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SFF2 Palette Problem (Read 369 times)

Started by smhungary89, July 11, 2014, 06:26:42 pm
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SFF2 Palette Problem
New #1  July 11, 2014, 06:26:42 pm
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    • smhungary89@gamil.com
Okay, so I made everything what it need, but it just can't work. =(

First, I added this to the .def file:
Code:
[Palette Keymap]
a = 1
b = 2
c = 3
x = 4
y = 5
z = 6
a2 = 7
b2 = 8
c2 = 9
x2 = 10
y2 = 11
z2 = 12

Then, I added every single act to the 0,0 sprite with the correct group (1) and index numbers (1-12). And finally, I saved the whole SFF in Mugen v1.0 format with FF 3 x64. Any advice?

SOLVED!

Okay, it was my bad, because I use custom stcommon file, and I forgot to add RemapPal controller.
Last Edit: July 11, 2014, 10:15:11 pm by smhungary89