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How do you code a Throw Tech? (Read 2837 times)

Started by primordialgunna, January 11, 2024, 03:55:56 am
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How do you code a Throw Tech?
#1  January 11, 2024, 03:55:56 am
    • USA
How do you go about on coding a throw tech?
I identify as High/Low. So don’t get it mixed up.
Re: How do you code a Throw Tech?
#2  January 11, 2024, 04:18:35 pm
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    • UK
    • plasmoidthunder.neocities.org
Create two near-identical states that handle what happens when a tech occurs; using the target's inputs as your triggers, you'll TargetState the opponent into one of those states and ChangeState yourself into the other.

Ensure the target's tech state uses a SelfState.

Oh, I want a diagram. I fucking love diagrams.
Re: How do you code a Throw Tech?
#3  January 14, 2024, 06:32:05 pm
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    • France
In general, the "reversalDef" controller will help you do it  +  a state with "Selfstate" controller

But it depends on when the character is meant to be able to tech the throw.

For example, let's imagine a throw attempt move (like KFM state #800)
Let's say it active throw HitDef on AnimElem = 2, and I want the character to be able to tech a throw on the beginning of the move (AnimElem 1 and 2)

Here is a code sample for example.
Spoiler, click to toggle visibilty


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