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Tekken Tag Tournament 2 - first post updated 06.07.2012 (Read 957687 times)

Started by "Bad News" Hoffmann, September 18, 2010, 01:04:08 pm
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Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2121  August 05, 2013, 05:42:35 pm
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I am playing Tekken since 1994 in an arcade..back when arcades were fun.

I play T6 and TTT2 like i played Tekken 3 and 5, with tactics.

Those players who are bad and don't care to learn the game stay on the low dan levels and play against similar guys, those who know the juggle moves and spam them reach the master or brawler levels maybe but will always stay there and won't advance to play against the guys above that.


Hmmm... all of this Tekken Talk is making me rethink a few strategies and building a little excitement to play some more. I have been playing Tekken since 1995 when it launched on the PlayStation. I've been using Yoshimitsu ever since. Time to rethink some strategies and get to some ass whooping!!

^^ Maybe you should do that. The Juggles and the Bounds are not half as dangerous for good players as you might think.

Like i always say and am hated for it:



Nyarrrrrr
Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2122  August 05, 2013, 05:44:16 pm
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What if you're not a good player, is it "get good or go away" ?
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2123  August 05, 2013, 05:50:33 pm
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Its "play as much as you want but you will always play against equally bad players"

Thats the good thing @ how the Tekken games are maintained online..noobs can and will play with noobs..better players will "level up" and play against more challenging players

Everyone can have fun and meet equal opponents online, but to get better...complaining about game systems and specific characters does not bring you forward..using your head and learning the moves and how to block them does.
Last Edit: August 05, 2013, 06:02:28 pm by Reinhold_H
Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2124  August 05, 2013, 06:10:09 pm
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"Casual" players = the ones playing Tekken Revolution and knowing only 1-5 moves =/

Its very boring to fight and defeat them..and they are the majority there.

And you assume that the people here at MFG are more than just casuals?


I think the only one here that plays on tournaments on a regular basis is dshiz.
Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2125  August 05, 2013, 06:19:16 pm
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I played against MFG members before (3) and 2 of them were pretty good...Iced really needs to learn this and that but we played Tekken 6 with a terrible lag

Why would everyone here play like a "casual" gamer in Tekken when we are on a fighting game related board? I don't expect tournament goers to play against, i myself never went to a tournament too since Tekken 3 (here in Germany its all about games like Counterstrike etc anyway) but good players who are at least able to get 50-70% ratios together online after some hundred matches should be found here.
Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2126  August 05, 2013, 06:22:54 pm
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Its "play as much as you want but you will always play against equally bad players"

Thats the good thing @ how the Tekken games are maintained online..noobs can and will play with noobs..better players will "level up" and play against more challenging players

Everyone can have fun and meet equal opponents online, but to get better...complaining about game systems and specific characters does not bring you forward..using your head and learning the moves and how to block them does.
Yeah no, that doesn't work. You don't get to learn anything when you simply can't touch the ground for a long combo. You can learn to defend against specific tactics, like if he uses a system like the Focus Attack in SF or an unblockable attack in Tekken, what options do I have to counter that, but you can't do that if you get juggled to death with the first mistake you do. And what you're saying, "good people vs good people and bad people vs bad people" is pretty much the best way for no one to grow and for a community to kill itself. In your system, the only way for a bad player to learn new stuff is pretty much either luck or hours of training, and sorry but not everyone wants to do that. There is such a thing as learning as you play, and that works when you play against someone better than you, you pick up on strategies and techniques. That doesn't happen with "one slip up = dead" combos.
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Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2127  August 05, 2013, 06:28:15 pm
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Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2128  August 05, 2013, 06:30:54 pm
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Why would everyone here play like a "casual" gamer in Tekken when we are on a fighting game related board?
Maybe because people like to play for fun and not to say "Hey guys, I'm better at X fighting game for Y reason. Suck my dick."

I've honestly never liked the competitive types, they're a real nuisance when it comes to having a good time on any type of games.


Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2129  August 05, 2013, 06:31:31 pm
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^ If you have a PSN I´ll definitely challenge you... someday. All of you pre T6 complainers should really stop complaining about juggles and stop getting launched. There are many characters combinations that can do dino damage but people prefer to go with the safer options (AKA Mishimas, Lars, Bruce). Mishimas are tolerable since they are quite predictable and IMO Heihachi got the best movelist to work around an opponent. Lars, pretty user friendly but tolerable when you fight against one, it is pretty fun.

Bruce is stupid, that motherfucker was born with Soviet damage or what?? NERF THAT NIGGA.
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Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2130  August 05, 2013, 06:33:13 pm
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"And what you're saying, "good people vs good people and bad people vs bad people" is pretty much the best way for no one to grow and for a community to kill itself. "

Thats why ranking is not the only playground

You can also go to the unranked lobbies, chat with other players about the gameplay and find either easier or more difficult opponents

" There is such a thing as learning as you play, and that works when you play against someone better than you, you pick up on strategies and techniques. That doesn't happen with "one slip up = dead" combos."

True true.. i remember that Dragunov was someone totally new for me when i bought Tekken 6.

So i chosed him to find out how he plays without going to the training mode before..loosing matches with him was not important ..i played in ranked but those are just numbers if you don't play for a high percentage but to learn a character...

So i played and played..losed and losed..but learned more and more of Dragunovs moves through the learning by trying factor you mentioned.

I got better..tried out stuff like to use his lk+rk kick where he lies on the ground after the kick to confuse opponents and learned to do variations of his many short combos. Like mentioned..i don't play with juggles and also don't use any 10 hit strings or long throw combos but found my tactics with Dragunov after a while.

But if a player is not able to try out things and learn, is that the fault of the game now or because the other players or because the one who can not advance?

     Posted: August 05, 2013, 06:38:07 pm
Why would everyone here play like a "casual" gamer in Tekken when we are on a fighting game related board?
Maybe because people like to play for fun and not to say "Hey guys, I'm better at X fighting game for Y reason. Suck my dick."

I've honestly never liked the competitive types, they're a real nuisance when it comes to having a good time on any type of games.

Yeah..why would someone learn how to do a Hadoken in SF, a DreamCancel in KOF, Combos in DOA, VF, Tekken when its more fun to just mash the buttons abd pull out a Shinkuu because multiple buttons pressed at the same time + a bit luck :-)

Btw..did anyone here say "Hey guys, I'm better at X fighting game for Y reason. Suck my dick." ?
Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2131  August 05, 2013, 06:47:09 pm
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I played against MFG members before (3) and 2 of them were pretty good...Iced really needs to learn this and that but we played Tekken 6 with a terrible lag

Why would everyone here play like a "casual" gamer in Tekken when we are on a fighting game related board? I don't expect tournament goers to play against, i myself never went to a tournament too since Tekken 3 (here in Germany its all about games like Counterstrike etc anyway) but good players who are at least able to get 50-70% ratios together online after some hundred matches should be found here.

I think you're mistaking a complete noob with a casual.
Casuals can be decent at the game.

I think the only one here that plays on tournaments on a regular basis is dshiz.

I do too. I've played at Tekken crash. Damage Germany and Tekken force london.

Wouldn't know, you're new around here.
Last Edit: August 05, 2013, 06:51:56 pm by Darkflare
Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2132  August 05, 2013, 07:42:51 pm
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Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2133  August 05, 2013, 08:54:28 pm
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But if a player is not able to try out things and learn, is that the fault of the game now or because the other players or because the one who can not advance?
That depends ! Were you playing against people who juggle your entire lifebar out at the first mistake you make ? No ? Then your example works against you and you have no point in the defense of such mechanics, and your example supports my point. You don't defend high combo on the first mistake by calling it "good player vs bad player" and quote an example where you had the opportunity to become good by NOT taking high combos on the first mistake. And if you got some but knew how to avoid them, then you're already out of the context we're talking about (and again supporting my point).
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Last Edit: August 05, 2013, 08:58:07 pm by DKDC
Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2134  August 05, 2013, 09:00:18 pm
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Heh..i played against the guys who use juggles extremely well..and i beat the most of them

