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Ikari

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Messages by Ikari

    

Re: Shadow DIO & DIO

 December 08, 2008, 06:43:56 am View in topic context
 Posted by Ikari  in Shadow DIO & DIO (Started by Warusaki3(/3) December 05, 2008, 11:54:24 am
 Board: Your Releases, older Mugen

Does anybody else think that F Dio's no stand taunt is the coolest taunt in any game ever (kof95 Joe comes close)?
    

Re: Shadow DIO & DIO

 December 06, 2008, 07:18:14 pm View in topic context
 Posted by Ikari  in Shadow DIO & DIO (Started by Warusaki3(/3) December 05, 2008, 11:54:24 am
 Board: Your Releases, older Mugen

While I think this Shadow Dio is great, is there a particular problem with Orochi Herman's Sdio? I'm assuming you don't like it since you don't consider it to be decent.

... just because one creator makes a character doesnt mean another creator cant. And yes there are differences.
    

Re: Shadow DIO & DIO

 December 06, 2008, 02:48:35 pm View in topic context
 Posted by Ikari  in Shadow DIO & DIO (Started by Warusaki3(/3) December 05, 2008, 11:54:24 am
 Board: Your Releases, older Mugen

Shadow Dio with a shirt on !? These chars are so great, thank you so much, I love Jojo's Bizzare Adventure. Im having a fair amount of trouble finding bugs. Is Final Dio actually able to combo his air knife super (hit low in air) to his standing knife super to a db p x2 in the actual game? Thats a pretty crazy combo for 2 levels of super.
    

Re: MY ALL STAGES (YUSUKE8)

 November 20, 2008, 09:55:49 pm View in topic context
 Posted by Ikari  in MY ALL STAGES (YUSUKE8) (Started by YUSUKE8 November 07, 2008, 06:38:36 pm
 Board: Your Releases, older Mugen

Thank you so much Yusuke, Ive been playing with mugen since 2000, and youve made my favorite stages in mugen, period. Thank you again for all of your time, and I wish you luck with whatever you do in the future!
    

Re: Skullo Mania - Release [StreetFigher EX]

 November 18, 2008, 03:03:59 am View in topic context
 Posted by Ikari  in Skullo Mania - Release [StreetFigher EX] (Started by DEMAN November 17, 2008, 03:56:25 am
 Board: Your Releases, older Mugen

Im digging him. Doesnt he have a flying belly flop type move thats missing? Im not so sure about so many moves hitting grounded opponents as well, but I dont mind. His far attacks shouldnt all be comboable I think. Should the air dfdf P combo from the ground dfdf P while he is airborne? Jab F D DF P should knock down right, because it doesnt.Really fun character though thank you! Hes one of my fav sfex chars. Sprites look awesome and Im glad you were able to pull off the bd db k move, so great.
    

Re: Kain, Grant, Yamazaki and Krauser by Abuhachi updated on 10/24/08

 October 29, 2008, 11:43:31 pm View in topic context
 Posted by Ikari  in Kain, Grant, Yamazaki and Krauser by Abuhachi updated on 10/24/08 (Started by Fountainofyouf October 24, 2008, 10:34:50 pm
 Board: Found Releases

These are some pretty fantastic conversions. The feints/fake moves arent there, but other than that, wow.
    

Re: CVS Mika and CVS Kim and some updates

 October 09, 2008, 04:30:04 pm View in topic context
 Posted by Ikari  in CVS Mika and CVS Kim and some updates (Started by Warusaki3(/3) October 07, 2008, 03:49:59 pm
 Board: Your Releases, older Mugen

damage for normal vega/bison's supers seems pretty off. Esp level 3 psycho crusher in the corner. I take it that you dont like Mikas use of the wrestling ring or dfdf k super? Kim is wonderful, as is Mika. Thank you for the releases.
    

Re: Shadow Dio by kikurage updated

 October 02, 2008, 04:58:31 am View in topic context
 Posted by Ikari  in Shadow Dio by kikurage updated (Started by AiRiC September 29, 2008, 10:43:45 pm
 Board: Found Releases

... both version 1.05 and 1.15 are both arranged versions slightly different from the game. Im having trouble figuring out whats been changed. Does he have a version thats a direct port from the game?
    

