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Round 2 "Break Time" Intros (Read 4160 times)

Started by D, The Red Cloak, January 20, 2014, 02:58:56 am
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Round 2 "Break Time" Intros
#1  January 20, 2014, 02:58:56 am
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After reading about Capcom Fighting All-Stars, I thought to myself, Why didn't anyone use the Break Time Mechanic for mugen projects? It could be used as a round 2 intro that shows what the characters are doing in between rounds. Having a total of three animations depending on the amount of health you have after the last battle.

Like let's say Karin has lost one third of health left during her last match, at the beginning of the next round, we see Ishizaki the pudgy butler, patching her up and this shows her health bar refilling back to maximum.

Another one would be if Zangief had lost two thirds of health in the previous match, in the next one, he's completely tired but then pulls out a bottle of vodka and drinks it down which refills his health bar, similar to Soda Popinski from Punch Out Wii.

I'm thinking of putting something like this for my new projects.

Is there a good way to adding something like this?
Re: Round 2 "Break Time" Intros
#2  January 20, 2014, 03:08:37 am
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Override Stateno 5900 and add this

type=Changestate
trigger1 = Roundno = 2
value = ####

you can use variables to remember the health between rounds if you tinker with the PersistIndex
Re: Round 2 "Break Time" Intros
#3  January 20, 2014, 03:32:38 am
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What variables can I use? I haven't really used variables like that before.
And I never heard of the PersistIndex. Yeah I know, I probably should know something like that by know.
Re: Round 2 "Break Time" Intros
#4  February 02, 2014, 08:39:27 pm
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Hmm, that idea does sound interesting. Maybe we can somehow implement it in our SF4 project...what do you think?
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Re: Round 2 "Break Time" Intros
#5  February 02, 2014, 09:36:57 pm
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That's what I'm hoping to do.
Re: Round 2 "Break Time" Intros
#6  February 02, 2014, 10:31:20 pm
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Re: Round 2 "Break Time" Intros
#7  February 04, 2014, 11:53:06 pm
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Whoa, no. Not ANY of them will work. You need to pick one that the character isn't already using, or you'll screw something up.
Re: Round 2 "Break Time" Intros
#8  February 06, 2014, 01:27:47 am
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alternatively you could make it rarely used anim and check if they have it too. var's aren't always the end all be all.
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