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BLEED's work (Read 199882 times)

Started by Bleed, September 29, 2011, 06:33:34 am
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Re: BLEED's work
#201  February 17, 2012, 02:51:10 am
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;_;

Stop, being so awesome. Just stop. The world reserves of awesome are running out.
Re: BLEED's work
#202  February 17, 2012, 09:14:26 am
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Here's what I have for the spear latching on.  My version of Scorpion has the spear as a single animation stretching with code = angle draw.  It works better for this sort of animation, because it's a solid piece and looks right at any distance.  If the rope is made of segments, this is very hard to pull off IMO.

If you download the animation and play it off your desktop with Quick time, it'll be fast.  Most of these animations I'm posting play very slow online.

Re: BLEED's work
#203  February 17, 2012, 10:19:11 am
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Awesome, as usual. :)
Re: BLEED's work
#204  February 17, 2012, 06:26:51 pm
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UMK3 Scorpion is for my own project, which I'm doing on my own.  He will be done first, and  over time I'll work on different characters and release them as they get made.

I'm working on the MK1 project at the same time.
Re: BLEED's work
#205  February 18, 2012, 06:35:45 am
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wait is the one that your working on for your project getting released too? don't have a prob if not huge fan of your work subscribed to you on youtube that last vid was awesome
Re: BLEED's work
#206  February 18, 2012, 08:48:56 am
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The UMK3 scorpion is for my own project, I'm doing everything on that by my self.  I will release my own work like I normally do, put it out when it's playable.


What I'm doing for the MK1 project is a team effort.  That is a full game, and would be released if the game is finished or ready for a demo.


That doesn't mean I can't make my own version of the MK1 Scorpion using the same sprites.  Because I can do the coding and all that for my own stuff, it's a different type of character.


Two verions of the MK1 Scorpion, one coded by me and the other coded by Interloko.

The one I code can go out by it self.
The one Interloko is coding would come out with the rest of the characters in a closed game.

He's coding the system differently, to get it just like MK1, so it won't work right against regular mugen characters.
The way I code is different, I'm thinking of compatibility with KFM from the start.  I have a lot of things that only work with my characters, but if they face regular Mugen characters, something else may happen.  Depends on the move, and how well I can make it work with different characters.




Re: BLEED's work
#207  February 19, 2012, 01:58:38 am
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Working on the Dizzy anim now.
Re: BLEED's work
#208  February 19, 2012, 09:54:38 am
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Re: BLEED's work
#209  February 19, 2012, 06:58:21 pm
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http://www.youtube.com/watch?v=gbnKV1z7e54&list=UUhDa7-LeLEDuk7xkf7wHCbg&index=1&feature=plcp
Some of his animations look hella slow.
- Not sure if it's intentional but Scorp's axe looks like it needs to be faster.
- It could be just me, but IMO his spin forward/backward spinning jump looks awkward.
- Crouching animation can be animated (Not sure if that's being worked on or not)
- When Scorp is tripped, envshake kicks in very early (I'm pretty sure this was going to be changed prior to release but whatev)

Keep it up man, Animations are smooth as fuck bro.  ;)
Re: BLEED's work
#210  February 19, 2012, 08:31:46 pm
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It is a little slow, I have the axe matching speed from the point you see it in UMK3.  I added a bit of animation to the start up though, because in UMK3 this move cuts from his hand up by his head to down by his waist.  It looks bad/choppy in HD and like the axe is weightless.

Not sure how the jump looks strange, other than a slight wobble on the spin.  I know it's not a logical looking jump anim but that's how they did it in MK, so I just went with it.

I can add some animation to the crouch, I haven't yet.

I'll tweak the timing on the shake, didn't notice.






New vid is up:  UMK3 Scorpion 3D WIP 04

http://www.youtube.com/watch?v=Dlam2P0HLeI
Re: BLEED's work
#211  February 19, 2012, 11:07:53 pm
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Bleed, you are so FUCKING AMAZING!! you are one of my TOP fave creators, some of my friends saw your vid and they shit their pants, i'm so EXCITED!!  Keep it up bro!! :sugoi:
Re: BLEED's work
#212  February 19, 2012, 11:38:42 pm
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lol thanks, funny stuff  :)
Re: BLEED's work
#213  February 19, 2012, 11:42:56 pm
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why are you not working for NetherRealm? UMK3 got a 3d reboot but nothing as awesome looking as this. it was an iphone app
Last Edit: February 19, 2012, 11:59:41 pm by Zombie Sagat
Re: BLEED's work
#214  February 19, 2012, 11:58:15 pm
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AMAZING!!!
Re: BLEED's work
#215  February 20, 2012, 01:14:31 am
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I've tried to get a job when Midway was still open.  I went over there twice but they didn't take me, and I pretty much gave up on the idea.
Re: BLEED's work
#216  February 20, 2012, 01:48:11 am
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Either way, im glad you came here.
Re: BLEED's work
#217  February 20, 2012, 04:57:25 am
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they are missing out man. the UMK3 3d remake they did sucks compared to your graphics
Re: BLEED's work
#218  February 20, 2012, 11:01:07 pm
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wooow dude its just amazing i  wish i have enought time to continue my projects.. yours look soo cool.
Take a look to my current wips

http://mugenguild.com/forumx/index.php?topic=128494.0
*may the pixels be with you.
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*and they shall eat  "Thor till ya com free hall e those"
Re: BLEED's work
#219  February 21, 2012, 03:24:27 am
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I've tried to get a job when Midway was still open.  I went over there twice but they didn't take me, and I pretty much gave up on the idea.

all politics man. they probably saw you as a potential threat to someone else's job and didn't hire you  :-\
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Re: BLEED's work
#220  February 21, 2012, 03:35:39 am
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I've tried to get a job when Midway was still open.  I went over there twice but they didn't take me, and I pretty much gave up on the idea.

all politics man. they probably saw you as a potential threat to someone else's job and didn't hire you  :-\

no thats not how the industry works. Its a very tough competitive industry where every other guy that walks into the door is on the same level as bleed. in order to get into a company like midway you have to start from the bottom. alot of my friends did this by sending their cvs and applying for a job as a runner. that means you are literally the coffee/water boy. and from being a coffee/water boy you start to make friends and contacts through socialising with the staff in the work labs, and eventually i guarantee you will move up into the work labs. bleed should try again at midway but instead of applying as a modeller or animator he should apply as a runner.