Re: Ahuron released Mukuro from The Last Blade 2

 August 14, 2008, 11:49:28 pm View in topic context
 Posted by Ikari  in Ahuron released Mukuro from The Last Blade 2  (Started by Dead or Alive Fan August 11, 2008, 04:13:20 pm
 Board: Found Releases

I certainly hope not. This didnt happen to me when I went into training mode and hit F2... some random freak bug? Howd you set it up?
    

Re: Ahuron released Mukuro from The Last Blade 2

 August 14, 2008, 06:11:35 am View in topic context
 Posted by Ikari  in Ahuron released Mukuro from The Last Blade 2  (Started by Dead or Alive Fan August 11, 2008, 04:13:20 pm
 Board: Found Releases

Great update on Kagami, fixed all my problems except for having trouble comboing his far diving attack to his uppercut, but its got some odd canceling stun time in the game to make it always work I think. Mukuro is fantastic, I thought you could rapidly tap slash for his uppercut punch blade spin  to get it to go out even if it didnt hit. I think not allowing that is actually better as a balancing factor for a really strong character in the game. It almost makes his down back blade throw not useless. These are awesome converstions, hes really come a long way from when ppl used to rag on him. As far as attention to detail, has anybody else noticed that hes even given the chars the proper winposes for if they are speed/power on the proper rounds? Thats just awesome.
    

Re: Good news for Kliff fans.

 July 22, 2008, 12:27:09 am View in topic context
 Posted by Ikari  in Good news for Kliff fans. (Started by gamespy July 20, 2008, 08:51:45 pm
 Board: Found Releases

Why do I feel like an asshole anytime that I destroy somebody's universe with Kliff? Id forgot how ridiculously powewrful he is, very well made, true to the original as far as I can tell.
    

Re: MOTW Griffon by GM released

 July 16, 2008, 09:08:14 am View in topic context
 Posted by Ikari  in MOTW Griffon by GM released (Started by [SX] July 15, 2008, 12:37:52 pm
 Board: Found Releases

Theres alot more to kabe then shiney stuff. Volume as a factor I think, esp combined with intense quality and refinement (not to mention awesome extra play modes that are actually balanced/complete(in the case of meant to be cheap bosses), ie Rasetsumaru and CVS VS chars). GM is def a fav of mine, as I LOVE grapplers and GMs are just incredibly well done, his latest work included. As mentioned, I think he gets alot of love from hardcores, but yeah def not the OMG I give you my first born fanatacism that Warusaki does If GM decides to make a complete Shigen, I might just lose my mind. Maybe even give him my first born.
    

Re: Sagat SF1 Two Eyes

 July 11, 2008, 05:21:48 am View in topic context
 Posted by Ikari  in Sagat SF1 Two Eyes (Started by BigSally July 11, 2008, 04:39:25 am
 Board: Your Releases, older Mugen

For the record, Dan's dad took his eye, Ryu gave him the chest scar
    

Re: Splatter house - Rick by fuddyfunny

 July 09, 2008, 12:10:50 am View in topic context
 Posted by Ikari  in Splatter house - Rick by fuddyfunny (Started by tetsuo9999 July 08, 2008, 09:30:20 pm
 Board: Found Releases

omg he's so awesome. You might have had to have played splatter house to really enjoy him and the gazillion extras from the game (a dog even eats you when you die, as well as an extra play mode). Considering the sprites the creator had from the game I think he did a great job. A bit projectile/striker heavy but the lei lei style random projectiles are great. A funny character thats fun and not too over powered (with perhaps the exception of his normal mirror super).
    

Re: Kyo Kusanagi Released

 July 03, 2008, 10:01:54 pm View in topic context
 Posted by Ikari  in Kyo Kusanagi (Important Update Released) (Started by K.O.D July 01, 2008, 05:31:46 pm
 Board: Your Releases, older Mugen

This is totally cosmetic, but in his hcbX2 LDM grab the df, kk before the orochinagi finish only lifts on the second kick instead of the first. I know its nit picky and doesnt influence gameplay but I really like this Kyo and want to help point out whatever I can.
    

