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RETRO 8 BIT AKUMA RELEASE!!! (Read 3639 times)

Started by V I C, June 22, 2024, 05:33:39 am
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RETRO 8 BIT AKUMA RELEASE!!!
#1  June 22, 2024, 05:33:39 am
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    • vicmugen.my.canva.site/stuff
Hi yall, today is time for a very important characther, retro 8-bit akuma!!!, one of my most ambitious projects, he is a very completed characther and it was a very complicated characther to make, all the ideas of introducing retro games and stuff was hard, because it needs investigation of the games, the sprites the coding and the other stuff, so after all work is finally here, with us, enojy ;).

Here some RETRO images:




dowload lmao: https://vicmugen.my.canva.site/stuff

release video: https://youtu.be/tB3fqCeZfcI

RETRO!
Re: RETRO 8 BIT AKUMA RELEASE!!!
#2  June 23, 2024, 12:31:10 am
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  • >:)
  • I like wallbounces :p
    • Chile
    • vicmugen.my.canva.site/stuff
1.0 Patch is now available lmao
Re: RETRO 8 BIT AKUMA RELEASE!!!
#3  January 20, 2025, 10:22:31 pm
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I know I'm very late to the party.
Great job on Retro 8bit Akuma.

The commands are not very user friendly. Very strict!
You should add a readme with all commands.

I edited the command file, now it's user friendly!

Spoiler, click to toggle visibilty

Copy and paste over the Super Motions & Special Motions in your Command file. I tested it, should work perfectly.

You have to mirror the 1UP on P2 side after the RAGING RETRO DEMON.
Spoiler, click to toggle visibilty
Tested in MUGEN 1.0
Last Edit: January 20, 2025, 11:14:43 pm by Staubhold
Re: RETRO 8 BIT AKUMA RELEASE!!!
#4  January 20, 2025, 10:28:06 pm
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I have a suggestion for you vic:

You coul replace the Sonic sprites for the SMS Sonic sprites. Having him use his 16-bit sprites feels weird, since this is 8-bit Akuma.
Re: RETRO 8 BIT AKUMA RELEASE!!!
#5  January 21, 2025, 05:18:22 am
  • *
  • >:)
  • I like wallbounces :p
    • Chile
    • vicmugen.my.canva.site/stuff
I know I'm very late to the party.
Great job on Retro 8bit Akuma.

The commands are not very user friendly. Very strict!
You should add a readme with all commands.

I edited the command file, now it's user friendly!


Hey man, thank you so much, retro akuma was one of my biggest project, see interest in him make me happy ;).

anyway, respect to commands, that's smth very cool, i mean i trying to not make hard commands, and well i think i do everything i can, in other aspect, yep i do not make readmes, and that's is smth i can add to future projects, so thanks for the suggestion.

What can i say, thanks for the interest and the nice words, hope you enjoy this retro

fun fact: i didn't knowed about the 1UP thing, fuck.

I have a suggestion for you vic:

You coul replace the Sonic sprites for the SMS Sonic sprites. Having him use his 16-bit sprites feels weird, since this is 8-bit Akuma.

Well, i mean, i actually dont think so, the "8-bit" in the name is just a adding to the name, for more RETRO. So with that i used the original sonic, because everyone knows that sonic, and that is the idea, make the references and characters recognizable. and also a LOT of others videogame characters are not 8-bit, like Vile or Mr game and watch, so its not a big issue. Thanks for the recommendation :D.