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Fixing Holy Ken (Read 18546 times)

Started by Umezono, May 18, 2014, 11:46:02 am
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Re: Fixing Holy Ken
#41  May 20, 2014, 05:22:10 am
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Stupid question.  Why not just keep the one it currently has?
Re: Fixing Holy Ken
#42  May 20, 2014, 05:23:19 am
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man this air is a MESS, haha this will take longer than i expected.

sweep fix (old vs. new)

vs.

on the portrait thing it doesnt really matter to me. i think a simple photoshop of some nice ken art would work fine, cause i personally dislike the current port, but i dont really see it as important
Re: Fixing Holy Ken
#43  May 20, 2014, 06:03:33 pm
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working on this whenever i get a chance, because i start work full-time this week (38-40 hours at a fuckin mcdonalds.) knocked out a couple more unnoticeable animations here have his close st. hp, as always feedback appreciated. it is inspired by mmr ken's boxes with slight changes

original holy ken close st hp vs. new close st hp vs. mmr ken close st hp

vs. vs.
Re: Fixing Holy Ken
#44  May 20, 2014, 06:05:25 pm
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You should never have more blue clsn over a normal than red clsn. The red clsn should also be thinner in terms of width, but longer in length. General capcom method. Too much blue = no priority, and thin = more precise.

But are there truly grown men in this world?!
Re: Fixing Holy Ken
#45  May 20, 2014, 06:22:26 pm
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sure thing, ill go back and do some fixing around..... the sweep i got off kame, but he said his hitboxes are exaggerated so i get why his is like that. i personally like how he made his sweep work, but ill fix it upt o follow this general capcom rule- here's a couple i adjusted!!

blah

bluh

bleh

Re: Fixing Holy Ken
#46  May 21, 2014, 02:48:35 pm
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Last Edit: May 21, 2014, 08:38:33 pm by Just No Point
Re: Fixing Holy Ken
#47  May 25, 2014, 01:54:10 pm
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From this:


to this:


You only have to change the colours.
Last Edit: May 25, 2014, 01:58:26 pm by Alex Sinigaglia
Re: Fixing Holy Ken
#48  May 25, 2014, 02:02:18 pm
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This portrait looks really good, Alex Sinigaglia.
Re: Fixing Holy Ken
#49  May 28, 2014, 04:35:48 pm
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I made this incase you wanted to see what it would look like with replica colors ...

Re: Fixing Holy Ken
#50  May 28, 2014, 11:29:33 pm
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Now thats clean, great work Ness.
"No weapon formed against you will have any success, and you will condemn any tongue that rises up against you in the judgment"- Isaiah 54:17
Re: Fixing Holy Ken
#51  May 29, 2014, 01:40:10 pm
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Clean? More like it is in jpg. Never save images in jpg.

Fixed his face:


and changed the palette:
Last Edit: May 29, 2014, 02:08:20 pm by Alex Sinigaglia
Re: Fixing Holy Ken
#52  May 29, 2014, 04:55:26 pm
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Clean? More like it is in jpg. Never save images in jpg.

Fixed his face:


and changed the palette:


Yeah, at work for some reason I can't seem to use imgur anymore ... I'd be glad to re-upload it as a png/bitmap like it originally was, but I'm glad you can see that :smug:

Basicallly why I posted it was to see if that's what he was aiming for merely as just a possibility, not being rude Alex, but I'm aware the jpeg is bad, but being in an office with crappy internet blocks ... not much I can do :/
Last Edit: May 29, 2014, 05:10:44 pm by 【B.S.D.O.】Ness
Re: Fixing Holy Ken
#53  May 29, 2014, 06:55:44 pm
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Ah, okay.
I knew your intention was good. No need to apologize, I was being a bit rude.

No, I didn't know about all that. That's why I reacted like that.
V
Last Edit: May 29, 2014, 10:28:09 pm by Alex Sinigaglia
Re: Fixing Holy Ken
#54  May 29, 2014, 07:36:45 pm
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Ah, okay.
I knew your intention was good. No need to apologize, I was being a bit rude.

Thank you.  I'm assuming you weren't aware that I knew this or you were just being rude for rudes sake ... I'll consider the issue done with sir :-)
Last Edit: May 29, 2014, 08:13:49 pm by 【B.S.D.O.】Ness
Re: Fixing Holy Ken
#55  May 29, 2014, 07:46:26 pm
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that's awesome looking, also the project isnt dead, full time work just sucks
Re: Fixing Holy Ken
#56  May 29, 2014, 09:22:51 pm
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It'd be a good idea to change the priority of all his attacks to a value of 4, to accommodate the clsn overhaul. IDK much about the char really. Think I seen a vid or 2 of him once. I'd imagine his attack priority values are all over the ranging scope.
Re: Fixing Holy Ken
#57  May 31, 2014, 04:38:15 pm
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Sweet. This also was one of my favorite characters. Just the problems that sucked.

I just hope you'll fix the almost complete invincibility he gets during his super meter charge (not sure the correct name). I always hated when my friend took advantage of that. Tried doing it myself once, but I know next to near nothing on the field.
Re: Fixing Holy Ken
#58  June 01, 2014, 03:20:37 am
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Hey sweet, my all time favorite mugen character.  Watching this with plenty of interest.
Re: Fixing Holy Ken
#59  June 01, 2014, 04:40:09 am
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It'd be a good idea to change the priority of all his attacks to a value of 4, to accommodate the clsn overhaul. IDK much about the char really. Think I seen a vid or 2 of him once. I'd imagine his attack priority values are all over the ranging scope.
so his basics, specials and supers should all be set to 4? is this a standard or just good balancing? i want to learn everything lol
Re: Fixing Holy Ken
#60  June 01, 2014, 07:20:50 am
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Ken was kind of weak in Alpha 3 iirc. Good luck with this. I remember playing him ages ago. Iirc, doesn't Chun-Li's spinning bird kick have red clsn on both legs? I don't remember how Holy's functioned tbh

Mugen defaults to priority = 4. Just delete your priority = whatever lines. Let your clsn decide your priority

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: June 01, 2014, 07:25:16 am by Lost_Avenger