Tested on Mugen 1.0 against herself.Feedback:1- Some CLSNs are missing (be careful about the default and non-default CLSN2):Shou'ouken, Shunpuu Kyaku:Rolling (you need to put CLSN2 / blue collision boxes and add the NotHitBy and the PlayerPush codes)Falling from various aerial attacks (check the State No):Haru Ichiban:Midare Zakura:They need some work.2- Talking about Midare Zakura, the first version (D,F,D,F,a) hits the enemy completely, while the second version (D,F,D,F,b) misses the opponent on the last hits (tested against herself).3- You can cancel Shou'ouken with Shunpuu Kyaku. It looks intended, and if so, I would suggest using another animation for the Shunpuu Kyaku, since you're using the ground version.4- Debug flood when completing Sakura Otoshi ( or -> or x 3); - the animation keeps looping if it doesn't hit.5- Her Shun Goku Satsu creates glitches if it kills the enemy: the "hitting ground" sound + her voice and the cherry leaves will keep appearing for at least five times.6- Debug flood during the Haru Ranman.By the way Haru Ranman can be done only by doing D,B,D,B,c (instead of D,B,D,B, b+y like listed in the ReadMe).
Is this specifically meant for Mugen 1.0????Because it crashes after I use Shoryuken and her super on Mugen 1.1
Thanks a lot for your nice comments, guys. I'm very happy for the reception, I didn't want to disappoint anybody for all the years that have passed already. Hours before the release I was still unsure if the sprites have been done as well About the bugs, thanks to everyone who have bothered to find and report it SGS command, I'm sorry for that. Before the release I was testing it for the last time with a simpler command (I'm lazy for the commands), and I accidentally forgot fix it I'm actually checking all the bugs in 1.1, I apparently overlooked the default collisions, alignment of some sparks, lack of attention with commands... I appreciate the cooperation off all you to improve this char. Thanks a lot.This week I'm going to fix the bugs, for the next update. Feel free to continue to review and report what you find.Have a nice day!
I'm not normally into KOF stuff, but the art on your presentation image caught my attention, very nice. Will try her out
I'm loving this so much, and I'm certainly happy with finally having a well made KOF Sakura. The only thing that seems to be lacking to me is the fact that she doesn't has short jumps.
Awesome release! Finally finished!Sakura deserved a proprer SNK version!And CS are a great addition to her.I've spotted a little problem too.Her Kick throw (sailor shoot) animation is a little weird looking. (the part after she kicked enemy)I'm still thinking in her Haru Ranman super move, she should be displayed higher on the final hit (when she stomps enemy on ground)Because she seems to step beside of enemy.
Sweet! I've been waiting a long time for something like this. Will post feedback later if I find anything unusual.
Aldo said, February 23, 2016, 07:34:21 amNDSilva said, February 23, 2016, 04:01:10 amMy only feedback is that for some reason you can't dodge while running or walking foward.Weird, Im able to do this just well.Oh I see, it works normally with the dodge button. But the same doesn't happen while pressing a+x (dunno if it's just me... )
Read this with MK annoucer voice: "OUTSTANDING!"Now I can delete that old (and unbalanced) Sakura SNK I had ><
I dunno if its me or Mugen 1.1 but her shoryu reppa super always crashes mugen.Also her SF4 Ultra actually has some clashing vocals since she has a different VA in that game.This is also just a personal thing but could we have a config file that lets us choose 2K2 hitsparks and stuff later on?Other than that she's pretty good
MightyKombat said, February 26, 2016, 07:26:59 pmI dunno if its me or Mugen 1.1 but her shoryu reppa super always crashes mugen.Also her SF4 Ultra actually has some clashing vocals since she has a different VA in that game.This is also just a personal thing but could we have a config file that lets us choose 2K2 hitsparks and stuff later on?Other than that she's pretty goodMight be you, she never crashed 1.1 for me.The SF4 Ultra needs more oomph too, and... well, lets be honest here, she probably needs her voice from SF4 instead of her old one if you're going to have that.
Yeah it crashes MUGEN 1.1 after the third hit from her shoryuken err reppa whatever lolDoes the same for one of her supers too.
I'm real late but congrats on the release. - I recommend increasing the damage her Strong Punch and Kicks, they seem too low for strong attacks.- Everyone here mentioned most everything else.Amazing work, and thanks for the share.
Hi guys, I'm sorry for the late reply. Since the release, I've had stressful days and I've not been able to dedicate time to repair Sakura. Recently I've fixed some stuff but although having checked a number of times, she never crashed 1.1 for me. Maybe if you provide us with a few examples, I could identify them. I'll keep updating her gameplay in next days. I'll be abreast of feedbacks.About suggestions:- SFIV voice in Haru Ranman sounds ugly, but what could I put in that place? - Playable Kei? Personally I think she would be an useless character because she hasn't knowledge of fighting or something like that.- Maybe later on I could include a config file for choose 2k2 or ngbc hitsparks, I don't dismiss the possibility.Update link and changelog in the first post.
I had a problem with Sakura crashing Mugen 1.1 at the last hit of Shoryuken.Interestingly, despite not knowing what the issue was, it seemed to have been resolved in the newest update! Congratulations!Being able to actually play her for the first time, I noticed this.Position is off, right?