Re: Kyo Kusanagi Released

 July 03, 2008, 11:27:09 am View in topic context
 Posted by Ikari  in Kyo Kusanagi (Important Update Released) (Started by K.O.D July 01, 2008, 05:31:46 pm
 Board: Your Releases, older Mugen

Quote
grab sdm can hit guarding oponents, thus making you able to do a jumping kick that must be blocked then do a succesfull grab dm when landing.

Applies in KoF.


You dont get what hes saying, I have a better example: cancel a close ducking jab (blocked)into his LDM throw and it will connect. This is a really common mistake that mugen creatorsmake whenever implimenting command throws that totally just breaks characters. Imagine playing orochi yashiro in kof if KOF actually went like this. He could do his close c/d, f+a and even if you did block thishis command throw when canceld into would still connect.Capcom games are different in that you cant connect with a throw in hitting state ether, but NEVER in any 2d fighting game (even bad ones) can you throw a person in blocking state. Its worse in mugen because block state seems to last longer. In kof when you do kyos jump in, you hve to do it high, so they recover from the block state as they land, and then they eat the LDM. I think that youre supposed to be able to LDM cancel the dfdfk even on block, and if you had it this way it would hit. You should be able to and if so you should miss.

Combos feel quite off. Mostly the juggles and most have been mentioned. Often his kusanagi version rdp hk fails to hit the last hit while juggling (forgot it it did this in game normally, hard to hit). In corners he will sometimes pass through the opponent. He resembles kyo-1 from 99 strongly so I would suggest making his fireball hit on the ground too.

His HCB K used to combo after his close C, f+b

"the DP finisher for the qcf + strong punch chain is cool, I think you should add it." I second this motion

dp wk never(?) combos after his df kk (I also agree on a larger delay window. Why not make the weak version comboable from d+wp, a la kof2k3 to give it some sort of use?)

Maybe add in his qcf wp, hcb p finisher of his pick up off the ground version of his normal hcb k move? (from 2k1 I think? the standard kick is pretty useless, wont combo and will leave you open)

I miss the xi df wp df wp DF+sk /dfwp mix up and his EX chain, but those might be a bit much.

Great job on the move lists. Thank you thank you thank you for adding in his old 98 dfdf p SDM!

Youve got some great stuff here, I love your chars and I hope you polish off Kyo! Thank you.
    

Re: CvS Adon by H" released and 6 CvS Chars updated 02/07/08

 July 03, 2008, 08:55:28 am View in topic context
 Posted by Ikari  in CvS Adon by H" released and 6 CvS Chars updated 02/07/08 (Started by Jarek Bachanek July 02, 2008, 06:12:44 pm
 Board: Found Releases

Well if you ever needed an excuse to try and learn A ism here you go. Finishing an A ism juggle with dfdfk super is very satisfying.Feels kind of underpowered, maybe lack of normal move priority he had in alpha and maybe a tad less damage? Love his new dfdf p lvl 3 finisher. The original finisher is pretty useless as a special though, bad damage, low hits and pushes away. I thought being up close was his best range and all his moves allowed him to do that, then crush them with his normals. Also dfdf p has really low invincibility, leaving it as a combo super...
    

Re: A.B.A, Axl, Baiken, Chipp, Jam and Millia updated by Muteki

 July 02, 2008, 03:18:42 am View in topic context
 Posted by Ikari  in Characters patch released 060708 by Muteki (Started by ^^ July 01, 2008, 03:33:21 am
 Board: Found Releases

    

Re: A.B.A, Axl, Baiken, Chipp, Jam and Millia updated by Muteki

 July 02, 2008, 12:48:34 am View in topic context
 Posted by Ikari  in Characters patch released 060708 by Muteki (Started by ^^ July 01, 2008, 03:33:21 am
 Board: Found Releases

Do you think that he's just forgotten about Venom's Instant Kill?
    

Re: Shin (Agressors of Dark Kombat) and sf3gill updated by GM

 June 26, 2008, 09:05:04 pm View in topic context
 Posted by Ikari  in Shin (Agressors of Dark Kombat) and sf3gill updated by GM (Started by ^^ June 21, 2008, 05:50:07 pm
 Board: Found Releases

             ... Its not corrupt. Do you know how to extract multi part compressed files?