If opponents are failing for traps /mindgames multiple times they are as effective like the biggest juggles. I am sure the juggles can be very annoying for not very experienced players..but exactly that should be their big motivation to avoid getting juggled

If you really have big problems against the guys with 40 or 50% win ratios online who mostly juggle and depend on those strategies but don't even know how to block a high high low combo correctly you have to use their weak points against them and defeat them easily through traps and good blocking
Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2135  August 05, 2013, 09:06:07 pm
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but exactly that should be their big motivation to avoid getting juggled
So they have to master the game first and then they can learn ? We're still talking about "first mistake = high juggle combo", right ? You're basically saying "well, avoid it" which is pretty much the same as "well why can't you play an entire game without making a single mistake ! It's your fault !"
If I don't care about mastering this game, of course I'm going to make mistakes. It's not the end of the world. Except with a system like that, my first mistake means I'm already dead. This means that I, as a casual player who doesn't want to master the game, am only allowed to play against people weaker than me, and I'm not allowed to make general progress - without mastering the game. If I don't care about making a few mistakes, because I don't care about competitivity and numbers (and I don't throw around my win ratio while saying that), then I'm not allowed to play against people stronger than me who will ruin most of my lifebar at my first mistake.
Quote
If you really have big problems against the guys with 40 or 50% win ratios online who mostly juggle and depend on those strategies but don't even know how to block a high high low combo correctly you have to use their weak points against them and defeat them easily through traps and good blocking
Okay what are you even talking about, this has nothing to do with it.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: August 05, 2013, 09:11:29 pm by DKDC
Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2136  August 05, 2013, 09:55:15 pm
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I think a good way to put all of this together is watch how the pros do it: Knee, with his monstrous and elite Lars, is a delight to watch because he flows evenly between the old school mindgame/poke tactics along with juggles. Mind you, I still think juggles are a fucking crock and I cannot stand them, but Knee does a fantastic job of making both old school elements and new school bound/juggle tactics mesh incredibly well. It's still disheartening to know that Tekken 6's/Tag 2's Damage Dampener sucks because those said juggles/bounds offer waaaaaaay too much damage possibilities if you ask me.

Speaking from countless hours of playing 3, Tag 1 and 5, Juggles do a little too much damage (As I've said plenty of times already :P). No matter what your outlook is, whether it be strategy, juggles/strategy, mind games, etc., having 3/4ths of your life taken away in 4 to 5 seconds is not fun. Especially when you can do nothing about it. At least Killer Instinct 1/2 and MK9 offered breakers of sorts. Many could argue that "Yeah Sai, you should have not done something to leave you open to begin with." True, and I get that. If you whiffed in, say, Tag 1, you were punished, but to the extent of 15 to 35% of your life with a possible juggle that lasted like 2 seconds. And seconds are precious and lengthy commodities in any fighting games as a split second error could be the difference between life and death. In Tag 2's case, those damn juggles into bounds into walls into wall damage combos are a bit too ridiculous and level out the playing field: You could have a scrub who is playing against a seasoned veteran and win only because of a lucky opening. That's kinda unfair. Another good example is handing the controller to my friend who had never played Tag 2 before. He was doing pretty good, and I asked him how he knew what he was doing. He said "I was just mashing buttons man!!" I did the same thing for Tag 1... much different story. He had a harder time playing with that one.

At least in older titles you had more of a separation between the elitists and the scrubs since there were no lucky combo possibilities. I guess you can say Tag 2 is kinda like checkers, and Tag 1 is more like chess.

But that's just me. Am I crazy here?? Am I making sense??
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Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2137  August 05, 2013, 10:55:15 pm
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I think a good way to put all of this together is watch how the pros do it: Knee, with his monstrous and elite Lars

Ah knee, I had the honor of playing him in france casuals. He trashed me 9 to 3. I was using Yoshimitsu and julia last time knee and I played vs his steve on Tekken 5.

You could have a scrub who is playing against a seasoned veteran and win only because of a lucky opening.

