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Faultless Defense except you're invincible (Read 3414 times)

Started by JasonThePhoenix, November 01, 2023, 04:05:03 am
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Faultless Defense except you're invincible
#1  November 01, 2023, 04:05:03 am
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    • UK
; FD except not really
[Statedef 1315]
type = S
ctrl = 0
anim = 1315
velset = 0,0
movetype = I
physics = S
sprpriority = 2

[State 1315, 1]
type = ChangeState
trigger1 = !command = "holdXY"
value = 0
ctrl = 1

[State 1315, 2]
type = ChangeAnim
trigger1 = command = "holdXY"
value = 0
elem = 1

[State 1315, 3]
type = PowerAdd
trigger1 = command = "holdXY"
value = -25
ignorehitpause = 1

[State 1315, 4]
type = NotHitBy
trigger1 = command = "holdXY"
value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT

[State 1315, 5]
type = ChangeState
trigger1 = power = 0
value = 0
ctrl = 1

For Controls:

[State -1, Not FD]
type = ChangeState
value = 1315
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = power >= 100
trigger1 = command = "yz"

[Command]
name = "yz"
command = y+z
time = 1

[Command]
name = "holdXY";Required (do not remove)
command = /$x+y
time = 1
Re: Faultless Defense except you're invincible
#2  November 01, 2023, 08:33:10 am
  • ******
    • Portugal
    • network.mugenguild.com/pots/
Why would you post a tutorial for bad code you got on accident? I think people already know about NotHitBy.

Quote
[Command]
name = "holdXY";Required (do not remove)
command = /$x+y
time = 1
$ only works for directions.
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