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Terry updated (04/03/2025) (Read 8914 times)

Started by KarmaCharmeleon, February 24, 2025, 10:07:46 pm
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Terry updated (04/03/2025)
#1  February 24, 2025, 10:07:46 pm
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Spoiler: More Screenshots (click to see content)
Download


Spoiler: Iori's Changelog (click to see content)
Spoiler: Jubei's Changelog (click to see content)
Spoiler: Terry's Changelog (click to see content)
Last Edit: March 04, 2025, 10:43:09 am by KarmaCharmeleon
Re: Terry re-released, Iori and Jubei updated (25/02/2025
#2  February 24, 2025, 11:34:50 pm
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Thank you!

Some quick feedback on Terry...

 - Typos in the readme for Normal Terry
<SUPER>
 Buster Wolf (MAX)               D, DF, F, D, DF, F, p is done with k

<Lv3 SUPER>
Trinity Geyser                       D, DF, F, D, DF, F, 2k is done with 2p

 - same for EX Terry
<SUPER>
High Angle Geyser (MAX)         D, DF, F, D, DF, F, p is done with k

<Lv3 SUPER>
Rising Force                   D, DF, F, D, DF, F, 2k is done with 2p

Questions on Orochi Iori.
Why doesn't he have his iconic variation of the Kin 1211 Shiki Ya Otome?
Spoiler, click to toggle visibilty
Or at least the Level 3 CvS variation?
Spoiler, click to toggle visibilty

If you think Orochi Iori has enough Level 3... He is a boss chracter.
Or just change it up and use it as his MAX version. Just asking.  ;)

Really enjoy your work. Keep it up!
Last Edit: February 25, 2025, 12:18:34 am by Staubhold
Re: Terry re-released, Iori and Jubei updated (25/02/2025
#3  February 25, 2025, 12:41:27 am
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I wonder how far Karma will take the next one...
                     :thinking2:
Re: Terry re-released, Iori and Jubei updated (25/02/2025
#4  February 25, 2025, 01:50:32 am
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Thank you!

Some quick feedback on Terry...

 - Typos in the readme for Normal Terry
<SUPER>
 Buster Wolf (MAX)               D, DF, F, D, DF, F, p is done with k

<Lv3 SUPER>
Trinity Geyser                       D, DF, F, D, DF, F, 2k is done with 2p

 - same for EX Terry
<SUPER>
High Angle Geyser (MAX)         D, DF, F, D, DF, F, p is done with k

<Lv3 SUPER>
Rising Force                   D, DF, F, D, DF, F, 2k is done with 2p
Fixed these real quick!

Questions on Orochi Iori.
Why doesn't he have his iconic variation of the Kin 1211 Shiki Ya Otome?
Spoiler, click to toggle visibilty
Or at least the Level 3 CvS variation?
Spoiler, click to toggle visibilty

If you think Orochi Iori has enough Level 3... He is a boss chracter.
Or just change it up and use it as his MAX version. Just asking.  ;)
Good questions!
For the classic one from KoF there's currently no CvS sprites. An animation has been ripped and loosely adapted from one of the mobile games, but it still needs cleaning:

If these are ever claned up, I'd be willing to add this as a variant for O. Iori. Either it could be a variant on MAX when he has low health, or a kill variant for MAX when the opponent is on kill range.
Regarding why I'm not using the one from CvS2: I am, actually! But on Normal Iori. The idea is that each of Iori's modes has a different variant on the MAX Ya Otome: Normal has CvS2 lv3, EX has the one from the NEST saga, Orochi has the lv2 from CvS2, and Claw has the Claw variant.
I wonder how far Karma will take the next one...
                     :thinking2:
Far in what sense?
Last Edit: February 25, 2025, 02:01:20 am by KarmaCharmeleon
Re: Terry re-released, Iori and Jubei updated (25/02/2025)
#5  February 25, 2025, 05:45:50 pm
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Hmmm....New updates to old characters, compatibility with I.K.E.M.E.N. GO, etc.
Re: Terry re-released, Iori and Jubei updated (25/02/2025)
#6  February 25, 2025, 05:58:46 pm
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Compatibility with Ikemen GO won't come out any time soon, I think. I want to keep supporting this engine at least up until they push IKGO 1.0 out. The only thing I'll actively work once its public is the trial system someone is cooking up. Another thing that might force me to move into it is working on Claw, which I'd want to make without any silly engine delays and RemapSprite, but I don't think I'll be working on Claw any time soon.

Regarding new updates, I want to work on the twins next.
Re: Terry re-released, Iori and Jubei updated (25/02/2025)
#7  February 25, 2025, 06:56:01 pm
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Terry's palette on the select screen (both Mugen and Ikemen) are not being displayed correctly.
Re: Terry re-released, Iori and Jubei updated (25/02/2025)
#8  February 25, 2025, 07:06:00 pm
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Re: Terry re-released, Iori and Jubei updated (25/02/2025)
#9  February 25, 2025, 10:14:51 pm
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Impressive Terry, thanks.
Re: Terry re-released, Iori and Jubei updated (25/02/2025)
#10  February 27, 2025, 05:14:13 pm
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Oh yeh there is one issue i found is that he while character select screen he is full of colors when it comes to portrait
Real reason I'm Called "Dude" Cuz I watched Regular Show WOOOOOOAHH
Re: Terry re-released, Iori and Jubei updated (25/02/2025)
#11  March 04, 2025, 10:40:49 am
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Do excuse me for the colors bug. Terry has been updated.

Spoiler: Terry (click to see content)
Re: Terry updated (04/03/2025)
#12  March 05, 2025, 12:29:23 pm
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Feedback on Terry:
-The hitspark on his Grasping Upper plays 1 frame later (It's relatively quick, but if you pause each frame by ticks, the opponent gets thrown after the hit).
-There is no swish sound on his Buster Throw.
-The swish sound on his standing HK cuts off when the landing sound effect plays (The landing effect itself isn't there either).
-The swish sound on Crack Shoot plays after it hits the opponent.
-Don't know how Round Wave and EX Power Wave works in source, but he has a few frames of vulnerability when executed (Making them less useful as he can easily get hit and be interrupted).
I will still do detail and aesthetic feedback for the rest.