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The CS Discussion Thread (Read 2771834 times)

Started by Froz, August 14, 2013, 06:40:53 am
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Re: The CS Discussion Thread
#81  December 15, 2013, 11:12:44 pm
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I plan to separate Yun/Yang, Sailor Pluto, and help you on Rock Howard, then it's off to coding stuff for the next year.

Thanks everyone for the comments!
Re: The CS Discussion Thread
#82  December 15, 2013, 11:51:19 pm
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A custom palette.

Rugal Smash!
Re: The CS Discussion Thread
#83  December 16, 2013, 12:01:34 am
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some customs


Re: The CS Discussion Thread
#84  December 16, 2013, 12:16:34 am
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Damn man, you goin' in on these CS's. :pwn: Looking good.

I plan to separate Yun/Yang, Sailor Pluto, and help you on Rock Howard

On the note of Rock, I asked atp/jtp to CS him and he agreed. IDK if he started already or not, but it'd be a good idea to hit him up imo. Could save the both of you some work. No sense in the same char being CS'd by 2/3 different people.

then it's off to coding stuff for the next year.

Like finishing that guy you've been holding off on....? :ninja: You better get to it! >:[
Re: The CS Discussion Thread
#85  December 16, 2013, 12:25:35 am
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Re: The CS Discussion Thread
#86  December 16, 2013, 06:07:24 pm
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Re: The CS Discussion Thread
#87  December 16, 2013, 06:11:30 pm
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Guys, keep in mind that the skull uses subtractive transparency, meaning that the colors will be inverted. So, for instance, if you make the skull red, it will appear cyan in-game.
Re: The CS Discussion Thread
#88  December 16, 2013, 06:12:51 pm
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So I'd have to make it cyan so it looks red in-game right?

Re: The CS Discussion Thread
#89  December 16, 2013, 06:14:48 pm
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Yep.
Re: The CS Discussion Thread
#90  December 16, 2013, 08:20:24 pm
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So I'd have to make it cyan so it looks red in-game right?

You could use a character named Briaaaaaaaaaaaaaaaaaan (besides being amazing) his taunt cause the screen to have inverted colors. Since the skull uses subtractive transparency this character could help to see which color is the inverse of whom.
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Re: The CS Discussion Thread
#91  December 16, 2013, 08:23:57 pm
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Wouldn't it just be easier to use an image editing program to invert the colors?
Re: The CS Discussion Thread
#92  December 16, 2013, 08:31:17 pm
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Yeah, but it would be cooler and more radical with the BRIAAAAAAAAAAAAAAAAAAAAAAAAAAAN method.
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Re: The CS Discussion Thread
#93  December 16, 2013, 08:50:15 pm
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Re: The CS Discussion Thread
#94  December 17, 2013, 12:11:59 am
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Decided to contribute here and post a few palettes.



AltDefault [DefALT,if you will =P]



Omega Rugal Inspired.Didn't touch the skin or effects cause I'm not necessarily good when it comes to either.



And finally,a custom palette: Elegant Bastard.
Re: The CS Discussion Thread
#95  December 20, 2013, 03:04:45 am
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I want to note that with the Yoko CS, her big port was messed up. Like the pal scheme for it was reversed, but I fixed it. Also, you have a few pals for her that have spaces in their names(I.E "Elegant Blonde"). This will make MUGEN crash. Don't put spaces in title names. If you must, use an under scroll to separate the words.
Re: The CS Discussion Thread
#96  December 20, 2013, 06:16:24 am
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Wouldn't it just be easier to use an image editing program to invert the colors?

I´m just saying an alternative. I used that for Vice :P
But wouldn't it also be just as easy to do all that but make the explod or whatever you use to get the template into MUGEN use subtractive transparency instead of using Briaaaaaaaaaaaaaaaaaaaaaan to invert the colors, because then it'd show exactly what it looks like in game instead of having to extrapolate!?!?!
Re: The CS Discussion Thread
#97  December 20, 2013, 02:41:07 pm
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Re: The CS Discussion Thread
#98  December 20, 2013, 03:37:51 pm
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So... I decided to take a shot at making a palette for this.

It's based on Lysandre from Pokemon X/Y.
Re: The CS Discussion Thread
#99  December 20, 2013, 06:49:36 pm
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Re: The CS Discussion Thread
#100  December 22, 2013, 10:03:27 pm
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well not sure if geese have a color separation but i would like your opinion on this



im not sure if i would do it but maybe
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