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How do i make a functional taunt like in SF3 (Read 1573 times)

Started by primordialgunna, March 22, 2024, 08:34:33 am
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How do i make a functional taunt like in SF3
#1  March 22, 2024, 08:34:33 am
    • USA
How do you make a taunt that gives you a buff up like a damage buff or a defense buff like some characters in Street Fighter 3?
I identify as High/Low. So don’t get it mixed up.
Re: How do i make a functional taunt like in SF3
New #2  March 22, 2024, 01:02:02 pm
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    • crepa.neocities.org
You can use a varadd, setting a variable higher everytime the character taunts. Then, to buff damage, you'd have to multiply the damage by this variable, something like this:
damage = 35 * var(10)
Of course this is very simplified, if you use it like this the damage scale would be too high.
For defense buff, you can use defensemulset (I don't remember if is this one that is bugged?) in negative states, also multiplying it by the variable. For this one I'm sure there is a better way, but since I'm not at my pc right now, I can't dig it further. If someone can think of a better method, feel free to post.
Last Edit: March 22, 2024, 01:05:42 pm by Yuko