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KOF XIII stage coding question  (Read 963 times)

Started by evilakuma1000, June 19, 2011, 03:52:14 pm
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KOF XIII stage coding question
#1  June 19, 2011, 03:52:14 pm
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I have a question I am ripping Kof XIII stage sprites but when it comes to the part the I have to put the coding one thing I dont know and that thing is you have all seen the game and if you have noticed after every round the background is a little or a lot different I want to know how can I do that in mugen for instance lets take the stage KOF XIII egypt the first round the only thing animated is the fire the second round the fire and the Egyptians are moving and in the third round the flames are normal not green the back ground has a pyramid and the egyptians  are moving and there shadows on the walls are moving and there are more flames in the center of the path between the egyptians I hoe someone knows I want to make them as much as the ones in the  game  :sugoi:
Re: KOF XIII stage coding question
#2  June 20, 2011, 01:27:54 am
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No, not possible to do it based on round number, at least not yet.
If you want that feature, it's only possible to do it if it's coded within characters, which you surely don't want.

The best you can do is make the stage change over time, every 30 seconds or something like that.
Re: KOF XIII stage coding question
#3  June 20, 2011, 06:25:16 am
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I see. Thanks