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Round announcement BEFORE character intros? (Read 2102 times)

Started by Amy, September 07, 2024, 11:52:53 am
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Amy

Round announcement BEFORE character intros?
#1  September 07, 2024, 11:52:53 am
  • ***
  • Ignorin'U
    • Switzerland
    • network.mugenguild.com/amysden/index.html
Hello. I've been thinking of getting back into "mugening" again (has been nearly 10 years since I did something with mugen) and I've been pitching some ideas for a screen pack.

I saw that IKEMEN can do everything MUGEN does (and much more) so I'll try to get into that.

Does anyone know if there's a way to get the round announcement BEFORE the character intros? (KOF98 style)

Thanks in advance.

Amy

Re: Round announcement BEFORE character intros?
#2  September 10, 2024, 09:42:39 pm
  • ***
  • Ignorin'U
    • Switzerland
    • network.mugenguild.com/amysden/index.html
Bump. Anyone?
Re: Round announcement BEFORE character intros?
#3  September 10, 2024, 11:56:51 pm
  • ****
    • Brazil
    • lyricasky.neocities.org
I have not dug deep enough in Ikemen to know if something like this is possible the "normal" way, but if you're doing a full game, it is doable in mugen too. I wanted to do something a bit similar (but totally different) which was making intros unskippable (in Ikemen this is very easy with a module, but at the time I was using mugen), but it follows the same logic. The trick is to code everything in the fight itself (aka roundstate = 2). You skip the intros entirely, freeze the characters, freeze the timer, then play the animations and sounds for the round announcer from one of the characters, then after that plays the special intro.
Or, in this case, you could just code the round announcer in the characters (rather than in the fight.def) and play it before the intros.
Maybe a module for that exists, or maybe someone with more knowledge can explain a better way to achieve this in ikemen.