Only) (Can do up to three times)
Wind Summon: Any direction (Air Ok) (requires Wind meter)

Specials
Wind Call: // (requires activation with Wind Summon)
Omikuji Bomb: //
Wind Goddess ~ Thrust: // (requires Kanako bar)
Wind Goddess ~ Pillar: // (requires Kanako bar)
Earth Goddess ~ Snare: // (requires Suwako bar)
Earth Goddess ~ Bubble: (requires Suwako bar)
Cobalt Spread: /

Spellcards
(Lv 1) Prayer "Charm of Good Commerce": // (Lv1, Air Ok)
(Lv 1) Esoterica "Forgotten Ritual": // (Lv1)
(Lv 3) Miracle "Night of the Supernova Storm": / (Lv3 selectable Last Word)
(Lv 3) Sea Opening "Moses's Miracle": / (Lv3 selectable Last Word)

Screenshots & Anims:
Coming Soon

So Sanae is the next new character announced for THRP:GR. She's one of those older characters that I tried experimenting before with @Daniel9999999: but we weren't 100% satisfied with the end result. As always, she maintains her Kanako and Suwako strikers from Soku. The biggest change to her is how her wind operates. Rather than her wind being a separate special move, it now functions more like Rachel's wind from Blazblue, in that using wind will not interrupt Sanae's current attack animation, but will have a limited stock that gradually recharges, dictating how often Sanae can use her wind. Sanae also has a few other changes taken from the Soku+ mod, as well as earlier versions of Soku, such as the ability for Wind Call to hit the opponent immediately as opposed to only activating if Wind is present.
Last Edit: November 27, 2017, 07:59:56 pm by Ricepigeon
Re: Sanae Kochiya
#2  June 02, 2016, 04:35:08 am
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Revised Kanako & Suwako bars. The attack cooldowns will be substantially different than they were in Soku. For instance, the cooldown for this move is almost 2 seconds, whereas it was around 4.5 seconds in Soku.

The 3rd bar on the bottom is connected to Sanae's revamped wind system, which will be covered at a later time.
Re: Sanae Kochiya
#3  June 16, 2016, 06:03:40 am
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Demonstration of Sanae's revised wind mechanic. Instead of wind being its own dash animation like it was in Soku, Sanae can now summon wind during any non-hit state by pressing X+Y+Direction. Summoning wind will cost 25% of the wind gauge, and will begin recharging after about a second. Sanae can summon wind as long as Sanae has at least 1/4 of her wind gauge. She can also change the direction of the wind after a short delay. Also note that Sanae's wind gauge will have a slower rate of regeneration the more her gauge is depleted.
Last Edit: June 16, 2016, 06:07:42 am by Ricepigeon
Re: Sanae Kochiya
#4  June 18, 2016, 07:29:18 am
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For the aspiring palette makers
Re: Sanae Kochiya
#5  June 18, 2016, 11:26:07 am
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1.) Cirno 2.) Golden Sanae 3.) Hata no Kokoro 4.) Iku Nagae 5.) Lyrica Prismriver 6.) Reimu Hakurei 7.) Tewi Inaba 8.) Mima 9.) Shinki 10.) Spain 11.) Dante 12.) Dizzeh 13.) Kanako 14.) KyKiske 15.) Luigi 16.) Luigi2 17.) LuigiFire 18.) MidnightLady 19.) SanaeizHigh 20.) SanaeMinusSuck 21.) Suwako
Last Edit: June 19, 2016, 02:28:50 pm by IkuTronHD
Re: Sanae Kochiya
#6  June 25, 2016, 07:17:16 am
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Prayer "Charm of Good Commerce"

Sanae's projectile super. The main flaw with this super in source was that wind control was limited, as wind could only be done when Sanae had control. With the revised wind system in place, Sanae now has much greater control over the direction of the packets.