we never made an actual vegetto, only the jawbreaker one. Ssjgoku has a vegeto palette tho, maybe you are tihnking of that?
Okay cool, thanks for clearing that up. I just looked and you are completely correct, it was an SSJ Goku palette I was thinking of. Just had to be sure I wasn't missing another easter egg that I somehow overlooked this build like Pilaf Gang. Jawbreaker Vegetto fricken rips though which is crazy to me lol. Super fun and hilarious to defeat characters like Buu with.
I just gotta say again, this game is absolutely amazing. It has so much charm and polish it's mind blowing. In my opinion, every aspect is perfect; the character design, the stages, the themes, screenpack, difficulty. You guys are truly like your own entity of quality.
Just out of curiosity, would it be possible to somehow make an AI only character that is all the Z2 characters in sequence? That doesn't really make any sense, I know, but what I mean is
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combine all the characters coding, sprites, sounds, everything into one character, then code it so that you have to fight against each one individually with their own full lifebar, and after defeating that enemy, another character would jump in (just like when 1 of your 3 team members is tagged in or ko'ed in MvC2), and the fight would continue. Again, if it's even possible, maybe code it so that the character randomly chooses who comes in next so it doesn't get repetitive. It would be just like a survival mode, except it would all take place in one continuous round and stage instead of going to a load screen after every victory. I guess it would be similar to fighting Gill with his resurrection, but every time he revives, he changes into another character. It would be a character/game mode lol. I'm not requesting this necessarily, I really am just curious if something like this is possible in Mugen because that would be really fun, especially in this game.