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Breakers (Bursts) escaping from Super moves (Read 25518 times)

Started by Walruso, February 17, 2023, 03:59:07 am
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Breakers (Bursts) escaping from Super moves
#1  February 17, 2023, 03:59:07 am
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  • Nowhere to work on, nothin to do.
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So I was coding the command for the Breaker for my character.

It planned out to work well, but there was only one problem I'm having that is escaping from Super moves.


Now, I know that some users who don't code in the Burst move properly would be considered unfair which some original games that Bursts are not suppose to work on Super Moves.


I wanted to have a fair Breaker/Burst command coding for myself, but it didn't seem to work out properly.


The command coding for the Breaker:
Spoiler, click to toggle visibilty


Video Link:
https://streamable.com/m3te9s
Last Edit: February 19, 2023, 06:09:03 pm by Walruso
Re: Breakers (Bursts) escaping from Super moves
#2  February 19, 2023, 11:53:51 am
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Didn't work how?

If it was me I'd be lazy and use p2stateno or enemynear, stateno is between 3000 and 4999 which are somewhat commonly held as super states. But theres no way to be 100% reliable here as people do weird stuff all the time.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Breakers (Bursts) escaping from Super moves
#3  February 19, 2023, 06:11:41 pm
  • **
  • Nowhere to work on, nothin to do.
    • sites.google.com/view/walruso-mugen-site/home
Ah, thank you for that solution.


Oh, and I also added the triggerall = stateno != [5100,5110] coding so that way it doesn't quickly use the Breaker.