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Henry Stickman (Read 28938 times)

Started by Narx221, February 23, 2015, 06:32:17 pm
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Henry Stickman
#1  February 23, 2015, 06:32:17 pm
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First sprites:



Real Size:


opinions please :D
Re: Henry Stickman
#2  February 23, 2015, 06:43:08 pm
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Hahaha! I can't believe it! It's the stickman from those games that were played by Markiplier!

The sprites look good. But that circle on the 2nd sprite (in the guy's head) should be removed. Then it'll look better with minor fixes here and there.

Good luck!
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Re: Henry Stickman
#3  February 23, 2015, 07:10:11 pm
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Thank you :)
The circle is to indicate that he is breathing. but well, i'll remove it. thanks for the feedback.
Re: Henry Stickman
#4  February 23, 2015, 07:38:58 pm
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Here is the big portrait :D
Re: Henry Stickman
#5  February 23, 2015, 09:18:25 pm
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Small icon:

Punch:

Idle:
Re: Henry Stickman
#6  February 23, 2015, 09:21:50 pm
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I hope that's just a single frame of the punch and not the punch in its entirety.

Oh, I want a diagram. I fucking love diagrams.
Re: Henry Stickman
#7  February 23, 2015, 09:57:42 pm
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of course is only a frame buddy :) i'll add 1-2 more frames to the punch and I'll make the animation.
Re: Henry Stickman
#8  February 23, 2015, 10:56:51 pm
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here is the punch animation i'll leave it for now, tomorrow i'll continue. :D
Re: Henry Stickman
#9  February 24, 2015, 05:39:48 am
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Fix the speed a lil bit and it will look better. (make it faster)

Im really interested in see what his moveset is gonna be.

i will also suggest that you fix the image quality cause it looks a little blurry.
Re: Henry Stickman
#10  February 24, 2015, 08:24:32 am
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yes sorry for the bad quality :( the real sprite aprox size is 88x95 and I made the gif erroneously and I changed the size.
Re: Henry Stickman
#11  February 24, 2015, 11:12:29 am
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I did the first concept of the moveset :)  i'll scan it later. The supers are Ak47 fire, bazooka fire, falcon punch and jet pack collision
Re: Henry Stickman
#12  February 24, 2015, 05:10:53 pm
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Basic moves:

Super and Hyper moves:

If you don't understand something tell me xDD
Re: Henry Stickman
#13  February 24, 2015, 06:15:02 pm
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 Here is the punch + uppercut combo animation:
Re: Henry Stickman
#14  February 24, 2015, 09:07:51 pm
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If you check out Fighter Factory 3, get your sprites in there, and then set them up in the Animations tab... it has a nice .GIF generator.  It takes into account your display times for each frame.  It's a very nice feature you should check out.

For instance, for your "Stand" frames you would go to Sprites tab, hit the first button "New".  Select all your images, then in the window that pops up set Index to "0" (might be default number...), then on the right side it shows an axis, click the bottom middle one.  This will position the axis at his feet. Last, at the bottom you should change to "Crop image before axis."  This will make it so it crops the background from your images before aligning them with the bottom/middle axis.

Then go to Animations tab.  If anim 0 does nto exist, click the + near the top, which will add one. Change the number to 0.  Below that are the frames.  Add some frames, and change the indexes on them to 0,0 / 0,1 / 0,2 etc.  You should see your sprites popping up.  Then just click the little image icon, or find the "Save as gif" from the top menu.

Last Edit: February 24, 2015, 09:15:04 pm by altoiddealer
Re: Henry Stickman
#15  February 24, 2015, 09:23:55 pm
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thank you, i'll try it, but it seems very complicated XD. Thank you I was using fighter Factory 1 :D
Last Edit: February 24, 2015, 09:26:59 pm by Narx221
Re: Henry Stickman
#16  February 24, 2015, 09:41:22 pm
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I love the Fail Projectile it reminds me of dan projectiles in SF VS XMEN

i use Fighter Factory 1 as well  if you want to make a gif. you can do so by going to Animations (AIR)
and click the cactus icon, then it will convert the sprites into a gif. and then you click save.
Re: Henry Stickman
#17  February 24, 2015, 09:54:00 pm
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thank you I'll try with that method
Re: Henry Stickman
#18  March 06, 2015, 04:44:59 pm
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Guard (normal)
Re: Henry Stickman
#19  March 06, 2015, 05:45:20 pm
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Fail projectile

and.............

 
Re: Henry Stickman
#20  March 06, 2015, 10:38:49 pm
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OBJECTION! (Improved)