;---------------------------------------------------------------------------
; PAUSE
[Statedef 390]
type = S
anim = 7575757
ctrl = 0
[State 0, Pause]
type = Pause
trigger1 = 1
time = 10
movetime = 999999
ignorehitpause =
persistent =
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S58424,2
volume = 100
channel = -1
freqmul = 1.0
loop = 1
pan = 0
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S58424,2
volume = 1000
channel = -1
freqmul = 1.0
loop = 1
pan = 0
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S58424,2
volume = 100
channel = -1
freqmul = 1.0
loop = 1
pan = 0
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S58424,2
volume = 100
channel = -1
freqmul = 1.0
loop = 1
pan = 0
[State 390, MENU]
type = Explod
trigger1 = AnimElem = 1
anim = 391
id = 58424
pos = 0,0
facing = 1
postype = Left
sprpriority = 10
ownpal = 1
removetime = -1
bindtime = -1
scale = 0.5,0.41
[State 390, BLACK BG]
type = Explod
trigger1 = AnimElem = 1
anim = 392
id = 58424
pos = 0,0
facing = 1
postype = Left
sprpriority = 10
ownpal = 1
removetime = -1
bindtime = -1
scale = 0.5,0.41
[State 390, AssertSpecial]
type = AssertSpecial
trigger1 = time >0
flag = NoBarDisplay
[State 390, AssertSpecial]
type = AssertSpecial
trigger1 = time >0
flag = NoBG
[State 390, AssertSpecial]
type = AssertSpecial
trigger1 = time >0
flag = NoFG
[State 390, AssertSpecial]
type = AssertSpecial
trigger1 = time >0
flag = NoMusic
[State 390, AssertSpecial]
type = AssertSpecial
trigger1 = time >0
flag = TimerFreeze
[State 390, RemoveExplod]
type = RemoveExplod
trigger1 = command = "Provocate" && time >2
id = 58424
ignorehitpause = 1
[State 0, StopSnd]
type = StopSnd
trigger1 = command = "Provocate" && time >2
channel = -1
ignorehitpause = 1
[State 390, End]
type = ChangeState
trigger1 = command = "Provocate" && time >2
value = 391
ctrl = 1
;---------------------------------------------------------------------------
; PAUSE
[Statedef 391]
type = S
anim = 7575757
ctrl = 0
[State 40505, DestroySelf]
type = DestroySelf
trigger1 = 1
ignorehitpause = 1
;[State 0, HitDef]
;type = HitDef
;trigger1 = Animelem = 1
;p2stateno = 0
;airguard.velocity = 0
;attr = S, NA
;animtype = Light
;damage = 0,0
;getpower = 0,0
;givepower = 0,0
;guardflag = M
;pausetime = 0,0
;sparkxy = 0,99999
;sparkno = 0
;hitsound = S58424,1
;guardsound = S58424,1
;ground.type = High
;ground.slidetime = 0
;ground.hittime = 0
;ground.velocity = 0
;air.velocity = 0
[State 0, ChangeState]
type = ChangeState
trigger1 = 1
value = parent, prevstateno
ctrl = 0