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Re: Fighter Creator - Old Updates

 October 17, 2015, 03:37:05 am View in topic context
 Posted by CSGames  in Fighter Creator - Old Updates (Started by CSGames May 25, 2014, 06:38:35 am
 Board: Fighter Creator

@Genesis:  What part of the engine do you need help with the most?
    

Re: Fighter Creator - Old Updates

 October 17, 2015, 03:28:46 am View in topic context
 Posted by CSGames  in Fighter Creator - Old Updates (Started by CSGames May 25, 2014, 06:38:35 am
 Board: Fighter Creator

QUICK UPDATE  -  3.93.10.16.15


*  Makes some improvements to Resource Systems.


DOWNLOAD


Here is the Character Template converted into a Resource System, let me know if you have any questions or need help.


Also, this will most likely be the last update for this version of Fighter Creator. The next update will focus on optimize the entire program, removing a ton of bugs, and adding 3D support and more.
    

Re: Fighter Creator - Old Updates

 October 08, 2015, 06:23:08 am View in topic context
 Posted by CSGames  in Fighter Creator - Old Updates (Started by CSGames May 25, 2014, 06:38:35 am
 Board: Fighter Creator

@Genesis:  I will make a note of that.
    

Re: Fighter Creator - Old Updates

 October 08, 2015, 01:55:50 am View in topic context
 Posted by CSGames  in Fighter Creator - Old Updates (Started by CSGames May 25, 2014, 06:38:35 am
 Board: Fighter Creator

RESOURCE SYSTEMS

Makes game development with Fighter Creator a lot easier by allowing users to create or use predefined game mechanics which, streamlines the creation process. By using Resource Systems, you no longer need to know how to implement most of the complicated gameplay features because resource systems, created by other users, can contain these features already perfected for you.


Resource System options can be accessed by clicking on the 'RS' button at the bottom of the middle bar  : 





  • New Resource System  -  Sets up a new resource system.
  • Import Resource System  -  Import an existing resource system.
  • Edit Resource System  -  Imports an existing resource system for editing.
  • Reset Resource System  -  Removes any left over resource system data.


If creating or editing a Resource System, new options will be available for you to add variables, entities, scripts, and frames to that system  :






When items are added to the system they will be tagged to let you know  :




After you are finished adding/adjusting everything in the system, clicking on the Resource System button, and clicking the 'Export Resource System' option will allow you to save your changes and export the results to a file  :




Once the file has been exported, press the Resource System button again, and then click on the 'Close Resource System' option to exit out of Resource System editing.

To use the Resource System, press the Resource System button, then press the 'Import Resource System' button to load the system you previously exported.
After the system has been imported, the data the system contained will be added to your project. Any data added to the Resource System hidden will not be visible when imported ( frames will still be visible but cannot be modified ). If there were any scripts that were added to the Resource System pre-defined, they can be accessed by pressing the Resource System button
  :



After choosing the pre-defined script you want to insert into your project, you will then need to name the script  :




Once named, the script will be added to your project ready for usage  :




The Character Template posted before will be converted into a Resource System and posted here soon.
    

Re: Fighter Creator - Old Updates

 October 08, 2015, 01:55:14 am View in topic context
 Posted by CSGames  in Fighter Creator - Old Updates (Started by CSGames May 25, 2014, 06:38:35 am
 Board: Fighter Creator

UPDATE  -  3.89.10.7.15

Change Log  |

Added:
  • Resource Systems

Removed:
  • Character templates
  • Clock on bottom bar

Fixed:
  • Deleted resource data being added to newly created resources
  • Scripts not showing in search results

Changed:
  • Disabled Notepad

Installation  | 

Extract the files from this download and place them in your Fighter Creator install directory. Overwrite/Replace any files if you are prompted to do so, and delete the 'Fighter Creator Demo.exe' file ( If it exists ).