This is the same thing veterans like Knee, Nin,tripleH and JDCR said in the following weeks of TTT2s release.  The game has been simplified so much that it has turned TTT2 into a random, messy fighter. I really haven't got a problem with bounds. I just have a serious problem with the simplification of Tekken and the damage scaling in TTT2.  Expert characters are now child's play for any scrub to take up.

Also check knee's win ratio in his videos. You'll see it on his playercard. His ratio is scraping 50% which is pretty bad for someone of his standard. Thats when you know something is wrong. But despite all of the bad points TTT2 is probably the most fun in the series to play.
Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2138  August 05, 2013, 10:57:25 pm
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Why would everyone here play like a "casual" gamer in Tekken when we are on a fighting game related board?
Maybe because people like to play for fun and not to say "Hey guys, I'm better at X fighting game for Y reason. Suck my dick."

I've honestly never liked the competitive types, they're a real nuisance when it comes to having a good time on any type of games.

This. THIS. THIS!

I always hated the overly competitive types or the "elitist" types and to be honest. that mainly the reason why I gave up Tekken 6 along with RE5 to my brother when he bought them off me.

I did enjoy the hell out of Tekken 6 and Lily was one of my favorite characters to play as. I didn't really play online because I was pretty low on cash, but I mainly did play in practice and learning her moveset as well, so once I hit online, it became a massive hit and miss extremely fast.

On one hand, I fought people who were mainly beginners or intermediates and had wins and losses and even a few losing streaks here and there(I always dreaded fighting Eddy or Christie, for obvious reasons). But on the other hand, the VERY second I hit a few rankings, I immediately fought pros that annihilated me within seconds. And this was the X360 version and a few years after the game came out, so this was a bad sign for me since there was rarely any lobbies at all, so once I did hit that ranking, I was fighting pros again and again which honestly killed my interest in the game.

Especially seeing high level T6 and TTT2 gameplay, I mainly just "quitted" the Tekken franchise. The reason is pretty much the exact reason why I just got tired of UMvC3 in general: The fact you can basically win the whole round in a single combo or 2 barring no mistakes. And sadly, people believe that this should be the norm and the guy you quoted is pretty much the reason why I hope it doesn't turn out that way.
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Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2139  August 05, 2013, 11:08:02 pm
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If you don't want to play at high level, just play with your friends.  Don't shit on people who love the game enough to bother to learn it.
Re: Re: Tekken X Street Fighter - Harada explains on why there a no updates.
#2140  August 05, 2013, 11:10:41 pm
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You could have a scrub who is playing against a seasoned veteran and win only because of a lucky opening.

This is the same thing veterans like Knee, Nin,tripleH and JDCR said in the following weeks of TTT2s release.  The game has been simplified so much that it has turned TTT2 into a random, messy fighter. I really haven't got a problem with bounds. I just have a serious problem with the simplification of Tekken and the damage scaling in TTT2.  Expert characters are now child's play for any scrub to take up.

Oh yes. I hear you 100% I guess I'm not a rambling codger who is crazy after all.  :ninja:

It's good to see that the pros are saying what I am. I suddenly don't feel so bad about losing to scrubbing bigots (I've been called plenty of things, especially since my name is Japanese LOL) on LIVE. And Knee has a 50% ratio?? That's hard to believe even though it is true.

Another thing I'd like to complain about, for a second, is the staggered difficulty you seem to encounter online. What made arcades so great was that you had the same crowd of people to play against. That was a good thing, especially when you had a handful of veterans: You had a chance to actually pick up on their nuances, thus resulting in a smoother learning curve that helped improve your game. With LIVE/PSN, you face countless waves of random difficulty spikes, therefore you don't get the opportunity to go along with one style and it throws your game off; you can't focus on improving one thing at a time. By the time you get to improving one thing, another pops up, throwing your mojo/mindset off. I feel that this is a detriment.

I remember going toe to toe with some of the best players in the tri-state area (New York/Jersey/Pennsylvania/Connecticut) when Tag was at it's prime in the Arcades back in 1999/2000. There was a group of us who couldn't be beaten, and usually I came out on top thanks to the clock expiring and our percentages being off by 1 to 3%. Those were the good old days and the matches were crazy. I still remember them to this day and that speaks volumes.
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