Original by: k6666orochi, OHMSBY, & Perroris Edit by: xmark12 & Smashtwig Gunvolt, "The Azure Striker", or simply by his nickname of GV, is the main player character and the eponymous protagonist of the Azure Striker Gunvolt series. After years of experimentation at the hands of the Sumeragi Group, he was freed by the resistance group QUILL, whom he served for a number of years, before he met a young girl named Joule in a similar situation. Taking pity on her, Gunvolt left QUILL and vowed to protect her as her guardian. He is an Adept with an affinity for the Azure Striker Septima, which grants him the ability to generate and manipulate all forms of electricity.1.0.0 Edits: Spoiler, click to toggle visibilty
= Used k6666orochi's Gunvolt as a base. - Removed Burst. - Removed Roman Cancel. - Overall lower damage and HP than k6666orochi's version. - Air Dashing and Double Jumping now cost a little Meter like in the actual games. + Running Jump speed is now similar to the actual games. + Attacks that utilize Tags now deal more damage than k6666orochi's version. + Added a slow, passive regen to gain Meter. + Added Flashfield as a Grab. + Added Prevasion as a Dash and a passive version for Palette 12. + Added a new Cerberus Bolt Shot that shoots three bolts at once. + Dragonsphere now remains in a single area for a few seconds. + x is now considered to be a shortcut button for the following: * Dashing * Single Bolt Shot * Crashbolt + Added Galvanic Patch. + Added Grand Strizer. + Added a Counter version of Naga. + Added a Counter version of Voltaic Chains. + Added Anthem. While in Anthem, gain the following: * Joule sprite by Perroris. * Added Astrasphere Mandala (Code by Perroris). * Added Luxcalibur Launcher. * Added Voltaic Chains Thunder. + Added extra features to Palette 12.
Movelist: Normal Moves:Spoiler, click to toggle visibilty
Passively = Gunvolt slowly gains Meter over time. FF (Double Tap Forward) = Dash Forward BB (Double Tap Back) = Dash Backward j (Jump) while in the air = Double Jump. Costs 1/10th a bar of Meter. FF (Double Tap Forward) while in the air = Air Dash Forward. Costs 1/10th a bar of Meter. BB (Double Tap Back) while in the air = Air Dash Backward. Costs 1/10th a bar of Meter. Hold B (Hold Back) = Block High Hold c.B (Hold Back while Crouching) = Block Low s (Taunt) = Charge. Gains half a bar of Meter. a = Light Attack. Repeatedly press for an auto combo while standing. b = Medium Attack. Repeatedly press for an auto combo while standing. Second hit while standing is a Launcher. c = Heavy Attack. Overhead. x = Shortcut button. * Standing x = Single Bolt Shot. Applies a Tag. The more Tags an opponent has, the more damage Lightning, Flashfield, and Voltaic Chains do. * Walking Forward/Back x = Forward Dash/Back Dash * Crouching/Blocking x = Crashbolt y = Dodge z = Grab * Crouching z = Flashfield
Special Moves:Spoiler, click to toggle visibilty
QCF (Down, Forward), a = Double Bolt Shot (Shoots 2 bolts). Applies a Tag per-hit. The more Tags an opponent has, the more damage Lightning, Flashfield, and Voltaic Chains do. QCF (Down, Forward), b = Cerberus Bolt Shot (Shoots 3 bolts). Applies a Tag per-hit. The more Tags an opponent has, the more damage Lightning, Flashfield, and Voltaic Chains do. QCF (Down, Forward), c = Charged Naga Bolt Shot (Shoots 1 large bolt). Applies max Tags on-hit. The more Tags an opponent has, the more damage Lightning, Flashfield, and Voltaic Chains do. QCF (Down, Forward), y = Prevasion Dash Forward QCF (Down, Forward), z = Flashfield Dash Forward QCB (Down, Back), a = Dragonsphere In-Front. Leaves a sphere that damages opponents in the area for a few seconds. QCB (Down, Back), b = Dragonsphere In-Air QCB (Down, Back), c = Lightning. QCB (Down, Back), y = Prevasion Dash Backward QCB (Down, Back), z = Flashfield Dodge DD (Down, Down), a = Crashbolt DD (Down, Down), b = Crashbolt DD (Down, Down), c = Crashbolt DD (Down, Down), y = Charged Naga Counter. Applies max Tags on-hit. The more Tags an opponent has, the more damage Lightning, Flashfield, and Voltaic Chains do.
Super Moves:Spoiler, click to toggle visibilty
QCB (Down, Back), a+b (a and b at the same time) = Astrasphere. Small AoE sphere around Gunvolt. Costs 1 bar of Meter. QCB (Down, Back), b+c (b and c at the same time) = Galvanic Patch. Heals 1/4th of Gunvolt's HP. Costs 1 bar of Meter. QCF (Down, Forward), a+b (a and b at the same time) = Luxcalibur. Large AoE sword in-front of Gunvolt. Costs 2 bars of Meter. QCF (Down, Forward), b+c (b and c at the same time) = Grand Strizer. Large AoE sword in-front of Gunvolt that deals more damage the higher your Combo number is. Costs 3 bars of Meter. DD (Down, Down), a+b (a and b at the same time) = Voltaic Chains. Fullscreen AoE attack. Costs 3 bars of Meter. DD (Down, Down), b+c (b and c at the same time) = Voltaic Chains Counter. Fullscreen AoE attack. Costs 3 bars of Meter.
Anthem:Spoiler, click to toggle visibilty
When Gunvolt reaches 0 HP at 3 bars of Meter, he will be Revived by Joule at full HP. While in Anthem, Gunvolt gains the following properties: * Can now Double Jump and Air Dash an infinite amount of times in the air, however 1/10th bars of Meter will still be drained per-Double Jump or Air Dash. * Pressing a+b (a and b at the same time) after doing Astrasphere will now send out 3 spheres in a spiraling AoE around Gunvolt. * Pressing a+b (a and b at the same time) after doing Luxcalibur will now shoot the sword forward. * Pressing a+b (a and b at the same time) after doing Voltaic Chains will now send out unblockable Lightning in a line both in-front and in-back of Gunvolt.
Palette 12:Spoiler, click to toggle visibilty
Holding s (Taunt) and pressing z to select Gunvolt on the Select Character screen will give you Palette 12 Gunvolt, aka Canon Gunvolt. In this form, Gunvolt gains the following properties: * s (Taunt) now Charges Gunvolt's Meter to Full. * Gunvolt now has passive Prevasion. Getting hit while Prevasion is active will negate the damage in exchange for lowering Meter. * Anthem now gives infinite Meter. * Voltaic Chains now one-shots on-hit.
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