DOWNLOAD

[ Commercial/Standard Edition owners can grab this update using the link previously sent to you by email. ]
    

Re: Fighter Creator - Old Updates

 October 05, 2015, 02:22:36 am View in topic context
 Posted by CSGames  in Fighter Creator - Old Updates (Started by CSGames May 25, 2014, 06:38:35 am
 Board: Fighter Creator

@Genesis:  Yeah, please give me as much feedback as you can.
    

Re: Fighter Creator - Main Thread

 October 02, 2015, 11:32:43 pm View in topic context
 Posted by CSGames  in Fighter Creator - Main Thread (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

    

Re: Fighter Creator - Main Thread

 October 02, 2015, 08:42:03 pm View in topic context
 Posted by CSGames  in Fighter Creator - Main Thread (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

@Beto,

The only similarities between FM and FC is the both are point and click Fighting game creators. Other than that, FC uses a completely different design that gives users much more control over their projects.
    

Re: Fighter Creator

 September 23, 2015, 12:45:14 am View in topic context
 Posted by CSGames  in Fighter Creator - Main Thread (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Yeah, I'm bringing back the 'Fighter Creator Explained' thread so I can post all tutorials and descriptions there.
Currently the program cannot be ran in Windowed mode but, I will updating the UI for this by the end of the week.
Sprite importing was shown in the Character template video, you can grab sprites from folders or, individually : https://youtu.be/NOLMSbt_WWg?t=1m44s
    

Re: Fighter Creator

 September 21, 2015, 07:17:21 pm View in topic context
 Posted by CSGames  in Fighter Creator - Main Thread (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Just came up with a new concept that will work much better than templates, will be posting another update before the end of this week.
    

Re: Fighter Creator - Old Updates

 September 18, 2015, 09:14:30 pm View in topic context
 Posted by CSGames  in Fighter Creator - Old Updates (Started by CSGames May 25, 2014, 06:38:35 am
 Board: Fighter Creator

You mean something like this : https://youtu.be/5fC-eBXuDk4?t=1m10s
If you look closely you will see a couple of small boxes, these are Position Collision boxes. I used them for the throw attack, but they allow you to position players where ever you want in the game.
    

Re: Fighter Creator - Old Updates

 September 18, 2015, 08:24:27 pm View in topic context
 Posted by CSGames  in Fighter Creator - Old Updates (Started by CSGames May 25, 2014, 06:38:35 am
 Board: Fighter Creator

Thanks lol, I'm not going anywhere.

As close as I can possibly get it to where the character can generally work for most fighting games, and then you would just add your game-specific features on top of it.

A ton of feedback is welcomed.

Just mainly focusing on basic movement and combat, but I can also cover more advanced features like tag team systems and so on.

Yes, templates for complete resources or gameplay systems will be share-able and people will be able to add on top of them.
    

Re: Fighter Creator - Old Updates

 September 15, 2015, 02:04:24 pm View in topic context
 Posted by CSGames  in Fighter Creator - Old Updates (Started by CSGames May 25, 2014, 06:38:35 am
 Board: Fighter Creator

New Character Template



Designed to help users understand how to create the basics systems needed to get a functional character on screen. All you have to do is just add your own sprites to a character using this template to see results on screen, and then expand on the systems provided by the template.

Template Document Download

Installation Video

DOWNLOAD TEMPLATE
    

Re: Fighter Creator - Old Updates

 September 15, 2015, 01:39:34 pm View in topic context
 Posted by CSGames  in Fighter Creator - Old Updates (Started by CSGames May 25, 2014, 06:38:35 am
 Board: Fighter Creator

Update 3.84.9.13.15

Change Log  |

Added:
* Clamp, Data pass, and Reset Collision functions.
* Temporary Variables. Can be created using the 'Temporary Variable' function or by placing "tv_" plus the name of the variable, in a variable function field. e.g. 'tv_Strength'
* Import/Export Character Templates.
* Ground Level/Threshold debugging and options.
* Frame function field variable checker.
* Notepad.

Removed:
* Xbox Controller creation, as it is no longer needed.
* Multiple/Single field in Collision functions.

