Websta said, November 30, 2014, 11:15:18 amCan't you just abandon it at a daycare?They don't evolve in the daycare. You gotta level them up yourself.
Mugen can't evolve until Elecbyte comes back and gets their shit together. In the meantime the community is doing the best it can by making it hold Eviolite.
artistropeadope said, November 29, 2014, 09:51:34 pmAlso, sprites should be at least on par with guilty gear before being considered serious. Let me know what you guys think.lmaocompanies cant even find spriters to do cvs level, and you act as if somehow the engine controls the sprite quality.You want to self ban people from doing things for the engine unless they are GG level? Good luck with having nothing at all.Online match making would be interesting, you could get the characters you fight against be saved to a tempfolder, so you could move them to your main folder and minimize redownloading if facing the person again. It could perform a checksum to see if any files were changed.
artistropeadope said, November 29, 2014, 09:51:34 pmbeing considered serious. Let me know what you guys think. I secound that line cuz i don't even know wat the heck that's supposed meaning. :c
You know the reason why M.U.G.E.N isn't evolving is because Elecbyte's community is using the Everstone so that's why they weren't making any progress.
artistropeadope said, November 29, 2014, 09:51:34 pm sprites should be at least on par with guilty gear before being considered serious. Are you going to sprite everyone's characters? Update what's done? Who are you? :/
Some people just have no clue how much work it is to animate /sprite /code a character. I guess he meant GGX Standard even.What I would like to see in the "Mugenworld" would be bigger collaborations of people to get something together, but yes..that can be difficult of course.
Bad News GBK said, November 30, 2014, 07:34:25 pmSome people just have no clue how much work it is to animate /sprite /code a character.I don't know, he was spriting some characters too (Final Fantasy 7 characters in HR and some original ones), but he didn't progress about those ones.
Alex Sinigaglia said, November 30, 2014, 07:42:18 pmbut he didn't progress about those ones.In other words, he couldn't make it, but he still expects everyone else to do it, not thinking that maybe everyone else has the same problem as he did.
Guys, he said that the sprites had to be as good as Guilty Gear's to be taken seriously.He means the original Guilty Gear, not X/XX.
Alpaca-San said, November 30, 2014, 01:55:58 amBuild its happiness and then level up at night.While holding your computer upside down.
Kirishima said, November 30, 2014, 09:37:41 pmAlpaca-San said, November 30, 2014, 01:55:58 amBuild its happiness and then level up at night.While holding your computer upside down.Then Proceed to stretch its cord out
I want to say something, but I prefer to wait artistropeadope writes here again and don't think about this is just another flamebait thread made by a "troll"
Being a bit ignorant about this doesn't mean being a troll. He also shared his tastes about sprites. But he expects a bit too much from the community, like Byakko/DKDC said.I just hope he comes back to clarify everything, as I can see now he had posted this and didn't log in after that.
I'd like better handling of pushboxes. Either make them a new type of CLSN that is defined with every frame of animation (that's basically what commercial games do) or give us a height SCTRL that acts like the width one but for the top and bottom of the box. Get rid of the hardcoded feature where vulnerability boxes factor into the pushbox equation. Make it solely about the pushboxes.More control over ground-based hit reels would be nice too. Be able to specify your own friction or deceleration parameter, much like how you can specify a gravity parameter (yaccel) for midair hit reels.RootVarSet and RootVarAdd SCTRLs. More control over the juggle point feature, such as triggers that check the current value and SCTRLs that can change the value.