New update for Poison up:=8/XX/2017=-Color separation-New pals added-s.MK(far) is now super/special cancellable-Only j.LP and j.LK are cancellable now-High Heel Pounce changed to a QCB motion-Handcuff Toss changed to a QCF motion-New Street Fighter x Tekken Japanese sound-Misc tweaksGrab her in my folder.
Nice update, DW. But I have a couple of suggestions for her.-First of all, I think you need to edit her Taunt animation. To be precise, 2 last frames. They create totally nonfluid recovery from taunt.Here, I tried to invent something more fluid, but of one frame.-The second one is subjective, but I think her Whiplash should have different hit sound. Something more classic, like this.All in all good work! These are a couple of suggestions just to make it better.
I'm enjoying the update in all honesty.But I guess if I can have a kinda dumb suggestion it would be to possibly make her EX Whiplash hit opponents on the ground.Not to say there's anything wrong with it as is.
Trololo said, August 28, 2017, 07:40:25 pmNice update, DW. But I have a couple of suggestions for her.-First of all, I think you need to edit her Taunt animation. To be precise, 2 last frames. They create totally nonfluid recovery from taunt.Here, I tried to invent something more fluid, but of one frame.-The second one is subjective, but I think her Whiplash should have different hit sound. Something more classic, like this.All in all good work! These are a couple of suggestions just to make it better.-Thanks for the edit. I can only work with what I got in terms of her sprites. The CS helps, but her anims have always be a problem in terms of transition. It's something I hope to fix gradually with commissioning fixes to the set. Or if any kind soul is willing to lend a hand, as you just have. I'll apply this soon.-Lol. It's funny, I was actually looking for sounds just like these long ago to use for her whip attacks. Unfortunately still, I can't rip stuff from YT. Though if you'd be willing, I'd gladly apply them. Thanks for the feedback.Memes never die/Manby said, August 28, 2017, 07:44:49 pmI'm enjoying the update in all honesty.But I guess if I can have a kinda dumb suggestion it would be to possibly make her EX Whiplash hit opponents on the ground.Not to say there's anything wrong with it as is. It's not dumb. Though I don't think I should. I know the anim sorta implies it can otg, but tbh, it'd make the move much better than it should be. It currently hits low and sets p2 up for Crescent Stiletto(Strike) follow ups. I don't think it needs otg properties. Thanks all the same though.
Well, then here is the soundYou see, it is, in fact, really easy to rip all you need from YouTube. There is a lot of sites and programs to download from YouTube videos or their sites only. I personally use THIS site. I download straight in MP3, then I open Audacity and do necessary stuff like cutting out and saving as .WAV.Just try it on something now, it's easy.
Trololo said, August 29, 2017, 05:10:12 amWell, then here is the soundYou see, it is, in fact, really easy to rip all you need from YouTube. There is a lot of sites and programs to download from YouTube videos or their sites only. I personally use THIS site. I download straight in MP3, then I open Audacity and do necessary stuff like cutting out and saving as .WAV.Just try it on something now, it's easy.I'll keep this in mind, thanks.Few more updates for Poison:-Better Kiss -> Stance transition(thanks Trololo)-New Whip snd added(thanks Trololo)-Some snd changes-P2 can no longer recover from Criminal Heel
the only reason I did not repot the recovery from the throw is cause I though you can combo off it in the corner, not that I know you cant, its better to remove it.
Nice update, pal. But I was talking about HIT sound, not about Whoosh Sound. It is really strange to have for whip's contact hard fist's sound.
Trololo said, August 29, 2017, 07:16:40 pmNice update, pal. But I was talking about HIT sound, not about Whoosh Sound. It is really strange to have for whip's contact hard fist's sound.Whoops! My bad... Fixed. It does sound better that way.
There's a bug where if Kung Fu Girl's hit by a crouching heavy attack, there's no sound when she hits the ground and state 8102 doesn't work either. Animation 5101 for when she hit's the ground by crouching heavy attack doesn't work either.
I just tested this and DL'd her from TM to make sure. 5101 isn't a required animation. Sometimes I use it, if the char has an unique one, and sometimes I don't, if I would just use the same animation as 5100(which I believe MUGEN omits to if the char doesn't have 5101). There is a sound when she hits the ground. There is no state 8102. If you mean the landing dust fx, yes, it is there for every state it should be.
I meant state 5110 wasn't working when she was hit by a crouch heavy kick.I looked into it further and it seems state 490 overrides state 5110 when she falls into the ground. Removing it solved it the issue.
Cool, I just came back to MFG and the first I found is an update to your works. Great to see you in this yet, I'll test the updates soon, congrats man A double intro for Poison with my Roxy in a next update, maybe??
Thanks and sure. Let me know what you have in mind and we can work something out for a special intro.
DW, my man.I'm so glad you added intro against my Adon...But you made a mistake in the code I did in that old patch, which caused Sagat to glitch out that intro at the second round and was noticed by Kaze No Ken. Change that code for THIS (Or just edit it, I sure you can see all the difference):Code: [State 5900, Intro vs Adon]type = ChangeStatetriggerall = NumEnemytriggerall = !RoundsExisted && !(Enemy,RoundsExisted)triggerall = !(TeamMode = Simul) && !(Enemy,TeamMode = Simul)trigger1 = Enemy, Name = "cvsadon" && enemy,authorname = "HЃh"trigger2 = Enemy, Name = "Adon" && enemy,authorname = "Trololo"value = 194
Is this so that it works for turns mode? If so, that's not a glitch. I purposely code intro like this to not work on turns mode, as they have special turns mode intros.