I released KOF M.Bison/Vega (Dictator)!! Enjoy it!!Downloadhttps://www.mediafire.com/folder/el7c5jc9gghl5/MUGEN
alright now all we do is wait for chun li and then she can have a special intro with bisoni'm hoping for soy sauce to release the rest of the members of shadowloo: balrog/M. bison vega/balrog, and sagat.edit: soy sauce has updated all the characters
Let Soy Sauce make what he wants. Don't request stuff.Thanks for the heads up for the updates too.Also Soy Sauce, you included that EX Vega SND ITS SO GOOD.
drewski90 said, August 22, 2020, 03:03:44 pmalright now all we do is wait for chun li and then she can have a special intro with bisoni'm hoping for soy sauce to release the rest of the members of shadowloo: balrog/M. bison vega/balrog, and sagat.edit: soy sauce has updated all the charactersWowAnd i though i was the only one who wants a female character to be made by Soy Sauce.
Awesome work as always!I noticed holding down or holding up just before pressing back will be treated the same as holding back. Is this purposeful?
I just discovered that you can change the colour of the palfx for the corresponding palno, which is a pretty cool feature for those willing to make custom palettes.Code: trigger1 = root,palno = 1 ;normal palettetrigger1 = var(26) := 150 || var(27) := 120 || var(28) := 210trigger2 = root,palno = 2 ;custom palette (the one shown in the screenshot)trigger2 = var(26) := 251 || var(27) := 204 || var(28) := 0the three vars represent the R, G and B values respectivelythis Dictator is super fun by the way, thanks for releasing him!
damn, just when I was editing Hh's version to suit my tastes comes this awesome guy with his ownthanksI'll be waiting for the demo video
It would be nice if his AI could do the rejected/injected moves when turned on.I'm also kinda off put by using QCF,QCB for Psycho Crusher supers, especially when Knee Press Nightmare uses the same Charge command but uses QCF,QCF for the KOF command.
Hi soy sauce! First thanks for share and nice work!Some time ago Ink made an awesome stance for dictator using kof styled sprites. Maybe can be usefull for this projectHere his DA page: http://fav.me/dc4q2poThanks to ink for this Nice stance!
I followed the progress on Twitter and it's even better than i thought it would. Nice work Soy Sauce.
Thank you for impressions!!And I also uploaded move list video (Japanese).https://www.nicovideo.jp/watch/sm37415630
Soy Sauce said, August 25, 2020, 02:56:56 pmThank you for impressions!!And I also uploaded move list video (Japanese).https://www.nicovideo.jp/watch/sm37415630I'll check this for sure.
Soy Sauce said, August 25, 2020, 02:56:56 pmThank you for impressions!!And I also uploaded move list video (Japanese).https://www.nicovideo.jp/watch/sm37415630I love these so much.Thank you Soy Sauce.One last general question about the AI. I just want to know how to lower the diffculty of it, it just destroyes me
PeXXeR said, August 26, 2020, 08:15:00 pmOne last general question about the AI. I just want to know how to lower the diffculty of it, it just destroyes me Just play more. They can't be that difficult.https://www.youtube.com/watch?v=KVTGpm7LK1YGreat AI challenge, however this Ryo that I fought was having a glitch with Ryo's power charge anim. I'll make a fight against Vega next. I already beat Ryu, Ken, and Ryo.
PeXXeR said, August 26, 2020, 08:15:00 pmOne last general question about the AI. I just want to know how to lower the diffculty of it, it just destroyes me basically he said Git Gud lolbut he's not that hard except for that nasty grab that gets you anywhereanyways, in !config.cns is the AI slider, look for this chunk of textCode: ;反応レベル[State 10000, AI Level]type = parentvarsettrigger1 = root,var(59) > 0var(53) = 8ignorehitpause = 1;0から10;from 0 to 10;デフォルト8change var(53) value to something lower than 8
I only played the AI for like 5 minutes and already found some weaknesses.1) wake up DP works2) low attacks often connect3) the AI jumps a lot, use anti air normals to counter, or simply wait and use super4) wake up super works5) the AI tends to always push a button on wakeup, that's when you can tick throw or if you're fast enough or wake up super/DP6) the AI is always pressing some kind of button, it doesn't block very well7) Roll Super, the classic tactic in CvS2, just do a damn roll and spam a super8) Roll --> Throw // Roll --> DPYou know what they say? If you aren't getting angry, raging, and getting extremely salty, you ain't growing!
Duke of Corvus said, August 27, 2020, 05:04:32 amPeXXeR said, August 26, 2020, 08:15:00 pmOne last general question about the AI. I just want to know how to lower the diffculty of it, it just destroyes me basically he said Git Gud lolbut he's not that hard except for that nasty grab that gets you anywhereanyways, in !config.cns is the AI slider, look for this chunk of textCode: ;反応レベル[State 10000, AI Level]type = parentvarsettrigger1 = root,var(59) > 0var(53) = 8ignorehitpause = 1;0から10;from 0 to 10;デフォルト8change var(53) value to something lower than 8Ive tried that and it had no effect.Also Extra I dont mix styles in mugen. I can beat them if I use a POTS char, however I want to use Soy Sauce's chars.Its good to have an option, I dont want to go all serious mode when I have to play.I just want to jump in and bash some heads for an hour and then chill.Spoiler, click to toggle visibilty
I updated Bison and added Shin Bison(7~12P)!!!Downloadhttps://www.mediafire.com/folder/el7c5jc9gghl5/MUGEN
I love the Shin mode. A few things:- I think the Shin mode walk back animation alignment could be a bit different because when walking into the corner most of his sprite disappears- Shin mode Psycho Blow input is incorrect in the movelist- EX Vega Warp is statetype S even if you do it towards the air