[Preview][Download]http://mugencoder.com/authors/details/37[Comment]Update:As I go through my stages and start implementing full-game features into them, I'm fixing what's wrong with them and making them look better. The first subject is Suigetsu's Stage. Enjoy the new look. :)Here's what's changed:[-] Reduced the scale of the stage to 1,1 from 1.5,1.145[-] Color corrected the entire to stage to give it more contrast and depth.[+] Added a dark, murky tint over the stage.[o] Re-created a better looking fog effect.[o] Adjusted the bounds and cleaned up extraneous comments in the code.[o] Removed timed shatter from the BGM and the stage itself.[o] Adjusted the deltas.Hey Guys,Here's my take on Suigetsu's Stage. It's got timed breaking for the tubes on either sides of the stage that are also synced up with the sounds that are embedded in to the stage's music.
This is nice but sometimes the sound of the tubes breaking comes before the tube breaks.Either its my mugen screenpack or its just the stage
Ok, drewski was not completely wrong here. I originally did forget to include the .sff but fixed immediately when I found out. One thing I noticed though Drewski, you only seem to comment when things go wrong, but never when they are working as intended. Why is that?Anyways,It's truly impossible to get a perfect sync because when mugen is paused (whether you paused the game or moved the window or loading time was longer than expected), the music continues to play, while the stage animations do not. So any sort of pause to mugen with de-sync the sounds. It's unavoidable sadly.
it's just some sort of a stupid downloading thingy i have that's been acting up or something i don't know, i guess that makes sense
Update is out. Check the first post. I've moved this back to the releases section because it belongs there. I'll eventually move it back to the NZCR subforum.