Fixed:
* Selection Dialog not showing folders.
* If Condition variable 1 field not visible.
* Editor crashes if user image is not found.
* In-Field Processing issues, can now use negative number/variables.
* Issue causing Or Condition functions to be processed when the shouldn't be.
* Issue that causes objects to move inconsistently.
* Images being upscaled twice when added individually.
* Search/Replace causing frames to be rearranged.

Changed:
* Or Condition function now needs to be linked to an If Condition.
* Speed field in Entity Image Animation function now supports variable usage.
* Xbox controls are now automatically used when a xbox controller is connected.

Improvements:
* Player Screen Side variables.
* Framerate Based Movements.
* Collision Detection.

Installation  | 

Extract the files from this download and place them in your Fighter Creator install directory. Overwrite/Replace any files if you are prompted to do so, and delete the 'Fighter Creator Demo.exe' file.

DOWNLOAD

[ Commercial/Standard Edition owners can grab this update using the link previously sent to you by email. ]
    

Re: Fighter Creator

 August 07, 2015, 11:55:13 pm View in topic context
 Posted by CSGames  in Fighter Creator - Main Thread (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

I will look into adding support for that.
    

Re: Fighter Creator

 August 07, 2015, 11:18:05 pm View in topic context
 Posted by CSGames  in Fighter Creator - Main Thread (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Well I have a thread that contains all of the old updates posted so you can see all of the changes that have occurred since release.
    

Re: Fighter Creator

 August 07, 2015, 10:51:14 pm View in topic context
 Posted by CSGames  in Fighter Creator - Main Thread (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Yeah I know, I delete a lot of the older images of the engine that aren't really needed anymore.
    

Re: Fighter Creator - Old Updates

 August 02, 2015, 08:06:56 am View in topic context
 Posted by CSGames  in Fighter Creator - Old Updates (Started by CSGames May 25, 2014, 06:38:35 am
 Board: Fighter Creator

Latest Version  |  3.58.8.1.15

Change Log  |

Added:

* Screen effects are now supported and can be modified in real-time inside the Preview Settings menu.



* In-Field Function Arithmetic.



* Sharpening effect to Image Adjustments.

Removed:

* Demo Version project restrictions.

Fixed:

* Image Adjustments automatically using a fur/hair effect.
* Stage Camera settings being right-clickable.
* Preview Panel being invisible sometimes after loading projects/resources.
* Image Adjustments Edge blurring issues.
* Saving wrong Object Priority data.

Changed:

* Disabled Cinematics, will be making significant updates to it.
* Collision Functions support variables.
* Xbox Controllers are assigned directly to active players.

Installation  | 

1. Replace the 'Fighter Creator Demo.exe' application, in your Fighter Creator install directory, with the 'Fighter Creator Demo.exe' in this download.
2. Replace the 'Editor.fci' file, in your Fighter Creator install directory, with the 'Editor.fci' in this download. ( Can skip this step if you've installed the previous update )
3. Move the 'Effects' folder, in this download, into your Fighter Creator install folder.

DOWNLOAD
    

Re: Fighter Creator

 July 16, 2015, 09:50:39 am View in topic context
 Posted by CSGames  in Fighter Creator - Main Thread (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Yeah, the latest version is 3.0.
    

Re: Fighter Creator

 July 16, 2015, 09:21:48 am View in topic context
 Posted by CSGames  in Fighter Creator - Main Thread (Started by CSGames December 08, 2013, 03:52:48 pm
 Board: Fighter Creator

Fighter Creator - Quick Update - 7/16/15

[ DEMO VERSION UPDATE ]

* Just the example project, can now be opened in the editor using the demo version of Fighter Creator. ( Press the play test button, after loading up the project, to play the example game. )

Includes the updated .exe and Example Project

DOWNLOAD

[ FUTURE WORK ]

Been working on adding support for 3D stages, characters will be coming soon after. Cinematic creation will be getting an overhaul to work more like how you would expect a cinematic editor to work.And I have also been working on a full game with the engine which, a lot of the game's systems will become the default setup for new projects, making it even easier to get a game up and running with the ability to still retool things to your liking.