[StateDef 1240]
type = A
movetype = A
physics = N
anim = 1240
ctrl = 0
velset = 6,-7
poweradd = 0
sprpriority = 8
[State 1240, Guided Missile]
type = AngleSet
trigger1 = time
value = (atan(Vel Y/Vel X) + (3*pi/2)) *(-180/Pi)
[State 1240, Draw State]
type = AngleDraw
trigger1 = 1
Scale = 0.8,0.7
[State 0, VelSet]
type = VelSet
trigger1 = time = 10
x = 3
y = -3
[State 0, VelAdd]
type = VelAdd
triggerall = time > 10
triggerall = vel x < 4
trigger1 = p2bodydist x > 0
x = 0.2
[State 0, VelAdd]
type = VelAdd
triggerall = time > 10
triggerall = vel x > -4
trigger1 = p2bodydist x < 0
x = -0.2
[State 0, VelAdd]
type = VelAdd
triggerall = time > 10
triggerall = vel y < 4
trigger1 = p2bodydist y > 0
y = 0.2
[State 0, VelAdd]
type = VelAdd
triggerall = time > 10
triggerall = vel y > -4
trigger1 = p2bodydist y < 0
y = -0.2
[State 0, PosSet]
type = PosSet
trigger1 = pos y > -10
y = -10