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Castlevania(SOTN) - Clock Tower [Updated] (Read 12079 times)

Started by Mackx, April 13, 2009, 05:18:30 am
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Castlevania(SOTN) - Clock Tower [Updated]
#1  April 13, 2009, 05:18:30 am
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Last Edit: April 15, 2009, 08:34:36 am by Mackx
Re: Castlevania(SOTN) - Clock Tower
#2  April 14, 2009, 05:09:18 am
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Hm... Interesting :o
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Re: Castlevania(SOTN) - Clock Tower
#3  April 14, 2009, 02:54:36 pm
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You sir, are awesome...just for making a stage from my favorite game.

My only concern is the shape of the moon...looks weird to me. Do you need a better/cleaner sprite? If so, I can provide it.
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Re: Castlevania(SOTN) - Clock Tower
#4  April 14, 2009, 10:32:39 pm
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You sir, are awesome...just for making a stage from my favorite game.

My only concern is the shape of the moon...looks weird to me. Do you need a better/cleaner sprite? If so, I can provide it.

Hehe, yeah this is one of my favorite games too.
Yeah i thought the moon looked kinda funny shaped too, but i did take it directly from the game and that's how it was, kinda strange.
If you can find a cleaner sprite i'll be glad to add it, but i think one would have to redraw the shape of the moon himself to get it looking more like a circle.
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Re: Castlevania(SOTN) - Clock Tower
#5  April 14, 2009, 10:54:04 pm
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Great stage mang, mmy only complain is that the blue-skull-ghost sometimes block your view. And that there's a problem with the upper part:

Re: Castlevania(SOTN) - Clock Tower
#6  April 15, 2009, 01:16:49 am
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thnx for the stage
Re: Castlevania(SOTN) - Clock Tower
#7  April 15, 2009, 03:14:13 am
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Re: Castlevania(SOTN) - Clock Tower
#8  April 15, 2009, 04:22:53 am
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This should help. I've attached the mountains in case your moon and mountain sprites are a single sprite. Should make it easier to adjust.

http://i58.photobucket.com/albums/g267/Apoklepz/SPRITE%20SHEETS/MoonMountains-1.png

Sweet man, that's a better moon, where did you get that!? I'll insert that moon and update the download.
Thanks a bunch maxbeta, i'll make sure to ask you next time i need a sprite for something. Yeah the moon and mountains were different sprites since they move on seperate delta's, but the moon will look better then the one konami released with the game... Also have to adjust the clouds a bit looks like, thanks bastard wolf for the feedback as well...
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Re: Castlevania(SOTN) - Clock Tower
#9  April 15, 2009, 05:17:35 am
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Sweet man, that's a better moon, where did you get that!?

The correct term is Sprite Ripping, I believe.  ;)

Let me know if you ever need any other CastleVania related sprites...I have it all, and I'm recently acquiring Order of Ecclesia's which is not the best game in the series...but damn, it sure is beautifully sprited.

Also if i may make a suggestion...you should have the Huge Ghost Skull at layer 0 and the smaller ones at layer 1 to give the impression that they're floating around the Fighters on the bridge.
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Last Edit: April 15, 2009, 05:23:11 am by MaxBeta
Re: Castlevania(SOTN) - Clock Tower
#10  April 15, 2009, 07:37:42 am
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Needs less(read: no) shadow.  Other than that its solid.
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Re: Castlevania(SOTN) - Clock Tower
#11  April 15, 2009, 08:34:04 am
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Fixed an issue with the sky, it's no longer cut off at the top. Also changed the moon because of the last one looking kinda wierd, thanks to maxbeta for the sprite! Big skull no longer goes in front of the characters.




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Re: Castlevania(SOTN) - Clock Tower [Updated]
#12  April 15, 2009, 09:45:18 am
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Argh, it scales the characters, making some explods misaligned on most of the characters. But well, there's no workaround for this.
Nice stage nevertheless.