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Marvel & DC Projects Thread (Current W.I.P: Iron Man) (Read 277410 times)

Started by RΣDDBRIПK, September 06, 2018, 07:16:33 pm
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#421  August 28, 2019, 10:43:21 pm
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Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#422  August 28, 2019, 10:44:55 pm
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WIP Schedule:
The next Street Fighter All-Stars update
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#423  August 28, 2019, 11:04:37 pm
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Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#424  August 28, 2019, 11:11:43 pm
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I knew that I should have checked the animation properly. Anyway, I couldn't post earlier, but I added 2 frames:


Here, the first and third frames are new, the second and fourth have been retouched.
I also retouched some of Tony sprites, he was shorter than he should... and other minor things were fixed.
Spoiler, click to toggle visibilty
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Last Edit: August 29, 2019, 04:16:04 am by Speedster

lui

Re: Marvel Project Thread (Current W.I.P: Iron Man)
#425  August 28, 2019, 11:27:31 pm
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#426  August 29, 2019, 12:20:51 am
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you could always just make a big portrait out of the marvel battle lines pack i released ;)
you make a valid point lol.

@RagingRowen:
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Either of these 2 will work well as a big portrait.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#427  August 29, 2019, 12:46:11 am
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Here ya go.
The bottom one just wouldn't work IMO.
Edit: If you're still adding the Hulkbuster I could re-do my Level 3 Portrait.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: August 29, 2019, 12:52:58 am by RagingRowen
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#428  August 29, 2019, 02:15:25 am
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Penguinz0 said:
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#429  August 29, 2019, 03:39:30 am
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here is a small fix i did. hope it helps you...

his right leg was small to my eyes..lol

Just bumping this little detail because I think he is right, that leg needs a bit more of muscle.

Also, its just me or does his legs get brighter shadows?
            Zorf Giudecca
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#430  August 29, 2019, 05:08:07 pm
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The leg size is fine. It was already too big on the original sprite so i used the upper and lower body of graphicus stance to thin out his waist and leg size.
Also the sprite above isn't in use anymore in the current animation.
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#431  August 30, 2019, 05:58:10 pm
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Here is an update on Micro Missiles.

So i got them to angle like i want them to, but there is an issue. When they reach a certain point behind the opponent they flip around (Shown in video around 0:10). How do i prevent them from doing that?  here is the code for homing/movement.
Spoiler, click to toggle visibilty
Penguinz0 said:
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#432  August 31, 2019, 01:16:42 am
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I think it's an alignment problem in the .sff, you should put them in the center of the cross used for alignment. I'm not sure, maybe it's not that problem. Still worth a try though.
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#433  August 31, 2019, 01:48:41 am
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I think it's an alignment problem in the .sff, you should put them in the center of the cross used for alignment. I'm not sure, maybe it's not that problem. Still worth a try though.
It fixed that pop before they flips but it did not fix them flipping over.
Penguinz0 said:
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#434  August 31, 2019, 02:14:41 am
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Try adding facep2 = 1 like this

[StateDef 1240]
type = A
movetype = A
physics = N
anim = 1240
ctrl = 0
velset = 6,-7
poweradd = 0
sprpriority = 8
facep2 = 1

or try this

[State 1240, turn] ;Turn if not facing opponent
type = Turn
trigger1 = Time = 0
trigger1 = p2dist X < -5
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#435  August 31, 2019, 05:08:46 am
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Try adding facep2 = 1 like this

[StateDef 1240]
type = A
movetype = A
physics = N
anim = 1240
ctrl = 0
velset = 6,-7
poweradd = 0
sprpriority = 8
facep2 = 1

or try this

[State 1240, turn] ;Turn if not facing opponent
type = Turn
trigger1 = Time = 0
trigger1 = p2dist X < -5

Neither of these worked unfortunately.
Penguinz0 said:
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#436  August 31, 2019, 11:53:14 pm
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While i try to figure out or wait for a solution for micro missiles, Here is an update to Repulsor Blast.

Lengths of the beams are subject to change. Lengths are loosely based on MVC3.
Penguinz0 said:
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Re: Marvel Project Thread (Current W.I.P: Iron Man)
#437  September 01, 2019, 01:32:44 am
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Try adding this to Statedef 1240

[State 1240, noautoturn]
type = AssertSpecial
trigger1 = 1
flag = noautoturn


or Try this, place under statedef -2


[State -2, noautoturn]
type = AssertSpecial
trigger1 = 1
flag = noautoturn



Re: Marvel Project Thread (Current W.I.P: Iron Man)
#438  September 01, 2019, 02:27:25 am
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Try adding this to Statedef 1240

[State 1240, noautoturn]
type = AssertSpecial
trigger1 = 1
flag = noautoturn


or Try this, place under statedef -2


[State -2, noautoturn]
type = AssertSpecial
trigger1 = 1
flag = noautoturn
These did not work either.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#439  September 01, 2019, 03:11:23 pm
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Good the see the classic stance being put in, thanks !

Can I just ask whats the use of the missiles  ?  I am not big on the MVC series and know very little about the chars, this is why I am asking.
T_T



Also seeing the update on the beam, if I fire Ryu's Super hadoken if the beam is 7 hits will it cancel the hadouken out ?
I still feel that beam is really op.

Its up to you, just my 2 cents.
Last Edit: September 01, 2019, 03:22:29 pm by PeXXeR
Re: Marvel Project Thread (Current W.I.P: Iron Man)
#440  September 01, 2019, 08:11:06 pm
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Have you tried to implement a constant Autoturn to the missiles, and see if that works?

Like:

[State 1240, Always Turn]
type = Turn
trigger1 = p2dist X < -5