I used the ripper from tunglashor for the sprites. It's my first attempt to make a character, but it play and looks good for now.I could't rip the effects like hadouken, hitsparks, etc. so i'm making them at photoshop, although i'm not very good. So, when someone rips the effects, I will update it.I've added all the sprites, and have balanced to play just like SSF2T, but I'm still doing the effects by hand, so It's going to take a while to finish.BTW, I wanted to have a new layer of sprites above the hadouken, so I could add some affects (like fog) using trans=add, but I still dont know how to do it yet.Beta released:http://mugenguild.com/forumx/index.php?topic=113622.0
That´s very interesting. But how you managed to lower the sprites in order to make him don´t lose details?
Dark palette Ryu has outline problems in your screenshot. Just right click -> view image on it and you'll see what I mean. Other than that, good luck with it.
these sprites are cool. Search in forum or in google the effects CvS and after apply the filter Radial Blur of PhotoShop. Here in site has a tópic created by Ryon, in tópic has many effects cool. What you already did in the Ryu? Only the Hadouken and the basics blows?
Cybaster said, March 04, 2010, 12:23:47 pmHe didn't lower the resolution I think. He's using Mugen 1.0 in HD res, that's all.Yes, I didn't lower at all. And I know he looks to big on the screen. He is meant for 1080p, but you can change the resolution in the def, to play at other resolutions, like 720p.Rikard said, March 04, 2010, 08:18:24 pmDark palette Ryu has outline problems in your screenshot. Just right click -> view image on it and you'll see what I mean. Other than that, good luck with it.Yes, I haven't done the palettes yet. I'll fix it when I finish the hitsparks/hadouken.Godita said, March 04, 2010, 09:10:26 pmthese sprites are cool. Search in forum or in google the effects CvS and after apply the filter Radial Blur of PhotoShop. Here in site has a tópic created by Ryon, in tópic has many effects cool. What you already did in the Ryu? Only the Hadouken and the basics blows? Well, I know how to add some blur and effects, but what I need is to make one layer separated (above) from the hadouken, so the hadouken don't get transparent. 1st layer: Hadouken with trans=none, 2nd layer or animation: fog with trans=add, but I still don't know how to do it, I'll try later when I finish the hitsparks.It's all done. Except sprites for the strong hadouken, special hadouken (a lot of sprites to get done), hitsparks, blood and palletes. Ryu is already playable.Destin Williams said, March 04, 2010, 09:21:26 pmNice. Just to make sure this project isn't BS, can you post more screens?Sure.
How are you managing alignment? I've been trying my level best with Cammy and the walk sprites are killing me. >__>;;;
Nice work man, nice to see these sprites in Mugen action About the palettes, I guess you already noticed but they're all available via the first few sprites (i.e. each of the first few sprites has a unique palette which you can export via photoshop or whatever). I noticed the colour-separation job done by udon/capcom was a bit slapdash though; I guess the antialiasing they used in the game smoothed this out, but some artefacts are noticeable looking at some of the sprites, so maybe some tweaking is required.About the hitsparks, blood etc - these are in a format I haven't yet figured out (same goes for the electrified sprites and some portraits, as well as the stage sprites). I hope to go back and look at these again but free time is hard to come by at the moment - I'll let you know if/when I make any progress. Good luck with your project.
Zero-Sennin said, March 05, 2010, 03:20:51 amHow are you managing alignment? I've been trying my level best with Cammy and the walk sprites are killing me. >__>;;;I'm pretty sure in SSF2THDR, there's a hitbox display mode. When that's active, there's a tiny red block where your character is, that's how you can determine the axis and alignment.
Xinos said, March 05, 2010, 08:41:04 pmI'm pretty sure in SSF2THDR, there's a hitbox display mode. When that's active, there's a tiny red block where your character is, that's how you can determine the axis and alignment.I don't have a 360/PS3 to play HD Remix.
its cool and all, but im not a really big fan of the way they did the artwork on that. I would had been excited if these were real sprites (IE better than GGX sprites) I could had done a nice intro for Mel and Ryu... but well, lets see how you put this all together. Let me (us) know if you need something.
Zero-Sennin said, March 05, 2010, 03:20:51 amHow are you managing alignment? I've been trying my level best with Cammy and the walk sprites are killing me. >__>;;;Since I'm not experienced in making chars, I'm basing on some chars done by other people and playing and pausing the emulator. But I din't have much trouble at alignment. I think Cammy has a lot more walk sprites then Ryu.I've finished all hadouken and fire hadouken sprites, and now I'm doing Ryu's fire sprites:If someone is better than me in making sprites, I'll pass all the hadouken sprites I've made to improve it.
Well, maybe you could show us the Hadouken sprites you've made, so that we can tell if we like them or not already, and somebody may pop out to make them better if needed.
felineki said, March 07, 2010, 07:57:35 pmAre you referencing HDR's hitbox viewer mode for your CLSNs?Nope. I don't have the full game.Cybaster said, March 07, 2010, 07:58:40 pmWell, maybe you could show us the Hadouken sprites you've made, so that we can tell if we like them or not already, and somebody may pop out to make them better if needed.http://www.mediafire.com/?2hynmmnjny2
I was kind of busy these days, but I'm releasing a beta of Ryu HD.It is not complete. It's missing dizzy animation, blood, ground dust, shock, and vomit. But is playable.Read the readme before playing.It may take longer to finish as I don't have a lot of free time.You can test and post all errors you find. If you can continue and add what is left, feel free to do it.It's my first character, so be patient.