Thanks.
I've did the 16:9 conversion
here is the def for 16:9 no change on sff
[Info]
name = "Playground"
displayname = "Dan's Playground 16:9"
author = "cldz"; Edited by KenMasters2812; Modified by Beterhans
versiondate = 11,14,2020
mugenversion = 1.1
;-------------------------------------------------------
;sprites ripped from "sfa3"
;------------------------------------------------------------------------------------------------------------------------
;thank you list;CAPCOM
; nebula-2.25b,ppsspp,WinKawaks
; Elecbyte[M.U.G.E.N]
; VirtuallTek[Fighter Factory 3]
; you ;)
;------------------------------------------------------------------------------------------------------------------------
;[Camera]; 4:3
; startx = 0
; starty = 0
; boundleft = -224
; boundright = 224
; boundhigh = -110
; boundlow = 0
; verticalfollow = 1
; tension = 48
; tensionhigh = 30
; tensionlow = 30
; overdrawhigh = 20
; overdrawlow = 20
; cuthigh = 0
; cutlow = 15
; startzoom=1;
; zoomout=0.85
; zoomin=1;
[Camera]; 16:9
startx = 0
starty = 0
boundleft = -150;224
boundright = 150;224
boundhigh = -180
boundlow = 0
tension = 90
tensionhigh = 100
tensionlow = 30
;floortension = 160
overdrawhigh = 20
overdrawlow = 20
cuthigh = 0
cutlow = 15
startzoom=0.75;
zoomout=0.65;
zoomin=0.75;
;---------------------------------------------------
;---------------------------------------------------
[PlayerInfo]
p1startx = -72
p1starty = 0
p1startz = 0
p1facing = 1
p2startx = 72
p2starty = 0
p2startz = 0
p2facing = -1
leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0
[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2
[Bound]
screenleft = 25
screenright = 25
[StageInfo]
zoffset = 155;35 off ground 205 original
;zoffsetlink = 101
autoturn = 1
resetBG = 1
localcoord = 320,180
;--------------------------------------------------------
[Shadow]
intensity = 60
color = 0,0,0
yscale = 0.1
fade.range = -400,-100
[Music]
bgmusic = stages\mugen1.1\playgroundKM2812.mp3
bgmvolume = 100
bgmloopstart = 375428
bgmloopend = 7690695
[BGdef]
spr = playgroundKM2812.sff
debugbg = 0
;----------------------0'19.644
;----------------------
[BG sky_bottom]
type = normal
spriteno = 4,0
start = 40,175
delta = 0.4352678571428571,0.6852678571428571
mask = 1
[BG sky_top]
type = parallax;normal
spriteno = 4,1
start = 50,193
scalestart = 0.420,0.645
width = 1675,1155
delta = 0.3352678571428571,0.4952678571428571
zoomdelta = 0.38
yscaledelta = -0.0125
mask = 1
;----------------------
;----------------------
[BG houses_back];houses back
type = normal
spriteno = 3,0
start = 0,180
delta = 0.5254464285714286,0.7754464285714286
mask = 1
[BG back_fence_right_car];fence & right car
type = normal
spriteno = 2,20
start = 0,180
delta = 0.6125928571428571,0.8258928571428571
mask = 1
[BG tree_trunks];tree
type = normal
spriteno = 2,211
start = 0,180
delta = 0.6758928571428571,0.8258928571428571
mask = 1
[BG tree_leaves_left];tree
type = normal
spriteno = 2,2111
start = 148,181
delta = 0.7058928571428571,0.8258928571428571
mask = 1
scaledelta=-0.00058,0
[BG tree_leaves_right];tree
type = normal
spriteno = 2,2112
start = 147,181
delta = 0.7058928571428571,0.8258928571428571
mask = 1
scaledelta=0.00058,0
[BG tyres_small_left]
type = normal
spriteno = 2,212
start = 15,180
delta = 0.7358928571428571,0.8258928571428571
mask = 1
[BG left_house_big]
type = normal
spriteno = 2,1
start = -77,180
delta = 0.6508928571428571,0.8258928571428571
mask = 1
scaledelta=0.00067525,0
[BG crow]
type = anim
actionno = 5
start = 15,180
delta = 0.7258928571428571,0.8258928571428571
mask = 1
[BG swing_set]
type = normal
spriteno = 0,0
start = 0,180
delta = 0.771875,0.9
mask = 1
;------
[BG floor];40,8
type = parallax
spriteno = 1,1
start = 0,180
mask = 1
delta= 0.89,1
width = 1024,1648
scalestart = 1,1;.05
scaledelta = 0,-0.004
ID = 101
[BG tyre_left]
type = normal
spriteno = 1,2
start = -25,180
delta = 1.85,1;1.977224576271186
mask = 1
layerno = 1
[Begin Action 5]
5,0, 0,0, 3
5,1, 0,0, 3
5,2, 0,0, 3
5,3, 0,0, 3
5,4, 0,0, 3
5,5, 0,0, 3
5,6, 0,0, 3
5,7, 0,0, 3
5,8, 0,0, 3
5,9, 0,0, 3
5,10, 0,0, 3
5,11, 0,0, 3
5,12, 0,0, 3
5,13, 0,0, 3
5,14, 0,0, 3
5,15, 0,0, 3
5,16, 0,0, 3
5,17, 0,0, 3
5,18, 0,0, 3
5,19, 0,0, 3
5,20, 0,0, 3
5,21, 0,0, 3
5,22, 0,0, 3
5,23, 0,0, 3
5,24, 0,0, 3
5,25, 0,0, 3
5,26, 0,0, 3
5,27, 0,0, 3
5,28, 0,0, 3
5,29, 0,0, 3
5,30, 0,0, 3
5,31, 0,0, 3
5,32, 0,0, 3
5,33, 0,0, 3
5,34, 0,0, 3
5,35, 0,0, 3
5,36, 0,0, 3
5,37, 0,0, 3
5,38, 0,0, 3
5,39, 0,0, 3
5,40, 0,0, 3
5,41, 0,0, 3
5,42, 0,0, 3
5,43, 0,0, 3
5,44, 0,0, 3